提交 8f24da81 编写于 作者: A alteredq

Unflipped godrays shaders.

上级 e34205a6
......@@ -67,7 +67,7 @@ THREE.ShaderGodRays = {
"void main() {",
"vUv = vec2( uv.x, 1.0 - uv.y );",
"vUv = uv;",
"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
"}"
......@@ -176,7 +176,7 @@ THREE.ShaderGodRays = {
"void main() {",
"vUv = vec2( uv.x, 1.0 - uv.y );",
"vUv = uv;",
"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
"}"
......@@ -246,7 +246,7 @@ THREE.ShaderGodRays = {
"void main() {",
"vUv = vec2( uv.x, 1.0 - uv.y );",
"vUv = uv;",
"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
"}"
......
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