- 14 8月, 2015 4 次提交
- 13 8月, 2015 2 次提交
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由 Daniel Hritzkiv 提交于
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由 Mr.doob 提交于
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- 11 8月, 2015 2 次提交
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由 Daniel Hritzkiv 提交于
- Better inheriting of `clone` + `copy` methods where appropriate. This is done by calling `new this.constructor()` in parent classes. `this.constructor` refers to the current instance's constructor, so it should all compose nicely; - Pass in attributes directly as arguments to constructor when cloning, where appropriate (if arguments pattern is different from parent class). This mean `copy` isn't relied on to set those attributes. - Change order of `clone` in some files (for better visibility into its relationship with `copy`, and to maintain consistency; can return to previous order if necessary); - Fix CubeTexture's clone method
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由 Ian Kerr 提交于
This commit filters draw-calls based on the currently bound material index. You can now use MeshFaceMaterial with BufferGeometry and store material indices in BufferGeometry's drawcalls.
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- 08 8月, 2015 12 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
WebGLRenderer: Deprecated supportsFloatTextures(), supportsHalfFloatTextures(), supportsStandardDerivatives(), supportsCompressedTextureS3TC(), supportsCompressedTexturePVRTC() and supportsBlendMinMax().
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 05 8月, 2015 2 次提交
- 31 7月, 2015 1 次提交
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由 Mr.doob 提交于
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- 30 7月, 2015 6 次提交
- 29 7月, 2015 1 次提交
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由 Mr.doob 提交于
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- 27 7月, 2015 2 次提交
- 25 7月, 2015 8 次提交