提交 93468b00 编写于 作者: A alteredq

Merge remote-tracking branch 'remotes/mrdoob/dev' into dev

......@@ -10,7 +10,7 @@ The aim of the project is to create a lightweight 3D engine with a very low leve
More? [#three.js on irc.freenode.net](http://webchat.freenode.net/?channels=three.js)
### Examples ###
### Featured Examples ([View all](http://mrdoob.github.com/three.js/)) ###
#### WebGL (Context 3D) ####
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因为 它太大了无法显示 source diff 。你可以改为 查看blob
......@@ -20,7 +20,7 @@ Math.max(a.scale.y,a.scale.z)))return[];var f,g,e,h,j,l,o,i,m,k,p=a.geometry,r=p
i=k.dot(o),a.doubleSided||(a.flipSided?i>0:i<0)))if(i=o.dot((new THREE.Vector3).sub(e,m))/i,m=m.addSelf(k.multiplyScalar(i)),g instanceof THREE.Face3)c(m,e,h,j)&&(g={distance:this.origin.distanceTo(m),point:m,face:g,object:a},u.push(g));else if(g instanceof THREE.Face4&&(c(m,e,h,l)||c(m,h,j,l)))g={distance:this.origin.distanceTo(m),point:m,face:g,object:a},u.push(g);u.sort(function(a,b){return a.distance-b.distance});return u}else return[]}};
THREE.Rectangle=function(){function a(){g=d-b;e=f-c}var b,c,d,f,g,e,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return e};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return f};this.set=function(e,g,o,i){h=!1;b=e;c=g;d=o;f=i;a()};this.addPoint=function(e,g){h?(h=!1,b=e,c=g,d=e,f=g):(b=b<e?b:e,c=c<g?c:g,d=d>e?d:e,f=f>g?f:g);a()};this.add3Points=
function(e,g,o,i,m,k){h?(h=!1,b=e<o?e<m?e:m:o<m?o:m,c=g<i?g<k?g:k:i<k?i:k,d=e>o?e>m?e:m:o>m?o:m,f=g>i?g>k?g:k:i>k?i:k):(b=e<o?e<m?e<b?e:b:m<b?m:b:o<m?o<b?o:b:m<b?m:b,c=g<i?g<k?g<c?g:c:k<c?k:c:i<k?i<c?i:c:k<c?k:c,d=e>o?e>m?e>d?e:d:m>d?m:d:o>m?o>d?o:d:m>d?m:d,f=g>i?g>k?g>f?g:f:k>f?k:f:i>k?i>f?i:f:k>f?k:f);a()};this.addRectangle=function(e){h?(h=!1,b=e.getLeft(),c=e.getTop(),d=e.getRight(),f=e.getBottom()):(b=b<e.getLeft()?b:e.getLeft(),c=c<e.getTop()?c:e.getTop(),d=d>e.getRight()?d:e.getRight(),f=f>
e.getBottom()?f:e.getBottom());a()};this.inflate=function(e){b-=e;c-=e;d+=e;f+=e;a()};this.minSelf=function(e){b=b>e.getLeft()?b:e.getLeft();c=c>e.getTop()?c:e.getTop();d=d<e.getRight()?d:e.getRight();f=f<e.getBottom()?f:e.getBottom();a()};this.instersects=function(a){return Math.min(d,a.getRight())-Math.max(b,a.getLeft())>=0&&Math.min(f,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){h=!0;f=d=c=b=0;a()};this.isEmpty=function(){return h}};THREE.Matrix3=function(){this.m=[]};
e.getBottom()?f:e.getBottom());a()};this.inflate=function(e){b-=e;c-=e;d+=e;f+=e;a()};this.minSelf=function(e){b=b>e.getLeft()?b:e.getLeft();c=c>e.getTop()?c:e.getTop();d=d<e.getRight()?d:e.getRight();f=f<e.getBottom()?f:e.getBottom();a()};this.intersects=function(a){return Math.min(d,a.getRight())-Math.max(b,a.getLeft())>=0&&Math.min(f,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){h=!0;f=d=c=b=0;a()};this.isEmpty=function(){return h}};THREE.Matrix3=function(){this.m=[]};
THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,f,g,e,h,j,l,o,i,m,k,p,r){this.set(a||1,b||0,c||0,d||0,f||0,g||1,e||0,h||0,j||0,l||0,o||1,i||0,m||0,k||0,p||0,r||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,f,g,e,h,j,l,o,i,m,k,p,r){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=f;this.n22=g;this.n23=e;this.n24=h;this.n31=j;this.n32=l;this.n33=o;this.n34=i;this.n41=m;this.n42=k;this.n43=p;this.n44=r;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
b,c){var d=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;d.cross(c,g).normalize();d.length()===0&&(g.x+=1.0E-4,d.cross(c,g).normalize());f.cross(g,d).normalize();this.n11=d.x;this.n12=f.x;this.n13=g.x;this.n21=d.y;this.n22=f.y;this.n23=g.y;this.n31=d.z;this.n32=f.z;this.n33=g.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,f=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*f;
......@@ -127,26 +127,26 @@ Aa,ca,ra,ua,a=16;pa=document.createElement("canvas");pa.width=pa.height=2;qa=pa.
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255)+","+r+")"),k.fillRect(Math.floor(Z.getX()),Math.floor(Z.getY()),Math.floor(Z.getWidth()),Math.floor(Z.getHeight()))),Z.empty())};this.render=function(a,l){function j(a){var b,c,d,f=a.lights;$.setRGB(0,0,0);sa.setRGB(0,0,0);ta.setRGB(0,0,0);a=0;for(b=f.length;a<b;a++)c=f[a],d=c.color,c instanceof THREE.AmbientLight?($.r+=d.r,$.g+=d.g,$.b+=d.b):c instanceof THREE.DirectionalLight?(sa.r+=d.r,sa.g+=d.g,sa.b+=d.b):c instanceof THREE.PointLight&&(ta.r+=d.r,ta.g+=d.g,ta.b+=d.b)}function o(a,b,c,d){var f,
e,g,h,k=a.lights,a=0;for(f=k.length;a<f;a++)e=k[a],g=e.color,e instanceof THREE.DirectionalLight?(h=c.dot(e.position),h<=0||(h*=e.intensity,d.r+=g.r*h,d.g+=g.g*h,d.b+=g.b*h)):e instanceof THREE.PointLight&&(h=c.dot(Q.sub(e.position,b).normalize()),h<=0||(h*=e.distance==0?1:1-Math.min(b.distanceTo(e.position)/e.distance,1),h!=0&&(h*=e.intensity,d.r+=g.r*h,d.g+=g.g*h,d.b+=g.b*h)))}function p(a,e,g){b(g.opacity);c(g.blending);var h,l,j,o,Ba,n;if(g instanceof THREE.ParticleBasicMaterial){if(g.map)o=g.map.image,
Ba=o.width>>1,n=o.height>>1,g=e.scale.x*i,j=e.scale.y*m,h=g*Ba,l=j*n,X.set(a.x-h,a.y-l,a.x+h,a.y+l),ja.instersects(X)&&(k.save(),k.translate(a.x,a.y),k.rotate(-e.rotation),k.scale(g,-j),k.translate(-Ba,-n),k.drawImage(o,0,0),k.restore())}else g instanceof THREE.ParticleCanvasMaterial&&(h=e.scale.x*i,l=e.scale.y*m,X.set(a.x-h,a.y-l,a.x+h,a.y+l),ja.instersects(X)&&(d(g.color.getContextStyle()),f(g.color.getContextStyle()),k.save(),k.translate(a.x,a.y),k.rotate(-e.rotation),k.scale(h,l),g.program(k),
k.restore()))}function r(a,e,f,g){b(g.opacity);c(g.blending);k.beginPath();k.moveTo(a.positionScreen.x,a.positionScreen.y);k.lineTo(e.positionScreen.x,e.positionScreen.y);k.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(y!=a)k.lineWidth=y=a;a=g.linecap;if(L!=a)k.lineCap=L=a;a=g.linejoin;if(M!=a)k.lineJoin=M=a;d(g.color.getContextStyle());k.stroke();X.inflate(g.linewidth*2)}}function s(a,d,e,f,h,k,i,j,m){g.data.vertices+=3;g.data.faces++;b(j.opacity);c(j.blending);E=a.positionScreen.x;
