diff --git a/examples/webgl_buffergeometry_instancing_lambert.html b/examples/webgl_buffergeometry_instancing_lambert.html index da6e09b1c40d340d71ee931523daf3a0f06a2064..615b70481ded24d5e4385a896989b50684129bfe 100644 --- a/examples/webgl_buffergeometry_instancing_lambert.html +++ b/examples/webgl_buffergeometry_instancing_lambert.html @@ -144,7 +144,6 @@ #include #include #include - #include #include #include #include diff --git a/examples/webgl_shaders_tonemapping.html b/examples/webgl_shaders_tonemapping.html index 6bc6d60cfcf6aa929f0ac5ec8bfb3f4bd0d05a8a..fc07d2b21476ac3b092a217c11e70b9b02717e3e 100644 --- a/examples/webgl_shaders_tonemapping.html +++ b/examples/webgl_shaders_tonemapping.html @@ -161,7 +161,6 @@ THREE.ShaderChunk[ "common" ], THREE.ShaderChunk[ "bsdfs" ], THREE.ShaderChunk[ "lights_pars_begin" ], - THREE.ShaderChunk[ "lights_pars_maps" ], THREE.ShaderChunk[ "lights_phong_pars_fragment" ], "void main() {", diff --git a/src/renderers/shaders/ShaderLib/meshlambert_frag.glsl b/src/renderers/shaders/ShaderLib/meshlambert_frag.glsl index 12bc9e2c85f04a48a637387a158962815947abeb..5f1c222847f7fba7bd3da2f97d55771ef84b5478 100644 --- a/src/renderers/shaders/ShaderLib/meshlambert_frag.glsl +++ b/src/renderers/shaders/ShaderLib/meshlambert_frag.glsl @@ -24,7 +24,6 @@ varying vec3 vLightFront; #include #include #include -#include #include #include #include diff --git a/src/renderers/shaders/ShaderLib/meshlambert_vert.glsl b/src/renderers/shaders/ShaderLib/meshlambert_vert.glsl index eecf55d63c4e11b48ba82a16e7e295fdc22ce059..77b2a61e920a9f04d388c3167bd7b5cba080b5b7 100644 --- a/src/renderers/shaders/ShaderLib/meshlambert_vert.glsl +++ b/src/renderers/shaders/ShaderLib/meshlambert_vert.glsl @@ -14,7 +14,6 @@ varying vec3 vLightFront; #include #include #include -#include #include #include #include diff --git a/src/renderers/shaders/ShaderLib/meshphong_frag.glsl b/src/renderers/shaders/ShaderLib/meshphong_frag.glsl index 61251f4795572bf6088a27178290e0fa74a6f267..57c8239750b80944c6c595ed9ac7f5aad2289681 100644 --- a/src/renderers/shaders/ShaderLib/meshphong_frag.glsl +++ b/src/renderers/shaders/ShaderLib/meshphong_frag.glsl @@ -22,7 +22,6 @@ uniform float opacity; #include #include #include -#include #include #include #include