提交 93468b00 编写于 作者: A alteredq

Merge remote-tracking branch 'remotes/mrdoob/dev' into dev

......@@ -10,7 +10,7 @@ The aim of the project is to create a lightweight 3D engine with a very low leve
More? [#three.js on irc.freenode.net](http://webchat.freenode.net/?channels=three.js)
### Examples ###
### Featured Examples ([View all](http://mrdoob.github.com/three.js/)) ###
#### WebGL (Context 3D) ####
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因为 它太大了无法显示 source diff 。你可以改为 查看blob
此差异已折叠。
......@@ -20,7 +20,7 @@ Math.max(a.scale.y,a.scale.z)))return[];var e,g,f,h,j,i,l,k,m,n,p=a.geometry,q=p
k=n.dot(l),a.doubleSided||(a.flipSided?k>0:k<0)))if(k=l.dot((new THREE.Vector3).sub(f,m))/k,m=m.addSelf(n.multiplyScalar(k)),g instanceof THREE.Face3)c(m,f,h,j)&&(g={distance:this.origin.distanceTo(m),point:m,face:g,object:a},s.push(g));else if(g instanceof THREE.Face4&&(c(m,f,h,i)||c(m,h,j,i)))g={distance:this.origin.distanceTo(m),point:m,face:g,object:a},s.push(g);s.sort(function(a,b){return a.distance-b.distance});return s}else return[]}};
THREE.Rectangle=function(){function a(){g=d-b;f=e-c}var b,c,d,e,g,f,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return f};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,l,k){h=!1;b=f;c=g;d=l;e=k;a()};this.addPoint=function(f,g){h?(h=!1,b=f,c=g,d=f,e=g):(b=b<f?b:f,c=c<g?c:g,d=d>f?d:f,e=e>g?e:g);a()};this.add3Points=
function(f,g,l,k,m,n){h?(h=!1,b=f<l?f<m?f:m:l<m?l:m,c=g<k?g<n?g:n:k<n?k:n,d=f>l?f>m?f:m:l>m?l:m,e=g>k?g>n?g:n:k>n?k:n):(b=f<l?f<m?f<b?f:b:m<b?m:b:l<m?l<b?l:b:m<b?m:b,c=g<k?g<n?g<c?g:c:n<c?n:c:k<n?k<c?k:c:n<c?n:c,d=f>l?f>m?f>d?f:d:m>d?m:d:l>m?l>d?l:d:m>d?m:d,e=g>k?g>n?g>e?g:e:n>e?n:e:k>n?k>e?k:e:n>e?n:e);a()};this.addRectangle=function(f){h?(h=!1,b=f.getLeft(),c=f.getTop(),d=f.getRight(),e=f.getBottom()):(b=b<f.getLeft()?b:f.getLeft(),c=c<f.getTop()?c:f.getTop(),d=d>f.getRight()?d:f.getRight(),e=e>
f.getBottom()?e:f.getBottom());a()};this.inflate=function(f){b-=f;c-=f;d+=f;e+=f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=d<f.getRight()?d:f.getRight();e=e<f.getBottom()?e:f.getBottom();a()};this.instersects=function(a){return Math.min(d,a.getRight())-Math.max(b,a.getLeft())>=0&&Math.min(e,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){h=!0;e=d=c=b=0;a()};this.isEmpty=function(){return h}};THREE.Matrix3=function(){this.m=[]};
f.getBottom()?e:f.getBottom());a()};this.inflate=function(f){b-=f;c-=f;d+=f;e+=f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=d<f.getRight()?d:f.getRight();e=e<f.getBottom()?e:f.getBottom();a()};this.intersects=function(a){return Math.min(d,a.getRight())-Math.max(b,a.getLeft())>=0&&Math.min(e,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){h=!0;e=d=c=b=0;a()};this.isEmpty=function(){return h}};THREE.Matrix3=function(){this.m=[]};
THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,g,f,h,j,i,l,k,m,n,p,q){this.set(a||1,b||0,c||0,d||0,e||0,g||1,f||0,h||0,j||0,i||0,l||1,k||0,m||0,n||0,p||0,q||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,g,f,h,j,i,l,k,m,n,p,q){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=g;this.n23=f;this.n24=h;this.n31=j;this.n32=i;this.n33=l;this.n34=k;this.n41=m;this.n42=n;this.n43=p;this.n44=q;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
b,c){var d=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;d.cross(c,g).normalize();d.length()===0&&(g.x+=1.0E-4,d.cross(c,g).normalize());e.cross(g,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=g.x;this.n21=d.y;this.n22=e.y;this.n23=g.y;this.n31=d.z;this.n32=e.z;this.n33=g.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e;
