提交 e0c6dcb0 编写于 作者: A alteredq

Switched one more Walt to binary loader with progress reporting.

上级 5e3c1fba
...@@ -54,7 +54,7 @@ ...@@ -54,7 +54,7 @@
var camera, scene, renderer, var camera, scene, renderer,
particle1, particle2, particle2, particle1, particle2, particle2,
light1, light2, light3, light1, light2, light3,
object; object,loader;
init(); init();
setInterval( loop, 1000 / 60 ); setInterval( loop, 1000 / 60 );
...@@ -68,8 +68,10 @@ ...@@ -68,8 +68,10 @@
scene = new THREE.Scene(); scene = new THREE.Scene();
var loader = new THREE.Loader(); loader = new THREE.Loader( true );
document.body.appendChild( loader.statusDomElement );
/*
loader.loadAscii( "obj/walt/WaltHead_slim.js", function( geometry ) { loader.loadAscii( "obj/walt/WaltHead_slim.js", function( geometry ) {
//object = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( { ambient: 0x555555, color: 0x555555, specular: 0xffffff, shininess: 50, shading: THREE.FlatShading } ) ); //object = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( { ambient: 0x555555, color: 0x555555, specular: 0xffffff, shininess: 50, shading: THREE.FlatShading } ) );
...@@ -79,18 +81,19 @@ ...@@ -79,18 +81,19 @@
scene.addObject( object ); scene.addObject( object );
}); });
*/
/*
loader.loadBinary( "obj/walt/WaltHead_bin.js", function( geometry ) { loader.loadBinary( "obj/walt/WaltHead_bin.js", function( geometry ) {
object = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( 0x555555, 0x555555, 0xffffff, 50, 1.0 ) ); object = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( { ambient: 0x555555, color: 0x555555, specular: 0xffffff, shininess: 50, shading: THREE.SmoothShading } ) );
object.scale.x = object.scale.y = object.scale.z = 0.80; object.scale.x = object.scale.y = object.scale.z = 0.80;
object.overdraw = true; object.overdraw = true;
scene.addObject( object ); scene.addObject( object );
loader.statusDomElement.style.display = "none";
}, "obj/walt"); }, "obj/walt");
*/
/* /*
var directionalLight = new THREE.DirectionalLight( 0x111111, 0.9 ); var directionalLight = new THREE.DirectionalLight( 0x111111, 0.9 );
......
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