- 02 12月, 2011 2 次提交
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由 alteredq 提交于
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由 Mr.doob 提交于
As per Giles recommendation here http://learningwebgl.com/blog/?p=4379
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- 01 12月, 2011 1 次提交
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由 alteredq 提交于
Also added nicer flare texture.
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- 30 11月, 2011 4 次提交
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由 alteredq 提交于
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由 alteredq 提交于
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由 alteredq 提交于
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由 Dean Jackson 提交于
UV mapping of extruded geometry was miscalculated. - ExtrudeGeometry was documented to take a Three.Material for the "material" and "extrudeMaterial" parameters, but the examples and usage in TextGeometry showed that these were in fact indices into the materials array. This meant that the tests such as "if (material)" would evaluate to false if the index passed in was 0 (a very typical index to choose :). Simply have the tests check against undefined and update the documentation. - Also, the code that converted a shape into a set of triangles was miscalculating the UV offsets. It was correctly dividing the UV by the bounding box of the old shape, but was forgetting to offset the value from the minimum (which potentially led to negative UVs).
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- 29 11月, 2011 3 次提交
- 25 11月, 2011 13 次提交
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由 alteredq 提交于
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由 alteredq 提交于
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由 alteredq 提交于
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由 Mr.doob 提交于
Implemented again @ekitson's improvement to GeometyUrils.center. Increased light intensity in loader_json_blender example.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 alteredq 提交于
Turns out it may be useful after all, seems some GPUs may have troubles dealing with texture coordinates outside of <0,1> (need to be tested if normalization helps there).
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由 Erik Kitson 提交于
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由 Erik Kitson 提交于
Added option to ColladaLoader to recenter all Geometry so that they are centered around the local origin of their containing Mesh.
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由 alteredq 提交于
As per discussion here: https://github.com/alteredq/three.js/commit/457be13975345dcd53f5a07f38ac09b5bada5f0b
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 24 11月, 2011 5 次提交
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由 Paolo Moretti 提交于
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由 Paolo Moretti 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 alteredq 提交于
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- 23 11月, 2011 2 次提交
- 22 11月, 2011 8 次提交
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由 alteredq 提交于
This is optional, for now by default it's off, like it was before. It's up to application to update geometry bounding sphere if vertex positions change (like for meshes).
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由 alteredq 提交于
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由 alteredq 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Erik Kitson 提交于
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由 Mr.doob 提交于
Should fix #779...
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由 Mr.doob 提交于
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- 21 11月, 2011 2 次提交