提交 d61258da 编写于 作者: M Mr.doob

Merge remote-tracking branch 'alteredq/unflip' into dev

...@@ -67,7 +67,7 @@ THREE.ShaderGodRays = { ...@@ -67,7 +67,7 @@ THREE.ShaderGodRays = {
"void main() {", "void main() {",
"vUv = vec2( uv.x, 1.0 - uv.y );", "vUv = uv;",
"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
"}" "}"
...@@ -176,7 +176,7 @@ THREE.ShaderGodRays = { ...@@ -176,7 +176,7 @@ THREE.ShaderGodRays = {
"void main() {", "void main() {",
"vUv = vec2( uv.x, 1.0 - uv.y );", "vUv = uv;",
"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
"}" "}"
...@@ -246,7 +246,7 @@ THREE.ShaderGodRays = { ...@@ -246,7 +246,7 @@ THREE.ShaderGodRays = {
"void main() {", "void main() {",
"vUv = vec2( uv.x, 1.0 - uv.y );", "vUv = uv;",
"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
"}" "}"
......
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