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0.5+0.5,Q.copy(i.vertexNormalsWorld[1]),Fa=(Q.x*a.n11+Q.y*a.n12+Q.z*a.n13)*0.5+0.5,Ga=-(Q.x*a.n21+Q.y*a.n22+Q.z*a.n23)*0.5+0.5,Q.copy(i.vertexNormalsWorld[2]),Ha=(Q.x*a.n11+Q.y*a.n12+Q.z*a.n13)*0.5+0.5,Ia=-(Q.x*a.n21+Q.y*a.n22+Q.z*a.n23)*0.5+0.5,Ca(E,I,G,H,N,O,Da,Ea,Fa,Ga,Ha,Ia,j.envMap)}else j.wireframe?fa(j.color,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):ga(j.color);else if(j instanceof THREE.MeshLambertMaterial)j.map&&!j.wireframe&&(j.map.mapping instanceof THREE.UVMapping&&
(V=i.uvs[0],Ca(E,I,G,H,N,O,V[f].u,V[f].v,V[h].u,V[h].v,V[k].u,V[k].v,j.map)),c(THREE.SubtractiveBlending)),za?!j.wireframe&&j.shading==THREE.SmoothShading&&i.vertexNormalsWorld.length==3?(C.r=t.r=B.r=$.r,C.g=t.g=B.g=$.g,C.b=t.b=B.b=$.b,o(m,i.v1.positionWorld,i.vertexNormalsWorld[0],C),o(m,i.v2.positionWorld,i.vertexNormalsWorld[1],t),o(m,i.v3.positionWorld,i.vertexNormalsWorld[2],B),T.r=(t.r+B.r)*0.5,T.g=(t.g+B.g)*0.5,T.b=(t.b+B.b)*0.5,aa=va(C,t,B,T),la(E,I,G,H,N,O,0,0,1,0,0,1,aa)):(ba.r=$.r,ba.g=
$.g,ba.b=$.b,o(m,i.centroidWorld,i.normalWorld,ba),w.r=Math.max(0,Math.min(j.color.r*ba.r,1)),w.g=Math.max(0,Math.min(j.color.g*ba.g,1)),w.b=Math.max(0,Math.min(j.color.b*ba.b,1)),j.wireframe?fa(w,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):ga(w)):j.wireframe?fa(j.color,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):ga(j.color);else if(j instanceof THREE.MeshDepthMaterial)da=l.near,Y=l.far,C.r=C.g=C.b=1-ka(a.positionScreen.z,da,Y),t.r=t.g=t.b=1-ka(d.positionScreen.z,
da,Y),B.r=B.g=B.b=1-ka(e.positionScreen.z,da,Y),T.r=(t.r+B.r)*0.5,T.g=(t.g+B.g)*0.5,T.b=(t.b+B.b)*0.5,aa=va(C,t,B,T),la(E,I,G,H,N,O,0,0,1,0,0,1,aa);else if(j instanceof THREE.MeshNormalMaterial)w.r=ma(i.normalWorld.x),w.g=ma(i.normalWorld.y),w.b=ma(i.normalWorld.z),j.wireframe?fa(w,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):ga(w)}function u(a,d,e,f,h,j,k,i,m){g.data.vertices+=4;g.data.faces++;b(i.opacity);c(i.blending);if(i.map||i.envMap)s(a,d,f,0,1,3,k,i,m),s(h,e,j,1,2,3,k,i,m);
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n.positionScreen.y),X.addPoint(z.positionScreen.x,z.positionScreen.y),X.addPoint(A.positionScreen.x,A.positionScreen.y),ja.instersects(X))){ea=0;for(ia=x.meshMaterials.length;ea<ia;)if(W=x.meshMaterials[ea++],W instanceof THREE.MeshFaceMaterial){na=0;for(xa=x.faceMaterials.length;na<xa;)(W=x.faceMaterials[na++])&&W.opacity!=0&&u(q,n,z,A,R,S,x,W,a)}else W.opacity!=0&&u(q,n,z,A,R,S,x,W,a)}Z.addRectangle(X)}k.setTransform(1,0,0,1,0,0)}};
Ba=o.width>>1,n=o.height>>1,g=e.scale.x*i,j=e.scale.y*m,h=g*Ba,l=j*n,X.set(a.x-h,a.y-l,a.x+h,a.y+l),ja.intersects(X)&&(k.save(),k.translate(a.x,a.y),k.rotate(-e.rotation),k.scale(g,-j),k.translate(-Ba,-n),k.drawImage(o,0,0),k.restore())}else g instanceof THREE.ParticleCanvasMaterial&&(h=e.scale.x*i,l=e.scale.y*m,X.set(a.x-h,a.y-l,a.x+h,a.y+l),ja.intersects(X)&&(d(g.color.getContextStyle()),f(g.color.getContextStyle()),k.save(),k.translate(a.x,a.y),k.rotate(-e.rotation),k.scale(h,l),g.program(k),k.restore()))}
function r(a,e,f,g){b(g.opacity);c(g.blending);k.beginPath();k.moveTo(a.positionScreen.x,a.positionScreen.y);k.lineTo(e.positionScreen.x,e.positionScreen.y);k.closePath();if(g instanceof THREE.LineBasicMaterial){a=g.linewidth;if(y!=a)k.lineWidth=y=a;a=g.linecap;if(L!=a)k.lineCap=L=a;a=g.linejoin;if(M!=a)k.lineJoin=M=a;d(g.color.getContextStyle());k.stroke();X.inflate(g.linewidth*2)}}function s(a,d,e,f,h,k,i,j,m){g.data.vertices+=3;g.data.faces++;b(j.opacity);c(j.blending);E=a.positionScreen.x;I=a.positionScreen.y;
G=d.positionScreen.x;H=d.positionScreen.y;N=e.positionScreen.x;O=e.positionScreen.y;K(E,I,G,H,N,O);if(j instanceof THREE.MeshBasicMaterial)if(j.map)j.map.mapping instanceof THREE.UVMapping&&(V=i.uvs[0],Ca(E,I,G,H,N,O,V[f].u,V[f].v,V[h].u,V[h].v,V[k].u,V[k].v,j.map));else if(j.envMap){if(j.envMap.mapping instanceof THREE.SphericalReflectionMapping)a=l.matrixWorldInverse,Q.copy(i.vertexNormalsWorld[0]),Da=(Q.x*a.n11+Q.y*a.n12+Q.z*a.n13)*0.5+0.5,Ea=-(Q.x*a.n21+Q.y*a.n22+Q.z*a.n23)*0.5+0.5,Q.copy(i.vertexNormalsWorld[1]),
Fa=(Q.x*a.n11+Q.y*a.n12+Q.z*a.n13)*0.5+0.5,Ga=-(Q.x*a.n21+Q.y*a.n22+Q.z*a.n23)*0.5+0.5,Q.copy(i.vertexNormalsWorld[2]),Ha=(Q.x*a.n11+Q.y*a.n12+Q.z*a.n13)*0.5+0.5,Ia=-(Q.x*a.n21+Q.y*a.n22+Q.z*a.n23)*0.5+0.5,Ca(E,I,G,H,N,O,Da,Ea,Fa,Ga,Ha,Ia,j.envMap)}else j.wireframe?fa(j.color,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):ga(j.color);else if(j instanceof THREE.MeshLambertMaterial)j.map&&!j.wireframe&&(j.map.mapping instanceof THREE.UVMapping&&(V=i.uvs[0],Ca(E,I,G,H,N,O,V[f].u,V[f].v,
V[h].u,V[h].v,V[k].u,V[k].v,j.map)),c(THREE.SubtractiveBlending)),za?!j.wireframe&&j.shading==THREE.SmoothShading&&i.vertexNormalsWorld.length==3?(C.r=t.r=B.r=$.r,C.g=t.g=B.g=$.g,C.b=t.b=B.b=$.b,o(m,i.v1.positionWorld,i.vertexNormalsWorld[0],C),o(m,i.v2.positionWorld,i.vertexNormalsWorld[1],t),o(m,i.v3.positionWorld,i.vertexNormalsWorld[2],B),T.r=(t.r+B.r)*0.5,T.g=(t.g+B.g)*0.5,T.b=(t.b+B.b)*0.5,aa=va(C,t,B,T),la(E,I,G,H,N,O,0,0,1,0,0,1,aa)):(ba.r=$.r,ba.g=$.g,ba.b=$.b,o(m,i.centroidWorld,i.normalWorld,
ba),w.r=Math.max(0,Math.min(j.color.r*ba.r,1)),w.g=Math.max(0,Math.min(j.color.g*ba.g,1)),w.b=Math.max(0,Math.min(j.color.b*ba.b,1)),j.wireframe?fa(w,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):ga(w)):j.wireframe?fa(j.color,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):ga(j.color);else if(j instanceof THREE.MeshDepthMaterial)da=l.near,Y=l.far,C.r=C.g=C.b=1-ka(a.positionScreen.z,da,Y),t.r=t.g=t.b=1-ka(d.positionScreen.z,da,Y),B.r=B.g=B.b=1-ka(e.positionScreen.z,da,Y),
T.r=(t.r+B.r)*0.5,T.g=(t.g+B.g)*0.5,T.b=(t.b+B.b)*0.5,aa=va(C,t,B,T),la(E,I,G,H,N,O,0,0,1,0,0,1,aa);else if(j instanceof THREE.MeshNormalMaterial)w.r=ma(i.normalWorld.x),w.g=ma(i.normalWorld.y),w.b=ma(i.normalWorld.z),j.wireframe?fa(w,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):ga(w)}function u(a,d,e,f,h,j,k,i,m){g.data.vertices+=4;g.data.faces++;b(i.opacity);c(i.blending);if(i.map||i.envMap)s(a,d,f,0,1,3,k,i,m),s(h,e,j,1,2,3,k,i,m);else if(E=a.positionScreen.x,I=a.positionScreen.y,
G=d.positionScreen.x,H=d.positionScreen.y,N=e.positionScreen.x,O=e.positionScreen.y,U=f.positionScreen.x,D=f.positionScreen.y,oa=h.positionScreen.x,v=h.positionScreen.y,J=j.positionScreen.x,F=j.positionScreen.y,i instanceof THREE.MeshBasicMaterial)P(E,I,G,H,N,O,U,D),i.wireframe?fa(i.color,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):ga(i.color);else if(i instanceof THREE.MeshLambertMaterial)za?!i.wireframe&&i.shading==THREE.SmoothShading&&k.vertexNormalsWorld.length==4?(C.r=t.r=B.r=
