1. 14 8月, 2015 4 次提交
  2. 13 8月, 2015 2 次提交
  3. 11 8月, 2015 2 次提交
    • D
      Updated clone + copy methods; rearranged methods; fix CubeTexture's clone method · ba65769d
      Daniel Hritzkiv 提交于
      - Better inheriting of `clone` + `copy` methods where appropriate. This is done by calling `new this.constructor()` in parent classes. `this.constructor` refers to the current instance's constructor, so it should all compose nicely;
      
      - Pass in attributes directly as arguments to constructor when cloning, where appropriate (if arguments pattern is different from parent class). This mean `copy` isn't relied on to set those attributes.
      
      - Change order of `clone` in some files (for better visibility into its relationship with `copy`, and to maintain consistency; can return to previous order if necessary);
      
      - Fix CubeTexture's clone method
      ba65769d
    • I
      Multi-material support in BufferGeometry · a0cc23bd
      Ian Kerr 提交于
      This commit filters draw-calls based on the currently bound material index.
      You can now use MeshFaceMaterial with BufferGeometry and store material indices
      in BufferGeometry's drawcalls.
      a0cc23bd
  4. 08 8月, 2015 12 次提交
  5. 05 8月, 2015 2 次提交
  6. 31 7月, 2015 1 次提交
  7. 30 7月, 2015 6 次提交
  8. 29 7月, 2015 1 次提交
  9. 27 7月, 2015 2 次提交
  10. 25 7月, 2015 8 次提交