未验证 提交 98e2c56d 编写于 作者: M Mr.doob 提交者: GitHub

Merge pull request #14220 from WestLangley/dev-lights_pars_maps

Remove unnecessary shader chunk
......@@ -144,7 +144,6 @@
#include <envmap_pars_vertex>
#include <bsdfs>
#include <lights_pars_begin>
#include <lights_pars_maps>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <morphtarget_pars_vertex>
......
......@@ -161,7 +161,6 @@
THREE.ShaderChunk[ "common" ],
THREE.ShaderChunk[ "bsdfs" ],
THREE.ShaderChunk[ "lights_pars_begin" ],
THREE.ShaderChunk[ "lights_pars_maps" ],
THREE.ShaderChunk[ "lights_phong_pars_fragment" ],
"void main() {",
......
......@@ -24,7 +24,6 @@ varying vec3 vLightFront;
#include <envmap_pars_fragment>
#include <bsdfs>
#include <lights_pars_begin>
#include <lights_pars_maps>
#include <fog_pars_fragment>
#include <shadowmap_pars_fragment>
#include <shadowmask_pars_fragment>
......
......@@ -14,7 +14,6 @@ varying vec3 vLightFront;
#include <envmap_pars_vertex>
#include <bsdfs>
#include <lights_pars_begin>
#include <lights_pars_maps>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <morphtarget_pars_vertex>
......
......@@ -22,7 +22,6 @@ uniform float opacity;
#include <fog_pars_fragment>
#include <bsdfs>
#include <lights_pars_begin>
#include <lights_pars_maps>
#include <lights_phong_pars_fragment>
#include <shadowmap_pars_fragment>
#include <bumpmap_pars_fragment>
......
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