T.r=$.r,C.g=t.g=B.g=T.g=$.g,C.b=t.b=B.b=T.b=$.b,o(m,k.v1.positionWorld,k.vertexNormalsWorld[0],C),o(m,k.v2.positionWorld,k.vertexNormalsWorld[1],t),o(m,k.v4.positionWorld,k.vertexNormalsWorld[3],B),o(m,k.v3.positionWorld,k.vertexNormalsWorld[2],T),aa=va(C,t,B,T),K(E,I,G,H,U,D),la(E,I,G,H,U,D,0,0,1,0,0,1,aa),K(oa,v,N,O,J,F),la(oa,v,N,O,J,F,1,0,1,1,0,1,aa)):(ba.r=$.r,ba.g=$.g,ba.b=$.b,o(m,k.centroidWorld,k.normalWorld,ba),w.r=Math.max(0,Math.min(i.color.r*ba.r,1)),w.g=Math.max(0,Math.min(i.color.g*
ba.g,1)),w.b=Math.max(0,Math.min(i.color.b*ba.b,1)),P(E,I,G,H,N,O,U,D),i.wireframe?fa(w,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):ga(w)):(P(E,I,G,H,N,O,U,D),i.wireframe?fa(i.color,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):ga(i.color));else if(i instanceof THREE.MeshNormalMaterial)w.r=ma(k.normalWorld.x),w.g=ma(k.normalWorld.y),w.b=ma(k.normalWorld.z),P(E,I,G,H,N,O,U,D),i.wireframe?fa(w,i.wireframeLinewidth,i.wireframeLinecap,i.wireframeLinejoin):ga(w);else if(i instanceof
THREE.MeshDepthMaterial)da=l.near,Y=l.far,C.r=C.g=C.b=1-ka(a.positionScreen.z,da,Y),t.r=t.g=t.b=1-ka(d.positionScreen.z,da,Y),B.r=B.g=B.b=1-ka(f.positionScreen.z,da,Y),T.r=T.g=T.b=1-ka(e.positionScreen.z,da,Y),aa=va(C,t,B,T),K(E,I,G,H,U,D),la(E,I,G,H,U,D,0,0,1,0,0,1,aa),K(oa,v,N,O,J,F),la(oa,v,N,O,J,F,1,0,1,1,0,1,aa)}function K(a,b,c,d,e,f){k.beginPath();k.moveTo(a,b);k.lineTo(c,d);k.lineTo(e,f);k.lineTo(a,b);k.closePath()}function P(a,b,c,d,e,f,g,h){k.beginPath();k.moveTo(a,b);k.lineTo(c,d);k.lineTo(e,
f);k.lineTo(g,h);k.lineTo(a,b);k.closePath()}function fa(a,b,c,e){if(y!=b)k.lineWidth=y=b;if(L!=c)k.lineCap=L=c;if(M!=e)k.lineJoin=M=e;d(a.getContextStyle());k.stroke();X.inflate(b*2)}function ga(a){f(a.getContextStyle());k.fill()}function Ca(a,b,c,d,e,g,h,i,j,l,m,o,n){if(n.image.width!=0){if(n.needsUpdate==!0||ya[n.id]==void 0){var p=n.wrapS==THREE.RepeatWrapping,q=n.wrapT==THREE.RepeatWrapping;ya[n.id]=k.createPattern(n.image,p&&q?"repeat":p&&!q?"repeat-x":!p&&q?"repeat-y":"no-repeat");n.needsUpdate=
!1}f(ya[n.id]);var p=n.offset.x/n.repeat.x,q=n.offset.y/n.repeat.y,r=(n.image.width-1)*n.repeat.x,n=(n.image.height-1)*n.repeat.y,h=(h+p)*r,i=(i+q)*n,j=(j+p)*r,l=(l+q)*n,m=(m+p)*r,o=(o+q)*n;c-=a;d-=b;e-=a;g-=b;j-=h;l-=i;m-=h;o-=i;p=1/(j*o-m*l);n=(o*c-l*e)*p;l=(o*d-l*g)*p;c=(j*e-m*c)*p;d=(j*g-m*d)*p;a=a-n*h-c*i;b=b-l*h-d*i;k.save();k.transform(n,l,c,d,a,b);k.fill();k.restore()}}function la(a,b,c,d,e,f,g,h,i,j,l,m,n){var o,p;o=n.width-1;p=n.height-1;g*=o;h*=p;i*=o;j*=p;l*=o;m*=p;c-=a;d-=b;e-=a;f-=b;
i-=g;j-=h;l-=g;m-=h;p=1/(i*m-l*j);o=(m*c-j*e)*p;j=(m*d-j*f)*p;c=(i*e-l*c)*p;d=(i*f-l*d)*p;a=a-o*g-c*h;b=b-j*g-d*h;k.save();k.transform(o,j,c,d,a,b);k.clip();k.drawImage(n,0,0);k.restore()}function va(a,b,c,d){var e=~~(a.r*255),f=~~(a.g*255),a=~~(a.b*255),g=~~(b.r*255),h=~~(b.g*255),b=~~(b.b*255),i=~~(c.r*255),j=~~(c.g*255),c=~~(c.b*255),k=~~(d.r*255),l=~~(d.g*255),d=~~(d.b*255);ca[0]=e<0?0:e>255?255:e;ca[1]=f<0?0:f>255?255:f;ca[2]=a<0?0:a>255?255:a;ca[4]=g<0?0:g>255?255:g;ca[5]=h<0?0:h>255?255:h;
ca[6]=b<0?0:b>255?255:b;ca[8]=i<0?0:i>255?255:i;ca[9]=j<0?0:j>255?255:j;ca[10]=c<0?0:c>255?255:c;ca[12]=k<0?0:k>255?255:k;ca[13]=l<0?0:l>255?255:l;ca[14]=d<0?0:d>255?255:d;qa.putImageData(Aa,0,0);ua.drawImage(pa,0,0);return ra}function ka(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function ma(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}function ha(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;e!=0&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}var wa,Ja,x,ea,ia,na,xa,W;this.autoClear?this.clear():k.setTransform(1,
0,0,-1,i,m);g.data.vertices=0;g.data.faces=0;e=h.projectScene(a,l,this.sortElements);(za=a.lights.length>0)&&j(a);wa=0;for(Ja=e.length;wa<Ja;wa++){x=e[wa];X.empty();if(x instanceof THREE.RenderableParticle){q=x;q.x*=i;q.y*=m;ea=0;for(ia=x.materials.length;ea<ia;)W=x.materials[ea++],W.opacity!=0&&p(q,x,W,a)}else if(x instanceof THREE.RenderableLine){if(q=x.v1,n=x.v2,q.positionScreen.x*=i,q.positionScreen.y*=m,n.positionScreen.x*=i,n.positionScreen.y*=m,X.addPoint(q.positionScreen.x,q.positionScreen.y),
X.addPoint(n.positionScreen.x,n.positionScreen.y),ja.intersects(X)){ea=0;for(ia=x.materials.length;ea<ia;)W=x.materials[ea++],W.opacity!=0&&r(q,n,x,W,a)}}else if(x instanceof THREE.RenderableFace3){if(q=x.v1,n=x.v2,z=x.v3,q.positionScreen.x*=i,q.positionScreen.y*=m,n.positionScreen.x*=i,n.positionScreen.y*=m,z.positionScreen.x*=i,z.positionScreen.y*=m,x.overdraw&&(ha(q.positionScreen,n.positionScreen),ha(n.positionScreen,z.positionScreen),ha(z.positionScreen,q.positionScreen)),X.add3Points(q.positionScreen.x,
q.positionScreen.y,n.positionScreen.x,n.positionScreen.y,z.positionScreen.x,z.positionScreen.y),ja.intersects(X)){ea=0;for(ia=x.meshMaterials.length;ea<ia;)if(W=x.meshMaterials[ea++],W instanceof THREE.MeshFaceMaterial){na=0;for(xa=x.faceMaterials.length;na<xa;)(W=x.faceMaterials[na++])&&W.opacity!=0&&s(q,n,z,0,1,2,x,W,a)}else W.opacity!=0&&s(q,n,z,0,1,2,x,W,a)}}else if(x instanceof THREE.RenderableFace4&&(q=x.v1,n=x.v2,z=x.v3,A=x.v4,q.positionScreen.x*=i,q.positionScreen.y*=m,n.positionScreen.x*=
i,n.positionScreen.y*=m,z.positionScreen.x*=i,z.positionScreen.y*=m,A.positionScreen.x*=i,A.positionScreen.y*=m,R.positionScreen.copy(n.positionScreen),S.positionScreen.copy(A.positionScreen),x.overdraw&&(ha(q.positionScreen,n.positionScreen),ha(n.positionScreen,A.positionScreen),ha(A.positionScreen,q.positionScreen),ha(z.positionScreen,R.positionScreen),ha(z.positionScreen,S.positionScreen)),X.addPoint(q.positionScreen.x,q.positionScreen.y),X.addPoint(n.positionScreen.x,n.positionScreen.y),X.addPoint(z.positionScreen.x,
z.positionScreen.y),X.addPoint(A.positionScreen.x,A.positionScreen.y),ja.intersects(X))){ea=0;for(ia=x.meshMaterials.length;ea<ia;)if(W=x.meshMaterials[ea++],W instanceof THREE.MeshFaceMaterial){na=0;for(xa=x.faceMaterials.length;na<xa;)(W=x.faceMaterials[na++])&&W.opacity!=0&&u(q,n,z,A,R,S,x,W,a)}else W.opacity!=0&&u(q,n,z,A,R,S,x,W,a)}Z.addRectangle(X)}k.setTransform(1,0,0,1,0,0)}};
THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
......
