diff --git a/docs/examples/controls/OrbitControls.html b/docs/examples/controls/OrbitControls.html
index b33d41fcfcd120a12ab926405ec51128f2da964a..d32631eb3d4a2bdcbb2fe28436e0d75345a1bfd7 100644
--- a/docs/examples/controls/OrbitControls.html
+++ b/docs/examples/controls/OrbitControls.html
@@ -34,7 +34,7 @@ var camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerH
var controls = new THREE.OrbitControls( camera );
-//controls.update() must be called after any manual changes to the camera transform
+//controls.update() must be called after any manual changes to the camera's transform
camera.position.set( 0, 20, 100 );
controls.update();
@@ -57,7 +57,7 @@ function animate() {
[page:Camera object]: ( required ) The camera to be controlled.
[page:HTMLDOMElement domElement]: (optional) The HTML element used for event listeners. By default this is the whole document,
- however if you only want to the controls to over a specific element (e.g. the canvas) you can specify that here.
+ however if you only want to the controls to work over a specific element (e.g. the canvas) you can specify that here.
@@ -65,7 +65,7 @@ function animate() {
[property:HTMLDOMElement domElement]
- The HTMLDOMElement used to listen for mouse / touch events. This must be passed in the constuctor; changing it here will
+ The HTMLDOMElement used to listen for mouse / touch events. This must be passed in the constructor; changing it here will
not set up new event listeners. Default is the whole document.
@@ -136,12 +136,13 @@ function animate() {
Set to true to enable damping (inertia), which can be used to give a sense of weight to the controls.
Default is false.
- Note that if this is enabled, you must call controls.update() in your animation loop.
+ Note that if this is enabled, you must call [page:.update] () in your animation loop.
[property:Float dampingFactor]
- The damping "weight", if [property:Boolean enableDamping] is set to true.
+ The damping inertia used if [property:Boolean enableDamping] is set to true.
+ Note that for this to work, you must call [page:.update] () in your animation loop.
[property:Boolean enableZoom]
@@ -158,7 +159,8 @@ function animate() {
Enable or disable horizontal and vertical rotation of the camera. Default is true.
Note that it is possible to disable a single axis by setting the min and max of the
- [page:.minPolarAngle polar angle] or [page:.minAzimuthAngle azimuth angle] accordingly.
+ [page:.minPolarAngle polar angle] or [page:.minAzimuthAngle azimuth angle] to the same value,
+ which will cause the vertical or horizontal rotation to be fixed at that value.
[property:Float rotateSpeed]
@@ -195,7 +197,7 @@ function animate() {
[property:Object keys]
- This object contains references to the keycodes for controlling camera panning:
+ This object contains references to the keycodes for controlling camera panning.
Default is the 4 arrow keys.
controls.keys = {