提交 f1bd13a9 编写于 作者: M Mugen87

InstancedMesh: Add not about material sharing.

上级 624485b8
......@@ -17,6 +17,9 @@
objects with the same geometry and material but with different world transformations. The usage of [name] will help you
to reduce the number of draw calls and thus improve the overall rendering performance in your application.
</p>
<p>
The current implementation requires that materials are not shared between [name] and other 3D objects.
</p>
<h3>Examples</h3>
......
......@@ -17,6 +17,9 @@
objects with the same geometry and material but with different world transformations. The usage of [name] will help you
to reduce the number of draw calls and thus improve the overall rendering performance in your application.
</p>
<p>
The current implementation requires that materials are not shared between [name] and other 3D objects.
</p>
<h3>Examples</h3>
......
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