......@@ -20,7 +20,7 @@ Math.max(a.scale.y,a.scale.z)))return[];var e,g,f,h,j,i,l,k,m,n,p=a.geometry,q=p
k=n.dot(l),a.doubleSided||(a.flipSided?k>0:k<0)))if(k=l.dot((new THREE.Vector3).sub(f,m))/k,m=m.addSelf(n.multiplyScalar(k)),g instanceof THREE.Face3)c(m,f,h,j)&&(g={distance:this.origin.distanceTo(m),point:m,face:g,object:a},s.push(g));else if(g instanceof THREE.Face4&&(c(m,f,h,i)||c(m,h,j,i)))g={distance:this.origin.distanceTo(m),point:m,face:g,object:a},s.push(g);s.sort(function(a,b){return a.distance-b.distance});return s}else return[]}};
THREE.Rectangle=function(){function a(){g=d-b;f=e-c}var b,c,d,e,g,f,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return f};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,l,k){h=!1;b=f;c=g;d=l;e=k;a()};this.addPoint=function(f,g){h?(h=!1,b=f,c=g,d=f,e=g):(b=b<f?b:f,c=c<g?c:g,d=d>f?d:f,e=e>g?e:g);a()};this.add3Points=
function(f,g,l,k,m,n){h?(h=!1,b=f<l?f<m?f:m:l<m?l:m,c=g<k?g<n?g:n:k<n?k:n,d=f>l?f>m?f:m:l>m?l:m,e=g>k?g>n?g:n:k>n?k:n):(b=f<l?f<m?f<b?f:b:m<b?m:b:l<m?l<b?l:b:m<b?m:b,c=g<k?g<n?g<c?g:c:n<c?n:c:k<n?k<c?k:c:n<c?n:c,d=f>l?f>m?f>d?f:d:m>d?m:d:l>m?l>d?l:d:m>d?m:d,e=g>k?g>n?g>e?g:e:n>e?n:e:k>n?k>e?k:e:n>e?n:e);a()};this.addRectangle=function(f){h?(h=!1,b=f.getLeft(),c=f.getTop(),d=f.getRight(),e=f.getBottom()):(b=b<f.getLeft()?b:f.getLeft(),c=c<f.getTop()?c:f.getTop(),d=d>f.getRight()?d:f.getRight(),e=e>
f.getBottom()?e:f.getBottom());a()};this.inflate=function(f){b-=f;c-=f;d+=f;e+=f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=d<f.getRight()?d:f.getRight();e=e<f.getBottom()?e:f.getBottom();a()};this.instersects=function(a){return Math.min(d,a.getRight())-Math.max(b,a.getLeft())>=0&&Math.min(e,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){h=!0;e=d=c=b=0;a()};this.isEmpty=function(){return h}};THREE.Matrix3=function(){this.m=[]};
f.getBottom()?e:f.getBottom());a()};this.inflate=function(f){b-=f;c-=f;d+=f;e+=f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=d<f.getRight()?d:f.getRight();e=e<f.getBottom()?e:f.getBottom();a()};this.intersects=function(a){return Math.min(d,a.getRight())-Math.max(b,a.getLeft())>=0&&Math.min(e,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){h=!0;e=d=c=b=0;a()};this.isEmpty=function(){return h}};THREE.Matrix3=function(){this.m=[]};
THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,g,f,h,j,i,l,k,m,n,p,q){this.set(a||1,b||0,c||0,d||0,e||0,g||1,f||0,h||0,j||0,i||0,l||1,k||0,m||0,n||0,p||0,q||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,g,f,h,j,i,l,k,m,n,p,q){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=g;this.n23=f;this.n24=h;this.n31=j;this.n32=i;this.n33=l;this.n34=k;this.n41=m;this.n42=n;this.n43=p;this.n44=q;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
b,c){var d=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;d.cross(c,g).normalize();d.length()===0&&(g.x+=1.0E-4,d.cross(c,g).normalize());e.cross(g,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=g.x;this.n21=d.y;this.n22=e.y;this.n23=g.y;this.n31=d.z;this.n32=e.z;this.n33=g.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e;
......
