未验证 提交 9577c9d4 编写于 作者: 卢浩鹏 提交者: GitHub

Complete those untranslated

上级 4582d5ad
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<h2>构造函数</h2>
All of the above are called in the same way.
所有上述内容都以相同的方式调用。
<h3>TypedBufferAttribute( [param:Array array], [param:Integer itemSize], [param:Boolean normalized] )</h3>
<p>
array -- this can be a typed or untyped (normal) array. It will be converted to the Type specified.<br /><br />
array -- 这可以是类型化或非类型化的(普通)数组。它将被转换为指定的类型。<br /><br />
itemSize -- the number of values of the array that should be associated with a particular vertex.<br /><br />
itemSize -- 应与特定顶点关联的数组值的数量。<br /><br />
normalized -- (optional) indicates how the underlying data in the buffer maps to the values in the GLSL code.
normalized -- (可选)表示缓冲区中的基础数据如何映射到GLSL代码中的值。
</p>
<h2>属性</h2>
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