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此差异已折叠。
......@@ -20,7 +20,7 @@ Math.max(a.scale.y,a.scale.z)))return[];var e,g,f,h,k,i,l,j,m,n,p=a.geometry,q=p
j=n.dot(l),a.doubleSided||(a.flipSided?j>0:j<0)))if(j=l.dot((new THREE.Vector3).sub(f,m))/j,m=m.addSelf(n.multiplyScalar(j)),g instanceof THREE.Face3)c(m,f,h,k)&&(g={distance:this.origin.distanceTo(m),point:m,face:g,object:a},v.push(g));else if(g instanceof THREE.Face4&&(c(m,f,h,i)||c(m,h,k,i)))g={distance:this.origin.distanceTo(m),point:m,face:g,object:a},v.push(g);v.sort(function(a,b){return a.distance-b.distance});return v}else return[]}};
THREE.Rectangle=function(){function a(){g=d-b;f=e-c}var b,c,d,e,g,f,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return f};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,l,j){h=!1;b=f;c=g;d=l;e=j;a()};this.addPoint=function(f,g){h?(h=!1,b=f,c=g,d=f,e=g):(b=b<f?b:f,c=c<g?c:g,d=d>f?d:f,e=e>g?e:g);a()};this.add3Points=
function(f,g,l,j,m,n){h?(h=!1,b=f<l?f<m?f:m:l<m?l:m,c=g<j?g<n?g:n:j<n?j:n,d=f>l?f>m?f:m:l>m?l:m,e=g>j?g>n?g:n:j>n?j:n):(b=f<l?f<m?f<b?f:b:m<b?m:b:l<m?l<b?l:b:m<b?m:b,c=g<j?g<n?g<c?g:c:n<c?n:c:j<n?j<c?j:c:n<c?n:c,d=f>l?f>m?f>d?f:d:m>d?m:d:l>m?l>d?l:d:m>d?m:d,e=g>j?g>n?g>e?g:e:n>e?n:e:j>n?j>e?j:e:n>e?n:e);a()};this.addRectangle=function(f){h?(h=!1,b=f.getLeft(),c=f.getTop(),d=f.getRight(),e=f.getBottom()):(b=b<f.getLeft()?b:f.getLeft(),c=c<f.getTop()?c:f.getTop(),d=d>f.getRight()?d:f.getRight(),e=e>
f.getBottom()?e:f.getBottom());a()};this.inflate=function(f){b-=f;c-=f;d+=f;e+=f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=d<f.getRight()?d:f.getRight();e=e<f.getBottom()?e:f.getBottom();a()};this.instersects=function(a){return Math.min(d,a.getRight())-Math.max(b,a.getLeft())>=0&&Math.min(e,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){h=!0;e=d=c=b=0;a()};this.isEmpty=function(){return h}};THREE.Matrix3=function(){this.m=[]};
f.getBottom()?e:f.getBottom());a()};this.inflate=function(f){b-=f;c-=f;d+=f;e+=f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=d<f.getRight()?d:f.getRight();e=e<f.getBottom()?e:f.getBottom();a()};this.intersects=function(a){return Math.min(d,a.getRight())-Math.max(b,a.getLeft())>=0&&Math.min(e,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){h=!0;e=d=c=b=0;a()};this.isEmpty=function(){return h}};THREE.Matrix3=function(){this.m=[]};
THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,g,f,h,k,i,l,j,m,n,p,q){this.set(a||1,b||0,c||0,d||0,e||0,g||1,f||0,h||0,k||0,i||0,l||1,j||0,m||0,n||0,p||0,q||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,g,f,h,k,i,l,j,m,n,p,q){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=g;this.n23=f;this.n24=h;this.n31=k;this.n32=i;this.n33=l;this.n34=j;this.n41=m;this.n42=n;this.n43=p;this.n44=q;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
b,c){var d=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;d.cross(c,g).normalize();d.length()===0&&(g.x+=1.0E-4,d.cross(c,g).normalize());e.cross(g,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=g.x;this.n21=d.y;this.n22=e.y;this.n23=g.y;this.n31=d.z;this.n32=e.z;this.n33=g.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e;
......@@ -124,11 +124,11 @@ THREE.MeshDepthMaterial?(E=1-j.__2near/(j.__farPlusNear-i.z*j.__farMinusNear),t.
