s=a.fog;H=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);b.parent===void0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();l(this.renderPluginsPre,a,b);I.info.render.calls=0;I.info.render.vertices=0;I.info.render.faces=0;b.matrixWorldInverse.getInverse(b.matrixWorld);if(!b._viewMatrixArray)b._viewMatrixArray=newFloat32Array(16);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);if(!b._projectionMatrixArray)b._projectionMatrixArray=
function(a,b,c,d){varf,g,h,n,p=a.lights,s=a.fog;H=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);b.parent===void0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),a.add(b));this.autoUpdateScene&&a.updateMatrixWorld();l(this.renderPluginsPre,a,b);I.info.render.calls=0;I.info.render.vertices=0;I.info.render.faces=0;I.info.render.points=0;b.matrixWorldInverse.getInverse(b.matrixWorld);if(!b._viewMatrixArray)b._viewMatrixArray=newFloat32Array(16);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);