// ThreeExtras.js r45dev - http://github.com/mrdoob/three.js
THREE.ColorUtils={adjustHSV:function(a,b,c,e){var h=THREE.ColorUtils.__hsv;THREE.ColorUtils.rgbToHsv(a,h);h.h=THREE.ColorUtils.clamp(h.h+b,0,1);h.s=THREE.ColorUtils.clamp(h.s+c,0,1);h.v=THREE.ColorUtils.clamp(h.v+e,0,1);a.setHSV(h.h,h.s,h.v)},rgbToHsv:function(a,b){var c=a.r,e=a.g,h=a.b,g=Math.max(Math.max(c,e),h),f=Math.min(Math.min(c,e),h);if(f==g)f=c=0;else{var k=g-f,f=k/g,c=c==g?(e-h)/k:e==g?2+(h-c)/k:4+(c-e)/k;c/=6;c<0&&(c+=1);c>1&&(c-=1)}b===void 0&&(b={h:0,s:0,v:0});b.h=c;b.s=f;b.v=g;return b},
clamp:function(a,b,c){return a<b?b:a>c?c:a}};THREE.ColorUtils.__hsv={h:0,s:0,v:0};
THREE.GeometryUtils={merge:function(a,b){var c=b instanceof THREE.Mesh,e=a.vertices.length,h=c?b.geometry:b,g=a.vertices,f=h.vertices,k=a.faces,l=h.faces,m=a.faceVertexUvs[0],h=h.faceVertexUvs[0];c&&b.matrixAutoUpdate&&b.updateMatrix();for(var n=0,o=f.length;n<o;n++){var p=new THREE.Vertex(f[n].position.clone());c&&b.matrix.multiplyVector3(p.position);g.push(p)}n=0;for(o=l.length;n<o;n++){var f=l[n],t,x,v=f.vertexNormals,p=f.vertexColors;f instanceof THREE.Face3?t=new THREE.Face3(f.a+e,f.b+e,f.c+
e):f instanceof THREE.Face4&&(t=new THREE.Face4(f.a+e,f.b+e,f.c+e,f.d+e));t.normal.copy(f.normal);c=0;for(g=v.length;c<g;c++)x=v[c],t.vertexNormals.push(x.clone());t.color.copy(f.color);c=0;for(g=p.length;c<g;c++)x=p[c],t.vertexColors.push(x.clone());t.materials=f.materials.slice();t.centroid.copy(f.centroid);k.push(t)}n=0;for(o=h.length;n<o;n++){e=h[n];k=[];c=0;for(g=e.length;c<g;c++)k.push(new THREE.UV(e[c].u,e[c].v));m.push(k)}},clone:function(a){var b=new THREE.Geometry,c,e=a.vertices,h=a.faces,
g=a.faceVertexUvs[0],a=0;for(c=e.length;a<c;a++){var f=new THREE.Vertex(e[a].position.clone());b.vertices.push(f)}a=0;for(c=h.length;a<c;a++){var k=h[a],l,m,n=k.vertexNormals,o=k.vertexColors;k instanceof THREE.Face3?l=new THREE.Face3(k.a,k.b,k.c):k instanceof THREE.Face4&&(l=new THREE.Face4(k.a,k.b,k.c,k.d));l.normal.copy(k.normal);e=0;for(f=n.length;e<f;e++)m=n[e],l.vertexNormals.push(m.clone());l.color.copy(k.color);e=0;for(f=o.length;e<f;e++)m=o[e],l.vertexColors.push(m.clone());l.materials=k.materials.slice();
l.centroid.copy(k.centroid);b.faces.push(l)}a=0;for(c=g.length;a<c;a++){h=g[a];l=[];e=0;for(f=h.length;e<f;e++)l.push(new THREE.UV(h[e].u,h[e].v));b.faceVertexUvs[0].push(l)}return b},randomPointInTriangle:function(a,b,c){var e,h,g,f=new THREE.Vector3,k=THREE.GeometryUtils.__v1;e=THREE.GeometryUtils.random();h=THREE.GeometryUtils.random();e+h>1&&(e=1-e,h=1-h);g=1-e-h;f.copy(a);f.multiplyScalar(e);k.copy(b);k.multiplyScalar(h);f.addSelf(k);k.copy(c);k.multiplyScalar(g);f.addSelf(k);return f},randomPointInFace:function(a,
b,c){var e,h,g;if(a instanceof THREE.Face3)return e=b.vertices[a.a].position,h=b.vertices[a.b].position,g=b.vertices[a.c].position,THREE.GeometryUtils.randomPointInTriangle(e,h,g);else if(a instanceof THREE.Face4){e=b.vertices[a.a].position;h=b.vertices[a.b].position;g=b.vertices[a.c].position;var b=b.vertices[a.d].position,f;c?a._area1&&a._area2?(c=a._area1,f=a._area2):(c=THREE.GeometryUtils.triangleArea(e,h,b),f=THREE.GeometryUtils.triangleArea(h,g,b),a._area1=c,a._area2=f):(c=THREE.GeometryUtils.triangleArea(e,
h,b),f=THREE.GeometryUtils.triangleArea(h,g,b));return THREE.GeometryUtils.random()*(c+f)<c?THREE.GeometryUtils.randomPointInTriangle(e,h,b):THREE.GeometryUtils.randomPointInTriangle(h,g,b)}},randomPointsInGeometry:function(a,b){function c(a){function c(b,e){if(e<b)return b;var f=b+Math.floor((e-b)/2);return m[f]>a?c(b,f-1):m[f]<a?c(f+1,e):f}return c(0,m.length-1)}var e,h,g=a.faces,f=a.vertices,k=g.length,l=0,m=[],n,o,p,t;for(h=0;h<k;h++){e=g[h];if(e instanceof THREE.Face3)n=f[e.a].position,o=f[e.b].position,
p=f[e.c].position,e._area=THREE.GeometryUtils.triangleArea(n,o,p);else if(e instanceof THREE.Face4)n=f[e.a].position,o=f[e.b].position,p=f[e.c].position,t=f[e.d].position,e._area1=THREE.GeometryUtils.triangleArea(n,o,t),e._area2=THREE.GeometryUtils.triangleArea(o,p,t),e._area=e._area1+e._area2;l+=e._area;m[h]=l}e=[];f={};for(h=0;h<b;h++)k=THREE.GeometryUtils.random()*l,k=c(k),e[h]=THREE.GeometryUtils.randomPointInFace(g[k],a,!0),f[k]?f[k]+=1:f[k]=1;return e},triangleArea:function(a,b,c){var e,h=THREE.GeometryUtils.__v1;
h.sub(a,b);e=h.length();h.sub(a,c);a=h.length();h.sub(b,c);c=h.length();b=0.5*(e+a+c);return Math.sqrt(b*(b-e)*(b-a)*(b-c))},random16:function(){return(65280*Math.random()+255*Math.random())/65535}};THREE.GeometryUtils.random=THREE.GeometryUtils.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;
THREE.GeometryUtils={applyMatrix:function(a,b){var c=new THREE.Matrix4;c.extractRotation(b,new THREE.Vector3(1,1,1));for(var e=0,h=a.vertices.length;e<h;e++)b.multiplyVector3(a.vertices[e].position);e=0;for(h=a.faces.length;e<h;e++){var g=a.faces[e];c.multiplyVector3(g.normal);for(var f=0,k=g.vertexNormals.length;f<k;f++)c.multiplyVector3(g.vertexNormals[f]);b.multiplyVector3(g.centroid)}},merge:function(a,b){var c,e,h=a.vertices.length,g=b instanceof THREE.Mesh?b.geometry:b,f=a.vertices,k=g.vertices,
l=a.faces,m=g.faces,n=a.faceVertexUvs[0],g=g.faceVertexUvs[0];if(b instanceof THREE.Mesh)b.matrixAutoUpdate&&b.updateMatrix(),c=b.matrix,e=new THREE.Matrix4,e.extractRotation(c,b.scale);for(var o=0,t=k.length;o<t;o++){var p=new THREE.Vertex(k[o].position.clone());c&&c.multiplyVector3(p.position);f.push(p)}o=0;for(t=m.length;o<t;o++){var p=m[o],x,v,u=p.vertexNormals,z=p.vertexColors;p instanceof THREE.Face3?x=new THREE.Face3(p.a+h,p.b+h,p.c+h):p instanceof THREE.Face4&&(x=new THREE.Face4(p.a+h,p.b+
h,p.c+h,p.d+h));x.normal.copy(p.normal);e&&e.multiplyVector3(x.normal);f=0;for(k=u.length;f<k;f++)v=u[f].clone(),e&&e.multiplyVector3(v),x.vertexNormals.push(v);x.color.copy(p.color);f=0;for(k=z.length;f<k;f++)v=z[f],x.vertexColors.push(v.clone());x.materials=p.materials.slice();x.centroid.copy(p.centroid);c&&c.multiplyVector3(x.centroid);l.push(x)}o=0;for(t=g.length;o<t;o++){c=g[o];e=[];f=0;for(k=c.length;f<k;f++)e.push(new THREE.UV(c[f].u,c[f].v));n.push(e)}},clone:function(a){var b=new THREE.Geometry,
c,e=a.vertices,h=a.faces,g=a.faceVertexUvs[0],a=0;for(c=e.length;a<c;a++){var f=new THREE.Vertex(e[a].position.clone());b.vertices.push(f)}a=0;for(c=h.length;a<c;a++){var k=h[a],l,m,n=k.vertexNormals,o=k.vertexColors;k instanceof THREE.Face3?l=new THREE.Face3(k.a,k.b,k.c):k instanceof THREE.Face4&&(l=new THREE.Face4(k.a,k.b,k.c,k.d));l.normal.copy(k.normal);e=0;for(f=n.length;e<f;e++)m=n[e],l.vertexNormals.push(m.clone());l.color.copy(k.color);e=0;for(f=o.length;e<f;e++)m=o[e],l.vertexColors.push(m.clone());