j.opacity);k.appendChild(A)}function d(a){F[a]==null&&(F[a]=document.createElementNS("http://www.w3.org/2000/svg","path"),O==0&&F[a].setAttribute("shape-rendering","crispEdges"));return F[a]}function e(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}var g=this,f=null,h=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),i,l,j,m,n,p,q,v,u=new THREE.Rectangle,C=new THREE.Rectangle,K=!1,t=new THREE.Color(16777215),w=new THREE.Color(16777215),z=new THREE.Color(0),y=new THREE.Color(0),
o=new THREE.Color(0),E,D=new THREE.Vector3,F=[],G=[],A,M,N,O=1;this.domElement=k;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setQuality=function(a){switch(a){case "high":O=1;break;case "low":O=0}};this.setSize=function(a,b){i=a;l=b;j=i/2;m=l/2;k.setAttribute("viewBox",-j+" "+-m+" "+i+" "+l);k.setAttribute("width",i);k.setAttribute("height",l);u.set(-j,-m,j,m)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};this.render=
function(a,d){var e,i,l,r,t,w,s,x;this.autoClear&&this.clear();g.data.vertices=0;g.data.faces=0;f=h.projectScene(a,d,this.sortElements);N=M=0;if(K=a.lights.length>0){s=a.lights;z.setRGB(0,0,0);y.setRGB(0,0,0);o.setRGB(0,0,0);e=0;for(i=s.length;e<i;e++)l=s[e],r=l.color,l instanceof THREE.AmbientLight?(z.r+=r.r,z.g+=r.g,z.b+=r.b):l instanceof THREE.DirectionalLight?(y.r+=r.r,y.g+=r.g,y.b+=r.b):l instanceof THREE.PointLight&&(o.r+=r.r,o.g+=r.g,o.b+=r.b)}e=0;for(i=f.length;e<i;e++)if(s=f[e],C.empty(),
s instanceof THREE.RenderableParticle){n=s;n.x*=j;n.y*=-m;l=0;for(r=s.materials.length;l<r;)l++}else if(s instanceof THREE.RenderableLine){if(n=s.v1,p=s.v2,n.positionScreen.x*=j,n.positionScreen.y*=-m,p.positionScreen.x*=j,p.positionScreen.y*=-m,C.addPoint(n.positionScreen.x,n.positionScreen.y),C.addPoint(p.positionScreen.x,p.positionScreen.y),u.instersects(C)){l=0;for(r=s.materials.length;l<r;)if((x=s.materials[l++])&&x.opacity!=0){t=n;w=p;var B=N++;G[B]==null&&(G[B]=document.createElementNS("http://www.w3.org/2000/svg",
s instanceof THREE.RenderableParticle){n=s;n.x*=j;n.y*=-m;l=0;for(r=s.materials.length;l<r;)l++}else if(s instanceof THREE.RenderableLine){if(n=s.v1,p=s.v2,n.positionScreen.x*=j,n.positionScreen.y*=-m,p.positionScreen.x*=j,p.positionScreen.y*=-m,C.addPoint(n.positionScreen.x,n.positionScreen.y),C.addPoint(p.positionScreen.x,p.positionScreen.y),u.intersects(C)){l=0;for(r=s.materials.length;l<r;)if((x=s.materials[l++])&&x.opacity!=0){t=n;w=p;var B=N++;G[B]==null&&(G[B]=document.createElementNS("http://www.w3.org/2000/svg",
"line"),O==0&&G[B].setAttribute("shape-rendering","crispEdges"));A=G[B];A.setAttribute("x1",t.positionScreen.x);A.setAttribute("y1",t.positionScreen.y);A.setAttribute("x2",w.positionScreen.x);A.setAttribute("y2",w.positionScreen.y);x instanceof THREE.LineBasicMaterial&&(A.setAttribute("style","fill: none; stroke: "+x.color.getContextStyle()+"; stroke-width: "+x.linewidth+"; stroke-opacity: "+x.opacity+"; stroke-linecap: "+x.linecap+"; stroke-linejoin: "+x.linejoin),k.appendChild(A))}}}else if(s instanceof
