提交 c3242254 编写于 作者: L Lewy Blue

Fixed typoes

上级 2af1706a
...@@ -34,7 +34,7 @@ var camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerH ...@@ -34,7 +34,7 @@ var camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerH
var controls = new THREE.OrbitControls( camera ); var controls = new THREE.OrbitControls( camera );
//controls.update() must be called after any manual changes to the camera transform //controls.update() must be called after any manual changes to the camera's transform
camera.position.set( 0, 20, 100 ); camera.position.set( 0, 20, 100 );
controls.update(); controls.update();
...@@ -57,7 +57,7 @@ function animate() { ...@@ -57,7 +57,7 @@ function animate() {
[page:Camera object]: ( required ) The camera to be controlled.<br><br> [page:Camera object]: ( required ) The camera to be controlled.<br><br>
[page:HTMLDOMElement domElement]: (optional) The HTML element used for event listeners. By default this is the whole document, [page:HTMLDOMElement domElement]: (optional) The HTML element used for event listeners. By default this is the whole document,
however if you only want to the controls to over a specific element (e.g. the canvas) you can specify that here. however if you only want to the controls to work over a specific element (e.g. the canvas) you can specify that here.
</div> </div>
...@@ -65,7 +65,7 @@ function animate() { ...@@ -65,7 +65,7 @@ function animate() {
<h3>[property:HTMLDOMElement domElement]</h3> <h3>[property:HTMLDOMElement domElement]</h3>
<div> <div>
The HTMLDOMElement used to listen for mouse / touch events. This must be passed in the constuctor; changing it here will The HTMLDOMElement used to listen for mouse / touch events. This must be passed in the constructor; changing it here will
not set up new event listeners. Default is the whole document. not set up new event listeners. Default is the whole document.
</div> </div>
...@@ -136,12 +136,13 @@ function animate() { ...@@ -136,12 +136,13 @@ function animate() {
<div> <div>
Set to true to enable damping (inertia), which can be used to give a sense of weight to the controls. Set to true to enable damping (inertia), which can be used to give a sense of weight to the controls.
Default is false.<br> Default is false.<br>
Note that if this is enabled, you must call controls.update() in your animation loop. Note that if this is enabled, you must call [page:.update] () in your animation loop.
</div> </div>
<h3>[property:Float dampingFactor]</h3> <h3>[property:Float dampingFactor]</h3>
<div> <div>
The damping "weight", if [property:Boolean enableDamping] is set to true. The damping inertia used if [property:Boolean enableDamping] is set to true.<br>
Note that for this to work, you must call [page:.update] () in your animation loop.
</div> </div>
<h3>[property:Boolean enableZoom]</h3> <h3>[property:Boolean enableZoom]</h3>
...@@ -158,7 +159,8 @@ function animate() { ...@@ -158,7 +159,8 @@ function animate() {
<div> <div>
Enable or disable horizontal and vertical rotation of the camera. Default is true.<br> Enable or disable horizontal and vertical rotation of the camera. Default is true.<br>
Note that it is possible to disable a single axis by setting the min and max of the Note that it is possible to disable a single axis by setting the min and max of the
[page:.minPolarAngle polar angle] or [page:.minAzimuthAngle azimuth angle] accordingly. [page:.minPolarAngle polar angle] or [page:.minAzimuthAngle azimuth angle] to the same value,
which will cause the vertical or horizontal rotation to be fixed at that value.
</div> </div>
<h3>[property:Float rotateSpeed]</h3> <h3>[property:Float rotateSpeed]</h3>
...@@ -195,7 +197,7 @@ function animate() { ...@@ -195,7 +197,7 @@ function animate() {
<h3>[property:Object keys]</h3> <h3>[property:Object keys]</h3>
<div> <div>
This object contains references to the keycodes for controlling camera panning: This object contains references to the keycodes for controlling camera panning.
Default is the 4 arrow keys. Default is the 4 arrow keys.
<code> <code>
controls.keys = { controls.keys = {
......
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