- 18 5月, 2013 1 次提交
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由 Aleksandar Rodic 提交于
added editor class and few methods removed uuid Implemented more methods editor refactoring editor refactoring editor api improvements finished editor API hooked up editor to UI as an argument
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- 13 5月, 2013 2 次提交
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由 WestLangley 提交于
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- 12 5月, 2013 1 次提交
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- 11 5月, 2013 5 次提交
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由 Mr.doob 提交于
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由 OpenShift guest 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 10 5月, 2013 1 次提交
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由 Ben Houston 提交于
@gero3 reported that Matrix4.getInverse() was incorrect when the operand was the same as this. Fixed with unit test.
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- 08 5月, 2013 4 次提交
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由 Greg Guthe 提交于
Fix opening 'Creating a scene' page with 'edit this page'.
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由 Greg Guthe 提交于
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由 cjshannon 提交于
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由 cjshannon 提交于
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- 07 5月, 2013 4 次提交
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由 Mr.doob 提交于
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由 Dave Kushner 提交于
Added some info regarding the quaternion object, its applications and the purpose of its functions. Added some info regarding the box2 object and its functions.
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由 WestLangley 提交于
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- 06 5月, 2013 6 次提交
- 03 5月, 2013 6 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
There are many allocations that would still need to be removed though.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 zz85 提交于
Split /src/extras/core/Curve.js to /src/extra/curves/* LineCurve QuadraticBezierCurve CubicBezierCurve SplineCurve EllipseCurve ArcCurve LineCurve3 QuadraticBezierCurve3 CubicBezierCurve3 SplineCurve3 ClosedSplineCurve3
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- 02 5月, 2013 4 次提交
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由 Mr.doob 提交于
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由 Kevin Schmidt 提交于
Summary: BufferGeometry allows faster loading (direct buffer loading) but not ray casting. This adds that (if it is dynamic)
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由 Mr.doob 提交于
WebGLRenderer3: Added normals, programs cache, fallback for program compiled with errors and basic support for ShaderMaterial.
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由 Mr.doob 提交于
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- 01 5月, 2013 6 次提交