THREE.RenderableFace3){if(n=s.v1,p=s.v2,q=s.v3,n.positionScreen.x*=j,n.positionScreen.y*=-m,p.positionScreen.x*=j,p.positionScreen.y*=-m,q.positionScreen.x*=j,q.positionScreen.y*=-m,C.addPoint(n.positionScreen.x,n.positionScreen.y),C.addPoint(p.positionScreen.x,p.positionScreen.y),C.addPoint(q.positionScreen.x,q.positionScreen.y),u.instersects(C)){l=0;for(r=s.meshMaterials.length;l<r;)if(x=s.meshMaterials[l++],x instanceof THREE.MeshFaceMaterial){t=0;for(w=s.faceMaterials.length;t<w;)(x=s.faceMaterials[t++])&&
THREE.RenderableFace3){if(n=s.v1,p=s.v2,q=s.v3,n.positionScreen.x*=j,n.positionScreen.y*=-m,p.positionScreen.x*=j,p.positionScreen.y*=-m,q.positionScreen.x*=j,q.positionScreen.y*=-m,C.addPoint(n.positionScreen.x,n.positionScreen.y),C.addPoint(p.positionScreen.x,p.positionScreen.y),C.addPoint(q.positionScreen.x,q.positionScreen.y),u.intersects(C)){l=0;for(r=s.meshMaterials.length;l<r;)if(x=s.meshMaterials[l++],x instanceof THREE.MeshFaceMaterial){t=0;for(w=s.faceMaterials.length;t<w;)(x=s.faceMaterials[t++])&&
x.opacity!=0&&b(n,p,q,s,x,a)}else x&&x.opacity!=0&&b(n,p,q,s,x,a)}}else if(s instanceof THREE.RenderableFace4&&(n=s.v1,p=s.v2,q=s.v3,v=s.v4,n.positionScreen.x*=j,n.positionScreen.y*=-m,p.positionScreen.x*=j,p.positionScreen.y*=-m,q.positionScreen.x*=j,q.positionScreen.y*=-m,v.positionScreen.x*=j,v.positionScreen.y*=-m,C.addPoint(n.positionScreen.x,n.positionScreen.y),C.addPoint(p.positionScreen.x,p.positionScreen.y),C.addPoint(q.positionScreen.x,q.positionScreen.y),C.addPoint(v.positionScreen.x,v.positionScreen.y),
u.instersects(C))){l=0;for(r=s.meshMaterials.length;l<r;)if(x=s.meshMaterials[l++],x instanceof THREE.MeshFaceMaterial){t=0;for(w=s.faceMaterials.length;t<w;)(x=s.faceMaterials[t++])&&x.opacity!=0&&c(n,p,q,v,s,x,a)}else x&&x.opacity!=0&&c(n,p,q,v,s,x,a)}}};THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
u.intersects(C))){l=0;for(r=s.meshMaterials.length;l<r;)if(x=s.meshMaterials[l++],x instanceof THREE.MeshFaceMaterial){t=0;for(w=s.faceMaterials.length;t<w;)(x=s.faceMaterials[t++])&&x.opacity!=0&&c(n,p,q,v,s,x,a)}else x&&x.opacity!=0&&c(n,p,q,v,s,x,a)}}};THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.materials=null};
......@@ -20,7 +20,7 @@ Math.max(b.scale.y,b.scale.z)))return[];var j,h,k,m,r,p,u,n,s,v,B=b.geometry,y=B
n=v.dot(u),b.doubleSided||(b.flipSided?n>0:n<0)))if(n=u.dot((new THREE.Vector3).sub(k,s))/n,s=s.addSelf(v.multiplyScalar(n)),h instanceof THREE.Face3)d(s,k,m,r)&&(h={distance:this.origin.distanceTo(s),point:s,face:h,object:b},E.push(h));else if(h instanceof THREE.Face4&&(d(s,k,m,p)||d(s,m,r,p)))h={distance:this.origin.distanceTo(s),point:s,face:h,object:b},E.push(h);E.sort(function(b,c){return b.distance-c.distance});return E}else return[]}};
