提交 f1bd13a9 编写于 作者: M Mugen87

InstancedMesh: Add not about material sharing.

上级 624485b8
...@@ -17,6 +17,9 @@ ...@@ -17,6 +17,9 @@
objects with the same geometry and material but with different world transformations. The usage of [name] will help you objects with the same geometry and material but with different world transformations. The usage of [name] will help you
to reduce the number of draw calls and thus improve the overall rendering performance in your application. to reduce the number of draw calls and thus improve the overall rendering performance in your application.
</p> </p>
<p>
The current implementation requires that materials are not shared between [name] and other 3D objects.
</p>
<h3>Examples</h3> <h3>Examples</h3>
......
...@@ -17,6 +17,9 @@ ...@@ -17,6 +17,9 @@
objects with the same geometry and material but with different world transformations. The usage of [name] will help you objects with the same geometry and material but with different world transformations. The usage of [name] will help you
to reduce the number of draw calls and thus improve the overall rendering performance in your application. to reduce the number of draw calls and thus improve the overall rendering performance in your application.
</p> </p>
<p>
The current implementation requires that materials are not shared between [name] and other 3D objects.
</p>
<h3>Examples</h3> <h3>Examples</h3>
......
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