l.materials=k.materials.slice();l.centroid.copy(k.centroid);b.faces.push(l)}a=0;for(c=g.length;a<c;a++){h=g[a];l=[];e=0;for(f=h.length;e<f;e++)l.push(new THREE.UV(h[e].u,h[e].v));b.faceVertexUvs[0].push(l)}return b},randomPointInTriangle:function(a,b,c){var e,h,g,f=new THREE.Vector3,k=THREE.GeometryUtils.__v1;e=THREE.GeometryUtils.random();h=THREE.GeometryUtils.random();e+h>1&&(e=1-e,h=1-h);g=1-e-h;f.copy(a);f.multiplyScalar(e);k.copy(b);k.multiplyScalar(h);f.addSelf(k);k.copy(c);k.multiplyScalar(g);
f.addSelf(k);return f},randomPointInFace:function(a,b,c){var e,h,g;if(a instanceof THREE.Face3)return e=b.vertices[a.a].position,h=b.vertices[a.b].position,g=b.vertices[a.c].position,THREE.GeometryUtils.randomPointInTriangle(e,h,g);else if(a instanceof THREE.Face4){e=b.vertices[a.a].position;h=b.vertices[a.b].position;g=b.vertices[a.c].position;var b=b.vertices[a.d].position,f;c?a._area1&&a._area2?(c=a._area1,f=a._area2):(c=THREE.GeometryUtils.triangleArea(e,h,b),f=THREE.GeometryUtils.triangleArea(h,
g,b),a._area1=c,a._area2=f):(c=THREE.GeometryUtils.triangleArea(e,h,b),f=THREE.GeometryUtils.triangleArea(h,g,b));return THREE.GeometryUtils.random()*(c+f)<c?THREE.GeometryUtils.randomPointInTriangle(e,h,b):THREE.GeometryUtils.randomPointInTriangle(h,g,b)}},randomPointsInGeometry:function(a,b){function c(a){function c(b,e){if(e<b)return b;var f=b+Math.floor((e-b)/2);return m[f]>a?c(b,f-1):m[f]<a?c(f+1,e):f}return c(0,m.length-1)}var e,h,g=a.faces,f=a.vertices,k=g.length,l=0,m=[],n,o,t,p;for(h=0;h<
k;h++){e=g[h];if(e instanceof THREE.Face3)n=f[e.a].position,o=f[e.b].position,t=f[e.c].position,e._area=THREE.GeometryUtils.triangleArea(n,o,t);else if(e instanceof THREE.Face4)n=f[e.a].position,o=f[e.b].position,t=f[e.c].position,p=f[e.d].position,e._area1=THREE.GeometryUtils.triangleArea(n,o,p),e._area2=THREE.GeometryUtils.triangleArea(o,t,p),e._area=e._area1+e._area2;l+=e._area;m[h]=l}e=[];f={};for(h=0;h<b;h++)k=THREE.GeometryUtils.random()*l,k=c(k),e[h]=THREE.GeometryUtils.randomPointInFace(g[k],
a,!0),f[k]?f[k]+=1:f[k]=1;return e},triangleArea:function(a,b,c){var e,h=THREE.GeometryUtils.__v1;h.sub(a,b);e=h.length();h.sub(a,c);a=h.length();h.sub(b,c);c=h.length();b=0.5*(e+a+c);return Math.sqrt(b*(b-e)*(b-a)*(b-c))},random16:function(){return(65280*Math.random()+255*Math.random())/65535}};THREE.GeometryUtils.random=THREE.GeometryUtils.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;
THREE.ImageUtils={loadTexture:function(a,b,c){var e=new Image,h=new THREE.Texture(e,b);e.onload=function(){h.needsUpdate=!0;c&&c(this)};e.crossOrigin="";e.src=a;return h},loadTextureCube:function(a,b,c){var e,h=[],g=new THREE.Texture(h,b),b=h.loadCount=0;for(e=a.length;b<e;++b)h[b]=new Image,h[b].onload=function(){h.loadCount+=1;if(h.loadCount==6)g.needsUpdate=!0;c&&c(this)},h[b].crossOrigin="",h[b].src=a[b];return g},getNormalMap:function(a,b){var c=function(a){var c=Math.sqrt(a[0]*a[0]+a[1]*a[1]+
a[2]*a[2]);return[a[0]/c,a[1]/c,a[2]/c]};b|=1;var e=a.width,h=a.height,g=document.createElement("canvas");g.width=e;g.height=h;var f=g.getContext("2d");f.drawImage(a,0,0);for(var k=f.getImageData(0,0,e,h).data,l=f.createImageData(e,h),m=l.data,n=0;n<e;n++)for(var o=1;o<h;o++){var p=o-1<0?h-1:o-1,t=(o+1)%h,x=n-1<0?e-1:n-1,v=(n+1)%e,u=[],z=[0,0,k[(o*e+n)*4]/255*b];u.push([-1,0,k[(o*e+x)*4]/255*b]);u.push([-1,-1,k[(p*e+x)*4]/255*b]);u.push([0,-1,k[(p*e+n)*4]/255*b]);u.push([1,-1,k[(p*e+v)*4]/255*b]);
u.push([1,0,k[(o*e+v)*4]/255*b]);u.push([1,1,k[(t*e+v)*4]/255*b]);u.push([0,1,k[(t*e+n)*4]/255*b]);u.push([-1,1,k[(t*e+x)*4]/255*b]);p=[];x=u.length;for(t=0;t<x;t++){var v=u[t],y=u[(t+1)%x],v=[v[0]-z[0],v[1]-z[1],v[2]-z[2]],y=[y[0]-z[0],y[1]-z[1],y[2]-z[2]];p.push(c([v[1]*y[2]-v[2]*y[1],v[2]*y[0]-v[0]*y[2],v[0]*y[1]-v[1]*y[0]]))}u=[0,0,0];for(t=0;t<p.length;t++)u[0]+=p[t][0],u[1]+=p[t][1],u[2]+=p[t][2];u[0]/=p.length;u[1]/=p.length;u[2]/=p.length;z=(o*e+n)*4;m[z]=(u[0]+1)/2*255|0;m[z+1]=(u[1]+0.5)*
a[2]*a[2]);return[a[0]/c,a[1]/c,a[2]/c]};b|=1;var e=a.width,h=a.height,g=document.createElement("canvas");g.width=e;g.height=h;var f=g.getContext("2d");f.drawImage(a,0,0);for(var k=f.getImageData(0,0,e,h).data,l=f.createImageData(e,h),m=l.data,n=0;n<e;n++)for(var o=1;o<h;o++){var t=o-1<0?h-1:o-1,p=(o+1)%h,x=n-1<0?e-1:n-1,v=(n+1)%e,u=[],z=[0,0,k[(o*e+n)*4]/255*b];u.push([-1,0,k[(o*e+x)*4]/255*b]);u.push([-1,-1,k[(t*e+x)*4]/255*b]);u.push([0,-1,k[(t*e+n)*4]/255*b]);u.push([1,-1,k[(t*e+v)*4]/255*b]);
u.push([1,0,k[(o*e+v)*4]/255*b]);u.push([1,1,k[(p*e+v)*4]/255*b]);u.push([0,1,k[(p*e+n)*4]/255*b]);u.push([-1,1,k[(p*e+x)*4]/255*b]);t=[];x=u.length;for(p=0;p<x;p++){var v=u[p],y=u[(p+1)%x],v=[v[0]-z[0],v[1]-z[1],v[2]-z[2]],y=[y[0]-z[0],y[1]-z[1],y[2]-z[2]];t.push(c([v[1]*y[2]-v[2]*y[1],v[2]*y[0]-v[0]*y[2],v[0]*y[1]-v[1]*y[0]]))}u=[0,0,0];for(p=0;p<t.length;p++)u[0]+=t[p][0],u[1]+=t[p][1],u[2]+=t[p][2];u[0]/=t.length;u[1]/=t.length;u[2]/=t.length;z=(o*e+n)*4;m[z]=(u[0]+1)/2*255|0;m[z+1]=(u[1]+0.5)*
255|0;m[z+2]=u[2]*255|0;m[z+3]=255}f.putImageData(l,0,0);return g}};THREE.SceneUtils={showHierarchy:function(a,b){THREE.SceneUtils.traverseHierarchy(a,function(a){a.visible=b})},traverseHierarchy:function(a,b){var c,e,h=a.children.length;for(e=0;e<h;e++)c=a.children[e],b(c),THREE.SceneUtils.traverseHierarchy(c,b)}};
if(THREE.WebGLRenderer)THREE.ShaderUtils={lib:{fresnel:{uniforms:{mRefractionRatio:{type:"f",value:1.02},mFresnelBias:{type:"f",value:0.1},mFresnelPower:{type:"f",value:2},mFresnelScale:{type:"f",value:1},tCube:{type:"t",value:1,texture:null}},fragmentShader:"uniform samplerCube tCube;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 reflectedColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\nvec4 refractedColor = vec4( 1.0, 1.0, 1.0, 1.0 );\nrefractedColor.r = textureCube( tCube, vec3( -vRefract[0].x, vRefract[0].yz ) ).r;\nrefractedColor.g = textureCube( tCube, vec3( -vRefract[1].x, vRefract[1].yz ) ).g;\nrefractedColor.b = textureCube( tCube, vec3( -vRefract[2].x, vRefract[2].yz ) ).b;\nrefractedColor.a = 1.0;\ngl_FragColor = mix( refractedColor, reflectedColor, clamp( vReflectionFactor, 0.0, 1.0 ) );\n}",