THREE.Rectangle=function(){function b(){h=e-c;k=j-d}var c,d,e,j,h,k,m=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return h};this.getHeight=function(){return k};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return j};this.set=function(h,k,u,n){m=!1;c=h;d=k;e=u;j=n;b()};this.addPoint=function(h,k){m?(m=!1,c=h,d=k,e=h,j=k):(c=c<h?c:h,d=d<k?d:k,e=e>h?e:h,j=j>k?j:k);b()};this.add3Points=
function(h,k,u,n,s,v){m?(m=!1,c=h<u?h<s?h:s:u<s?u:s,d=k<n?k<v?k:v:n<v?n:v,e=h>u?h>s?h:s:u>s?u:s,j=k>n?k>v?k:v:n>v?n:v):(c=h<u?h<s?h<c?h:c:s<c?s:c:u<s?u<c?u:c:s<c?s:c,d=k<n?k<v?k<d?k:d:v<d?v:d:n<v?n<d?n:d:v<d?v:d,e=h>u?h>s?h>e?h:e:s>e?s:e:u>s?u>e?u:e:s>e?s:e,j=k>n?k>v?k>j?k:j:v>j?v:j:n>v?n>j?n:j:v>j?v:j);b()};this.addRectangle=function(h){m?(m=!1,c=h.getLeft(),d=h.getTop(),e=h.getRight(),j=h.getBottom()):(c=c<h.getLeft()?c:h.getLeft(),d=d<h.getTop()?d:h.getTop(),e=e>h.getRight()?e:h.getRight(),j=j>
h.getBottom()?j:h.getBottom());b()};this.inflate=function(h){c-=h;d-=h;e+=h;j+=h;b()};this.minSelf=function(h){c=c>h.getLeft()?c:h.getLeft();d=d>h.getTop()?d:h.getTop();e=e<h.getRight()?e:h.getRight();j=j<h.getBottom()?j:h.getBottom();b()};this.instersects=function(b){return Math.min(e,b.getRight())-Math.max(c,b.getLeft())>=0&&Math.min(j,b.getBottom())-Math.max(d,b.getTop())>=0};this.empty=function(){m=!0;j=e=d=c=0;b()};this.isEmpty=function(){return m}};THREE.Matrix3=function(){this.m=[]};
h.getBottom()?j:h.getBottom());b()};this.inflate=function(h){c-=h;d-=h;e+=h;j+=h;b()};this.minSelf=function(h){c=c>h.getLeft()?c:h.getLeft();d=d>h.getTop()?d:h.getTop();e=e<h.getRight()?e:h.getRight();j=j<h.getBottom()?j:h.getBottom();b()};this.intersects=function(b){return Math.min(e,b.getRight())-Math.max(c,b.getLeft())>=0&&Math.min(j,b.getBottom())-Math.max(d,b.getTop())>=0};this.empty=function(){m=!0;j=e=d=c=0;b()};this.isEmpty=function(){return m}};THREE.Matrix3=function(){this.m=[]};
THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};THREE.Matrix4=function(b,c,d,e,j,h,k,m,r,p,u,n,s,v,B,y){this.set(b||1,c||0,d||0,e||0,j||0,h||1,k||0,m||0,r||0,p||0,u||1,n||0,s||0,v||0,B||0,y||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,d,e,j,h,k,m,r,p,u,n,s,v,B,y){this.n11=b;this.n12=c;this.n13=d;this.n14=e;this.n21=j;this.n22=h;this.n23=k;this.n24=m;this.n31=r;this.n32=p;this.n33=u;this.n34=n;this.n41=s;this.n42=v;this.n43=B;this.n44=y;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,
c,d){var e=THREE.Matrix4.__v1,j=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(b,c).normalize();if(h.length()===0)h.z=1;e.cross(d,h).normalize();e.length()===0&&(h.x+=1.0E-4,e.cross(d,h).normalize());j.cross(h,e).normalize();this.n11=e.x;this.n12=j.x;this.n13=h.x;this.n21=e.y;this.n22=j.y;this.n23=h.y;this.n31=e.z;this.n32=j.z;this.n33=h.z;return this},multiplyVector3:function(b){var c=b.x,d=b.y,e=b.z,j=1/(this.n41*c+this.n42*d+this.n43*e+this.n44);b.x=(this.n11*c+this.n12*d+this.n13*e+this.n14)*j;
......
