提交 7a9ac49a 编写于 作者: M Mr.doob

Minor formatting tweaks.

上级 2c732242
......@@ -2,7 +2,7 @@
* @author alteredq / http://alteredqualia.com/
*/
THREE.BloomPass = function( strength, kernelSize, sigma, resolution ) {
THREE.BloomPass = function ( strength, kernelSize, sigma, resolution ) {
strength = ( strength !== undefined ) ? strength : 1;
kernelSize = ( kernelSize !== undefined ) ? kernelSize : 25;
......
......@@ -2,7 +2,7 @@
* @author alteredq / http://alteredqualia.com/
*/
THREE.DotScreenPass = function( center, angle, scale ) {
THREE.DotScreenPass = function ( center, angle, scale ) {
var shader = THREE.ShaderExtras[ "dotscreen" ];
......
......@@ -2,7 +2,7 @@
* @author alteredq / http://alteredqualia.com/
*/
THREE.EffectComposer = function( renderer, renderTarget ) {
THREE.EffectComposer = function ( renderer, renderTarget ) {
this.renderer = renderer;
......
......@@ -2,7 +2,7 @@
* @author alteredq / http://alteredqualia.com/
*/
THREE.FilmPass = function( noiseIntensity, scanlinesIntensity, scanlinesCount, grayscale ) {
THREE.FilmPass = function ( noiseIntensity, scanlinesIntensity, scanlinesCount, grayscale ) {
var shader = THREE.ShaderExtras[ "film" ];
......
......@@ -2,7 +2,7 @@
* @author alteredq / http://alteredqualia.com/
*/
THREE.SavePass = function( renderTarget ) {
THREE.SavePass = function ( renderTarget ) {
var shader = THREE.ShaderExtras[ "screen" ];
......
......@@ -2,7 +2,7 @@
* @author alteredq / http://alteredqualia.com/
*/
THREE.ShaderPass = function( shader, textureID ) {
THREE.ShaderPass = function ( shader, textureID ) {
this.textureID = ( textureID !== undefined ) ? textureID : "tDiffuse";
......
......@@ -2,7 +2,7 @@
* @author alteredq / http://alteredqualia.com/
*/
THREE.TexturePass = function( texture, opacity ) {
THREE.TexturePass = function ( texture, opacity ) {
var shader = THREE.ShaderExtras[ "screen" ];
......
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