diff --git a/examples/lights_pointlights_gl.html b/examples/lights_pointlights_gl.html
index c0bfb6840d625f6e652734ec459792c8c2e50063..7b0897eb50bdf899953b49a5deb9b1e43c964fdb 100644
--- a/examples/lights_pointlights_gl.html
+++ b/examples/lights_pointlights_gl.html
@@ -54,7 +54,7 @@
var camera, scene, renderer,
particle1, particle2, particle2,
light1, light2, light3,
- object;
+ object,loader;
init();
setInterval( loop, 1000 / 60 );
@@ -68,8 +68,10 @@
scene = new THREE.Scene();
- var loader = new THREE.Loader();
+ loader = new THREE.Loader( true );
+ document.body.appendChild( loader.statusDomElement );
+ /*
loader.loadAscii( "obj/walt/WaltHead_slim.js", function( geometry ) {
//object = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( { ambient: 0x555555, color: 0x555555, specular: 0xffffff, shininess: 50, shading: THREE.FlatShading } ) );
@@ -79,18 +81,19 @@
scene.addObject( object );
});
+ */
- /*
loader.loadBinary( "obj/walt/WaltHead_bin.js", function( geometry ) {
- object = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( 0x555555, 0x555555, 0xffffff, 50, 1.0 ) );
+ object = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( { ambient: 0x555555, color: 0x555555, specular: 0xffffff, shininess: 50, shading: THREE.SmoothShading } ) );
object.scale.x = object.scale.y = object.scale.z = 0.80;
object.overdraw = true;
scene.addObject( object );
+ loader.statusDomElement.style.display = "none";
+
}, "obj/walt");
- */
/*
var directionalLight = new THREE.DirectionalLight( 0x111111, 0.9 );