......@@ -41,7 +41,7 @@
var camera, scene, renderer;
var mesh, zmesh, lightMesh, geometry, target;
var mesh, zmesh, lightMesh, geometry, sphere;
var mouseX = 0, mouseY = 0;
......@@ -64,11 +64,13 @@
scene = new THREE.Scene();
var geometry = new THREE.CylinderGeometry( 3, 10, 0.1, 100 );
var material = new THREE.MeshNormalMaterial( { shading: THREE.SmoothShading } );
sphere = new THREE.Mesh( new THREE.SphereGeometry( 100, 20, 20 ), new THREE.MeshNormalMaterial( { shading: THREE.SmoothShading } ) );
scene.add( sphere );
target = new THREE.Mesh( new THREE.SphereGeometry( 100, 20, 20 ), material );
scene.add( target );
var geometry = new THREE.CylinderGeometry( 0, 10, 100, 3 );
THREE.GeometryUtils.applyMatrix( geometry, new THREE.Matrix4().setRotationFromEuler( new THREE.Vector3( Math.PI / 2, Math.PI, 0 ) ) );
var material = new THREE.MeshNormalMaterial();
for ( var i = 0; i < 1000; i ++ ) {
......@@ -121,13 +123,13 @@
var time = new Date().getTime() * 0.0005;
target.position.x = Math.sin( time * 0.7 ) * 2000;
target.position.y = Math.cos( time * 0.5 ) * 2000;
target.position.z = Math.cos( time * 0.3 ) * 2000;
sphere.position.x = Math.sin( time * 0.7 ) * 2000;
sphere.position.y = Math.cos( time * 0.5 ) * 2000;
sphere.position.z = Math.cos( time * 0.3 ) * 2000;
for ( var i = 0, l = scene.objects.length; i < l; i ++ ) {
scene.objects[ i ].lookAt( target.position );
scene.objects[ i ].lookAt( sphere.position );
}
......
......@@ -13,115 +13,7 @@
</head>
<body>
<!--
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......@@ -171,7 +63,7 @@
var cube = new THREE.CubeGeometry( 100, 100, 100 );
mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: 0x0000ff, opacity: 0.5 } ) );
mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: 0x0000ff, opacity: 0.5, transparent: true } ) );
mesh.position.x = 500;
mesh.rotation.x = Math.random();
mesh.rotation.y = Math.random();
......
......@@ -205,11 +205,12 @@
fragmentShader: shader.fragmentShader,
vertexShader: shader.vertexShader,
uniforms: shader.uniforms
uniforms: shader.uniforms,
depthWrite: false
} ),
mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000, 1, 1, 1, null, true ), material );
mesh = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, null, true ), material );
sceneCube.add( mesh );
//
......
......@@ -126,7 +126,7 @@
} ),
mesh = new THREE.Mesh( new THREE.CubeGeometry( 10, 10, 10, 1, 1, 1, null, true ), material );
mesh = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, null, true ), material );
sceneCube.add( mesh );
//
......
......@@ -112,11 +112,12 @@
fragmentShader: shader.fragmentShader,
vertexShader: shader.vertexShader,
uniforms: shader.uniforms
uniforms: shader.uniforms,
depthWrite: false
} ),
mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000, 1, 1, 1, null, true ), material );
mesh = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, null, true ), material );
sceneCube.add( mesh );
//
......
