- 29 10月, 2012 13 次提交
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由 Mr.doob 提交于
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由 alteredq 提交于
This was causing vortex-looking bug when panning camera with TrackballControls on right click drag.
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由 alteredq 提交于
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由 alteredq 提交于
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由 alteredq 提交于
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由 alteredq 提交于
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由 alteredq 提交于
Not ideal because our object.lookAt flips orientation.
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由 alteredq 提交于
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由 alteredq 提交于
Fixes #2524 Some things probably could be done still nicer, e.g. using new gui.dat color controllers.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 alteredq 提交于
Just emergency fixes to make examples work. Still lot of things with GUI itself are broken :S
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由 alteredq 提交于
At least it works now, though GUI is still crazy.
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- 28 10月, 2012 3 次提交
- 27 10月, 2012 4 次提交
- 26 10月, 2012 17 次提交
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由 alteredq 提交于
For the moment handling just changes via UI, not yet possible to drag gizmos.
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由 alteredq 提交于
Still fog color picker widget behaves weird: it doesn't display color selected by mouse after setting value from JS, yet value gets transmitted fine. Maybe it's a Chrome bug.
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由 Mr.doob 提交于
Editor: Reverting Menubar styling that was strangely opening when clicking on dropdowns and confirm()s.
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由 Mr.doob 提交于
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由 alteredq 提交于
Added "AddOperation" environment mapping combine type for additive cube maps reflections / refractions. Fixes #2559 We'll see, if this becomes a bottleneck in the fragment shader, all three environment mapping combine options could be changed from uniforms & ifs into #ifdefs.
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由 Mr.doob 提交于
Ugh! And there I was thinking that UI.Color had a bug.
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由 Mr.doob 提交于
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由 alteredq 提交于
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由 alteredq 提交于
Not there yet completely, some things are still broken and code is pretty horrible but at least something starts to work.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 gero3 提交于
This just adds an easy convience method with thanks to @jibooo
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由 alteredq 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 25 10月, 2012 3 次提交
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由 alteredq 提交于
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由 alteredq 提交于
And menubar hover thingies are back ;) See discussion in https://github.com/alteredq/three.js/commit/fe902e553f5e30e3752398ad1588bcc4ea1f5513
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由 Mr.doob 提交于
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