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体验新版 GitCode,发现更多精彩内容 >>
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da07e34d
编写于
9月 19, 2018
作者:
W
WestLangley
提交者:
GitHub
9月 19, 2018
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Update BufferAttribute.html
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@@ -35,12 +35,12 @@
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@@ -35,12 +35,12 @@
attribute is storing a 3-component vector (such as a position, normal, or color), then itemSize should be 3.
attribute is storing a 3-component vector (such as a position, normal, or color), then itemSize should be 3.
<br
/><br
/>
<br
/><br
/>
[page:Boolean normalized] -- (optional)
Indicates how the underlying data in the buffer maps
[page:Boolean normalized] -- (optional)
Applies to integer data only. Indicates how the underlying data
to the values in the GLSL code. For instance, if [page:TypedArray array] is an instance of
in the buffer maps to the values in the GLSL code. For instance, if [page:TypedArray array] is an instance
UInt16Array, and [page:Boolean normalized] is true, the values 0 - +65535 in the array
of
UInt16Array, and [page:Boolean normalized] is true, the values 0 - +65535 in the array
data will be mapped to 0.0f - +1.0f in the GLSL attribute. An Int16Array (signed) would map
data will be mapped to 0.0f - +1.0f in the GLSL attribute. An Int16Array (signed) would map
from -32767 - +32767 to -1.0f - +1.0f. If [page:Boolean normalized] is false, the values
from -32767 - +32767 to -1.0f - +1.0f. If [page:Boolean normalized] is false, the values
will be converted to floats
which contain the exact value
, i.e. 32767 becomes 32767.0f.
will be converted to floats
unmodified
, i.e. 32767 becomes 32767.0f.
</p>
</p>
<h2>
Properties
</h2>
<h2>
Properties
</h2>
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