From c3242254d390943892454e29407f3cd7aacbe6cd Mon Sep 17 00:00:00 2001 From: Lewy Blue Date: Sat, 9 Sep 2017 14:01:57 +0700 Subject: [PATCH] Fixed typoes --- docs/examples/controls/OrbitControls.html | 16 +++++++++------- 1 file changed, 9 insertions(+), 7 deletions(-) diff --git a/docs/examples/controls/OrbitControls.html b/docs/examples/controls/OrbitControls.html index b33d41fcfc..d32631eb3d 100644 --- a/docs/examples/controls/OrbitControls.html +++ b/docs/examples/controls/OrbitControls.html @@ -34,7 +34,7 @@ var camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerH var controls = new THREE.OrbitControls( camera ); -//controls.update() must be called after any manual changes to the camera transform +//controls.update() must be called after any manual changes to the camera's transform camera.position.set( 0, 20, 100 ); controls.update(); @@ -57,7 +57,7 @@ function animate() { [page:Camera object]: ( required ) The camera to be controlled.

[page:HTMLDOMElement domElement]: (optional) The HTML element used for event listeners. By default this is the whole document, - however if you only want to the controls to over a specific element (e.g. the canvas) you can specify that here. + however if you only want to the controls to work over a specific element (e.g. the canvas) you can specify that here. @@ -65,7 +65,7 @@ function animate() {

[property:HTMLDOMElement domElement]

- The HTMLDOMElement used to listen for mouse / touch events. This must be passed in the constuctor; changing it here will + The HTMLDOMElement used to listen for mouse / touch events. This must be passed in the constructor; changing it here will not set up new event listeners. Default is the whole document.
@@ -136,12 +136,13 @@ function animate() {
Set to true to enable damping (inertia), which can be used to give a sense of weight to the controls. Default is false.
- Note that if this is enabled, you must call controls.update() in your animation loop. + Note that if this is enabled, you must call [page:.update] () in your animation loop.

[property:Float dampingFactor]

- The damping "weight", if [property:Boolean enableDamping] is set to true. + The damping inertia used if [property:Boolean enableDamping] is set to true.
+ Note that for this to work, you must call [page:.update] () in your animation loop.

[property:Boolean enableZoom]

@@ -158,7 +159,8 @@ function animate() {
Enable or disable horizontal and vertical rotation of the camera. Default is true.
Note that it is possible to disable a single axis by setting the min and max of the - [page:.minPolarAngle polar angle] or [page:.minAzimuthAngle azimuth angle] accordingly. + [page:.minPolarAngle polar angle] or [page:.minAzimuthAngle azimuth angle] to the same value, + which will cause the vertical or horizontal rotation to be fixed at that value.

[property:Float rotateSpeed]

@@ -195,7 +197,7 @@ function animate() {

[property:Object keys]

- This object contains references to the keycodes for controlling camera panning: + This object contains references to the keycodes for controlling camera panning. Default is the 4 arrow keys. controls.keys = { -- GitLab