......@@ -111,11 +111,12 @@
fragmentShader: shader.fragmentShader,
vertexShader: shader.vertexShader,
uniforms: shader.uniforms
uniforms: shader.uniforms,
depthWrite: false
} ),
mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000, 1, 1, 1, null, true ), material );
mesh = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, null, true ), material );
sceneCube.add( mesh );
//
......
......@@ -122,7 +122,7 @@
webglRenderer = new THREE.CrosseyedWebGLRenderer( { separation: 90 } );
webglRenderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( webglRenderer.domElement );
document.addEventListener( 'keydown', onKeyDown, false );
}
......
......@@ -163,17 +163,7 @@ THREE.Rectangle = function () {
};
/*
this.contains = function ( x, y ) {
return x > _left && x < _right && y > _top && y < _bottom;
};
*/
this.instersects = function ( r ) {
// return this.contains( r.getLeft(), r.getTop() ) || this.contains( r.getRight(), r.getTop() ) || this.contains( r.getLeft(), r.getBottom() ) || this.contains( r.getRight(), r.getBottom() );
this.intersects = function ( r ) {
return Math.min( _right, r.getRight() ) - Math.max( _left, r.getLeft() ) >= 0 &&
Math.min( _bottom, r.getBottom() ) - Math.max( _top, r.getTop() ) >= 0;
......
......@@ -5,12 +5,43 @@
THREE.GeometryUtils = {
applyMatrix: function ( geometry, matrix ) {
var matrixRotation = new THREE.Matrix4();
matrixRotation.extractRotation( matrix, new THREE.Vector3( 1, 1, 1 ) );
for ( var i = 0, il = geometry.vertices.length; i < il; i ++ ) {
var vertex = geometry.vertices[ i ];
matrix.multiplyVector3( vertex.position );
}
for ( var i = 0, il = geometry.faces.length; i < il; i ++ ) {
var face = geometry.faces[ i ];
matrixRotation.multiplyVector3( face.normal );
for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) {
matrixRotation.multiplyVector3( face.vertexNormals[ j ] );
}
matrix.multiplyVector3( face.centroid );
}
},
merge: function ( geometry1, object2 /* mesh | geometry */ ) {
var isMesh = object2 instanceof THREE.Mesh,
var matrix, matrixRotation,
vertexOffset = geometry1.vertices.length,
uvPosition = geometry1.faceVertexUvs[ 0 ].length,
geometry2 = isMesh ? object2.geometry : object2,
geometry2 = object2 instanceof THREE.Mesh ? object2.geometry : object2,
vertices1 = geometry1.vertices,
vertices2 = geometry2.vertices,
faces1 = geometry1.faces,
......@@ -18,7 +49,15 @@ THREE.GeometryUtils = {
uvs1 = geometry1.faceVertexUvs[ 0 ],
uvs2 = geometry2.faceVertexUvs[ 0 ];
isMesh && object2.matrixAutoUpdate && object2.updateMatrix();
if ( object2 instanceof THREE.Mesh ) {
object2.matrixAutoUpdate && object2.updateMatrix();
matrix = object2.matrix;
matrixRotation = new THREE.Matrix4();
matrixRotation.extractRotation( matrix, object2.scale );
}
// vertices
......@@ -28,7 +67,7 @@ THREE.GeometryUtils = {
var vertexCopy = new THREE.Vertex( vertex.position.clone() );
isMesh && object2.matrix.multiplyVector3( vertexCopy.position );
if ( matrix ) matrix.multiplyVector3( vertexCopy.position );
vertices1.push( vertexCopy );
......@@ -54,10 +93,15 @@ THREE.GeometryUtils = {
faceCopy.normal.copy( face.normal );
if ( matrixRotation ) matrixRotation.multiplyVector3( faceCopy.normal );
for ( var j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) {
normal = faceVertexNormals[ j ];
faceCopy.vertexNormals.push( normal.clone() );
normal = faceVertexNormals[ j ].clone();
if ( matrixRotation ) matrixRotation.multiplyVector3( normal );
faceCopy.vertexNormals.push( normal );
}
......@@ -73,6 +117,7 @@ THREE.GeometryUtils = {
faceCopy.materials = face.materials.slice();
faceCopy.centroid.copy( face.centroid );
if ( matrix ) matrix.multiplyVector3( faceCopy.centroid );
faces1.push( faceCopy );
......
......@@ -52,6 +52,8 @@ THREE.CylinderGeometry = function ( radiusTop, radiusBottom, height, segmentsRad
var v3 = vertices[ y + 1 ][ x + 1 ];
var v4 = vertices[ y ][ x + 1 ];
// FIXME: These normals aren't right for cones.
var n1 = this.vertices[ v1 ].position.clone().setY( 0 ).normalize();
var n2 = this.vertices[ v2 ].position.clone().setY( 0 ).normalize();
var n3 = this.vertices[ v3 ].position.clone().setY( 0 ).normalize();
......
......@@ -222,7 +222,7 @@ THREE.CanvasRenderer = function ( parameters ) {
_bboxRect.addPoint( _v1.positionScreen.x, _v1.positionScreen.y );
_bboxRect.addPoint( _v2.positionScreen.x, _v2.positionScreen.y );
if ( _clipRect.instersects( _bboxRect ) ) {
if ( _clipRect.intersects( _bboxRect ) ) {
m = 0; ml = element.materials.length;
......@@ -256,7 +256,7 @@ THREE.CanvasRenderer = function ( parameters ) {
_v2.positionScreen.x, _v2.positionScreen.y,
_v3.positionScreen.x, _v3.positionScreen.y );
if ( _clipRect.instersects( _bboxRect ) ) {
if ( _clipRect.intersects( _bboxRect ) ) {
m = 0; ml = element.meshMaterials.length;
......@@ -313,7 +313,7 @@ THREE.CanvasRenderer = function ( parameters ) {
_bboxRect.addPoint( _v3.positionScreen.x, _v3.positionScreen.y );
_bboxRect.addPoint( _v4.positionScreen.x, _v4.positionScreen.y );
if ( _clipRect.instersects( _bboxRect ) ) {
if ( _clipRect.intersects( _bboxRect ) ) {
m = 0; ml = element.meshMaterials.length;
......@@ -477,7 +477,7 @@ THREE.CanvasRenderer = function ( parameters ) {
_bboxRect.set( v1.x - width, v1.y - height, v1.x + width, v1.y + height );
if ( !_clipRect.instersects( _bboxRect ) ) {
if ( !_clipRect.intersects( _bboxRect ) ) {
return;
......@@ -513,7 +513,7 @@ THREE.CanvasRenderer = function ( parameters ) {
_bboxRect.set( v1.x - width, v1.y - height, v1.x + width, v1.y + height );
if ( !_clipRect.instersects( _bboxRect ) ) {
if ( !_clipRect.intersects( _bboxRect ) ) {
return;
......
......@@ -127,7 +127,7 @@ THREE.SVGRenderer = function () {
_bboxRect.addPoint( _v1.positionScreen.x, _v1.positionScreen.y );
_bboxRect.addPoint( _v2.positionScreen.x, _v2.positionScreen.y );
if ( !_clipRect.instersects( _bboxRect ) ) {
if ( !_clipRect.intersects( _bboxRect ) ) {
continue;
......@@ -154,7 +154,7 @@ THREE.SVGRenderer = function () {
_bboxRect.addPoint( _v2.positionScreen.x, _v2.positionScreen.y );
_bboxRect.addPoint( _v3.positionScreen.x, _v3.positionScreen.y );
if ( !_clipRect.instersects( _bboxRect ) ) {
if ( !_clipRect.intersects( _bboxRect ) ) {
continue;
......@@ -199,7 +199,7 @@ THREE.SVGRenderer = function () {
_bboxRect.addPoint( _v3.positionScreen.x, _v3.positionScreen.y );
_bboxRect.addPoint( _v4.positionScreen.x, _v4.positionScreen.y );
if ( !_clipRect.instersects( _bboxRect) ) {
if ( !_clipRect.intersects( _bboxRect) ) {
continue;
......
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