vertexShader:"uniform float mRefractionRatio;\nuniform float mFresnelBias;\nuniform float mFresnelScale;\nuniform float mFresnelPower;\nvarying vec3 vReflect;\nvarying vec3 vRefract[3];\nvarying float vReflectionFactor;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = normalize ( mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal );\nvec3 I = mPosition.xyz - cameraPosition;\nvReflect = reflect( I, nWorld );\nvRefract[0] = refract( normalize( I ), nWorld, mRefractionRatio );\nvRefract[1] = refract( normalize( I ), nWorld, mRefractionRatio * 0.99 );\nvRefract[2] = refract( normalize( I ), nWorld, mRefractionRatio * 0.98 );\nvReflectionFactor = mFresnelBias + mFresnelScale * pow( 1.0 + dot( normalize( I ), nWorld ), mFresnelPower );\ngl_Position = projectionMatrix * mvPosition;\n}"},
......@@ -47,9 +48,9 @@ THREE.Path.prototype.quadraticCurveTo=function(a,b,c,e){var h=Array.prototype.sl
THREE.Path.prototype.bezierCurveTo=function(a,b,c,e,h,g){var f=Array.prototype.slice.call(arguments),k=this.actions[this.actions.length-1].args;this.curves.push(new THREE.CubicBezierCurve(new THREE.Vector2(k[k.length-2],k[k.length-1]),new THREE.Vector2(a,b),new THREE.Vector2(c,e),new THREE.Vector2(h,g)));this.actions.push({action:THREE.PathActions.BEZIER_CURVE_TO,args:f})};
THREE.Path.prototype.splineThru=function(a){var b=Array.prototype.slice.call(arguments),c=this.actions[this.actions.length-1].args,c=[new THREE.Vector2(c[c.length-2],c[c.length-1])],c=c.concat(a);this.curves.push(new THREE.SplineCurve(c));this.actions.push({action:THREE.PathActions.CSPLINE_THRU,args:b})};THREE.Path.prototype.arc=function(a,b,c,e,h,g){var f=Array.prototype.slice.call(arguments);this.curves.push(new THREE.ArcCurve(a,b,c,e,h,g));this.actions.push({action:THREE.PathActions.ARC,args:f})};
THREE.Path.prototype.getSpacedPoints=function(a){a||(a=40);for(var b=[],c=0;c<a;c++)b.push(this.getPoint(c/a));return b};
THREE.Path.prototype.getPoints=function(a,b){var a=a||12,c=[],e,h,g,f,k,l,m,n,o,p,t,x,v;e=0;for(h=this.actions.length;e<h;e++)switch(g=this.actions[e],f=g.action,g=g.args,f){case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(g[0],g[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:k=g[2];l=g[3];o=g[0];p=g[1];c.length>0?(f=c[c.length-1],t=f.x,x=f.y):(f=this.actions[e-1].args,t=f[f.length-2],x=f[f.length-1]);for(f=1;f<=a;f++)v=f/a,g=THREE.Shape.Utils.b2(v,t,o,k),v=THREE.Shape.Utils.b2(v,x,p,
l),c.push(new THREE.Vector2(g,v));break;case THREE.PathActions.BEZIER_CURVE_TO:k=g[4];l=g[5];o=g[0];p=g[1];m=g[2];n=g[3];c.length>0?(f=c[c.length-1],t=f.x,x=f.y):(f=this.actions[e-1].args,t=f[f.length-2],x=f[f.length-1]);for(f=1;f<=a;f++)v=f/a,g=THREE.Shape.Utils.b3(v,t,o,m,k),v=THREE.Shape.Utils.b3(v,x,p,n,l),c.push(new THREE.Vector2(g,v));break;case THREE.PathActions.CSPLINE_THRU:f=this.actions[e-1].args;f=[new THREE.Vector2(f[f.length-2],f[f.length-1])];v=a*g[0].length;f=f.concat(g[0]);g=new THREE.SplineCurve(f);
for(f=1;f<=v;f++)c.push(g.getPointAt(f/v));break;case THREE.PathActions.ARC:f=this.actions[e-1].args;k=g[0];l=g[1];m=g[2];o=g[3];v=g[4];p=!!g[5];n=f[f.length-2];t=f[f.length-1];f.length==0&&(n=t=0);x=v-o;var u=a*2;for(f=1;f<=u;f++)v=f/u,p||(v=1-v),v=o+v*x,g=n+k+m*Math.cos(v),v=t+l+m*Math.sin(v),c.push(new THREE.Vector2(g,v))}b&&c.push(c[0]);return c};THREE.Path.prototype.transform=function(a,b){this.getBoundingBox();return this.getWrapPoints(this.getPoints(b),a)};
THREE.Path.prototype.getPoints=function(a,b){var a=a||12,c=[],e,h,g,f,k,l,m,n,o,t,p,x,v;e=0;for(h=this.actions.length;e<h;e++)switch(g=this.actions[e],f=g.action,g=g.args,f){case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(g[0],g[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:k=g[2];l=g[3];o=g[0];t=g[1];c.length>0?(f=c[c.length-1],p=f.x,x=f.y):(f=this.actions[e-1].args,p=f[f.length-2],x=f[f.length-1]);for(f=1;f<=a;f++)v=f/a,g=THREE.Shape.Utils.b2(v,p,o,k),v=THREE.Shape.Utils.b2(v,x,t,
l),c.push(new THREE.Vector2(g,v));break;case THREE.PathActions.BEZIER_CURVE_TO:k=g[4];l=g[5];o=g[0];t=g[1];m=g[2];n=g[3];c.length>0?(f=c[c.length-1],p=f.x,x=f.y):(f=this.actions[e-1].args,p=f[f.length-2],x=f[f.length-1]);for(f=1;f<=a;f++)v=f/a,g=THREE.Shape.Utils.b3(v,p,o,m,k),v=THREE.Shape.Utils.b3(v,x,t,n,l),c.push(new THREE.Vector2(g,v));break;case THREE.PathActions.CSPLINE_THRU:f=this.actions[e-1].args;f=[new THREE.Vector2(f[f.length-2],f[f.length-1])];v=a*g[0].length;f=f.concat(g[0]);g=new THREE.SplineCurve(f);
for(f=1;f<=v;f++)c.push(g.getPointAt(f/v));break;case THREE.PathActions.ARC:f=this.actions[e-1].args;k=g[0];l=g[1];m=g[2];o=g[3];v=g[4];t=!!g[5];n=f[f.length-2];p=f[f.length-1];f.length==0&&(n=p=0);x=v-o;var u=a*2;for(f=1;f<=u;f++)v=f/u,t||(v=1-v),v=o+v*x,g=n+k+m*Math.cos(v),v=p+l+m*Math.sin(v),c.push(new THREE.Vector2(g,v))}b&&c.push(c[0]);return c};THREE.Path.prototype.transform=function(a,b){this.getBoundingBox();return this.getWrapPoints(this.getPoints(b),a)};
THREE.Path.prototype.nltransform=function(a,b,c,e,h,g){var f=this.getPoints(),k,l,m,n,o;k=0;for(l=f.length;k<l;k++)m=f[k],n=m.x,o=m.y,m.x=a*n+b*o+c,m.y=e*o+h*n+g;return f};
THREE.Path.prototype.debug=function(a){var b=this.getBoundingBox();a||(a=document.createElement("canvas"),a.setAttribute("width",b.maxX+100),a.setAttribute("height",b.maxY+100),document.body.appendChild(a));b=a.getContext("2d");b.fillStyle="white";b.fillRect(0,0,a.width,a.height);b.strokeStyle="black";b.beginPath();var c,e,h,a=0;for(c=this.actions.length;a<c;a++)e=this.actions[a],h=e.args,e=e.action,e!=THREE.PathActions.CSPLINE_THRU&&b[e].apply(b,h);b.stroke();b.closePath();b.strokeStyle="red";e=
this.getPoints();a=0;for(c=e.length;a<c;a++)h=e[a],b.beginPath(),b.arc(h.x,h.y,1.5,0,Math.PI*2,!1),b.stroke(),b.closePath()};
......@@ -57,8 +58,8 @@ THREE.Path.prototype.toShapes=function(){var a,b,c,e,h=[],g=new THREE.Path;a=0;f
e.curves):f.holes.push(e);g.push(f)}else{f=new THREE.Shape;a=0;for(b=h.length;a<b;a++)e=h[a],THREE.Shape.Utils.isClockWise(e.getPoints())?(f.actions=e.actions,f.curves=e.curves,g.push(f),f=new THREE.Shape):f.holes.push(e)}return g};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=new THREE.Path;THREE.Shape.prototype.constructor=THREE.Path;THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};
THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,e=[];for(b=0;b<c;b++)e[b]=this.holes[b].getTransformedPoints(a,this.bends);return e};THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,e=[];for(b=0;b<c;b++)e[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return e};THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};
THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),e=c.concat(),h,g,f,k,l,m,n,o,p,t,x=[];for(l=0;l<b.length;l++){m=b[l];e=e.concat(m);g=Number.POSITIVE_INFINITY;for(h=0;h<m.length;h++){p=m[h];t=[];for(o=0;o<c.length;o++)n=c[o],n=p.distanceToSquared(n),t.push(n),n<g&&(g=n,f=h,k=o)}h=k-1>=0?k-1:c.length-1;g=f-1>=0?f-1:m.length-1;var v=[m[f],c[k],c[h]];o=THREE.FontUtils.Triangulate.area(v);var u=[m[f],m[g],c[k]];p=THREE.FontUtils.Triangulate.area(u);t=k;n=f;k+=1;f+=-1;k<0&&(k+=c.length);k%=
c.length;f<0&&(f+=m.length);f%=m.length;h=k-1>=0?k-1:c.length-1;g=f-1>=0?f-1:m.length-1;v=[m[f],c[k],c[h]];v=THREE.FontUtils.Triangulate.area(v);u=[m[f],m[g],c[k]];u=THREE.FontUtils.Triangulate.area(u);o+p>v+u&&(k=t,f=n,k<0&&(k+=c.length),k%=c.length,f<0&&(f+=m.length),f%=m.length,h=k-1>=0?k-1:c.length-1,g=f-1>=0?f-1:m.length-1);o=c.slice(0,k);p=c.slice(k);t=m.slice(f);n=m.slice(0,f);g=[m[f],m[g],c[k]];x.push([m[f],c[k],c[h]]);x.push(g);c=o.concat(t).concat(n).concat(p)}return{shape:c,isolatedPts:x,
THREE.Shape.Utils={removeHoles:function(a,b){var c=a.concat(),e=c.concat(),h,g,f,k,l,m,n,o,t,p,x=[];for(l=0;l<b.length;l++){m=b[l];e=e.concat(m);g=Number.POSITIVE_INFINITY;for(h=0;h<m.length;h++){t=m[h];p=[];for(o=0;o<c.length;o++)n=c[o],n=t.distanceToSquared(n),p.push(n),n<g&&(g=n,f=h,k=o)}h=k-1>=0?k-1:c.length-1;g=f-1>=0?f-1:m.length-1;var v=[m[f],c[k],c[h]];o=THREE.FontUtils.Triangulate.area(v);var u=[m[f],m[g],c[k]];t=THREE.FontUtils.Triangulate.area(u);p=k;n=f;k+=1;f+=-1;k<0&&(k+=c.length);k%=
c.length;f<0&&(f+=m.length);f%=m.length;h=k-1>=0?k-1:c.length-1;g=f-1>=0?f-1:m.length-1;v=[m[f],c[k],c[h]];v=THREE.FontUtils.Triangulate.area(v);u=[m[f],m[g],c[k]];u=THREE.FontUtils.Triangulate.area(u);o+t>v+u&&(k=p,f=n,k<0&&(k+=c.length),k%=c.length,f<0&&(f+=m.length),f%=m.length,h=k-1>=0?k-1:c.length-1,g=f-1>=0?f-1:m.length-1);o=c.slice(0,k);t=c.slice(k);p=m.slice(f);n=m.slice(0,f);g=[m[f],m[g],c[k]];x.push([m[f],c[k],c[h]]);x.push(g);c=o.concat(p).concat(n).concat(t)}return{shape:c,isolatedPts:x,
allpoints:e}},triangulateShape:function(a,b){var c=THREE.Shape.Utils.removeHoles(a,b),e=c.allpoints,h=c.isolatedPts,c=THREE.FontUtils.Triangulate(c.shape,!1),g,f,k,l,m={};g=0;for(f=e.length;g<f;g++)l=e[g].x+":"+e[g].y,m[l]!==void 0&&console.log("Duplicate point",l),m[l]=g;g=0;for(f=c.length;g<f;g++){k=c[g];for(e=0;e<3;e++)l=k[e].x+":"+k[e].y,l=m[l],l!==void 0&&(k[e]=l)}g=0;for(f=h.length;g<f;g++){k=h[g];for(e=0;e<3;e++)l=k[e].x+":"+k[e].y,l=m[l],l!==void 0&&(k[e]=l)}return c.concat(h)},isClockWise:function(a){return THREE.FontUtils.Triangulate.area(a)<
0},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,e){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,e)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,e,h){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,e)+this.b3p3(a,h)}};
THREE.TextPath=function(a,b){THREE.Path.call(this);this.parameters=b||{};this.set(a)};THREE.TextPath.prototype.set=function(a,b){this.text=a;var b=b||this.parameters,c=b.curveSegments!==void 0?b.curveSegments:4,e=b.font!==void 0?b.font:"helvetiker",h=b.weight!==void 0?b.weight:"normal",g=b.style!==void 0?b.style:"normal";THREE.FontUtils.size=b.size!==void 0?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=e;THREE.FontUtils.weight=h;THREE.FontUtils.style=g};
......@@ -72,11 +73,11 @@ THREE.Animation.prototype.play=function(a,b){if(!this.isPlaying){this.isPlaying=
THREE.Bone?h.skinMatrix:h.matrix;var g=h.animationCache.prevKey;h=h.animationCache.nextKey;g.pos=this.data.hierarchy[c].keys[0];g.rot=this.data.hierarchy[c].keys[0];g.scl=this.data.hierarchy[c].keys[0];h.pos=this.getNextKeyWith("pos",c,1);h.rot=this.getNextKeyWith("rot",c,1);h.scl=this.getNextKeyWith("scl",c,1)}this.update(0)}this.isPaused=!1;THREE.AnimationHandler.addToUpdate(this)};
THREE.Animation.prototype.pause=function(){this.isPaused?THREE.AnimationHandler.addToUpdate(this):THREE.AnimationHandler.removeFromUpdate(this);this.isPaused=!this.isPaused};
THREE.Animation.prototype.stop=function(){this.isPaused=this.isPlaying=!1;THREE.AnimationHandler.removeFromUpdate(this);for(var a=0;a<this.hierarchy.length;a++)if(this.hierarchy[a].animationCache!==void 0)this.hierarchy[a]instanceof THREE.Bone?this.hierarchy[a].skinMatrix=this.hierarchy[a].animationCache.originalMatrix:this.hierarchy[a].matrix=this.hierarchy[a].animationCache.originalMatrix,delete this.hierarchy[a].animationCache};
THREE.Animation.prototype.update=function(a){if(this.isPlaying){var b=["pos","rot","scl"],c,e,h,g,f,k,l,m,n=this.data.JIT.hierarchy,o,p;this.currentTime+=a*this.timeScale;p=this.currentTime;o=this.currentTime%=this.data.length;m=parseInt(Math.min(o*this.data.fps,this.data.length*this.data.fps),10);for(var t=0,x=this.hierarchy.length;t<x;t++)if(a=this.hierarchy[t],l=a.animationCache,this.JITCompile&&n[t][m]!==void 0)a instanceof THREE.Bone?(a.skinMatrix=n[t][m],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=
!1):(a.matrix=n[t][m],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=!0);else{if(this.JITCompile)a instanceof THREE.Bone?a.skinMatrix=a.animationCache.originalMatrix:a.matrix=a.animationCache.originalMatrix;for(var v=0;v<3;v++){c=b[v];f=l.prevKey[c];k=l.nextKey[c];if(k.time<=p){if(o<p)if(this.loop){f=this.data.hierarchy[t].keys[0];for(k=this.getNextKeyWith(c,t,1);k.time<o;)f=k,k=this.getNextKeyWith(c,t,k.index+1)}else{this.stop();return}else{do f=k,k=this.getNextKeyWith(c,t,k.index+1);while(k.time<
o)}l.prevKey[c]=f;l.nextKey[c]=k}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;e=(o-f.time)/(k.time-f.time);h=f[c];g=k[c];if(e<0||e>1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+t),e=e<0?0:1;if(c==="pos")if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=h[0]+(g[0]-h[0])*e,c.y=h[1]+(g[1]-h[1])*e,c.z=h[2]+(g[2]-h[2])*e;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]=
this.getPrevKeyWith("pos",t,f.index-1).pos,this.points[1]=h,this.points[2]=g,this.points[3]=this.getNextKeyWith("pos",t,k.index+1).pos,e=e*0.33+0.33,h=this.interpolateCatmullRom(this.points,e),c.x=h[0],c.y=h[1],c.z=h[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)e=this.interpolateCatmullRom(this.points,e*1.01),this.target.set(e[0],e[1],e[2]),this.target.subSelf(c),this.target.y=0,this.target.normalize(),e=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,e,0)}else if(c===
"rot")THREE.Quaternion.slerp(h,g,a.quaternion,e);else if(c==="scl")c=a.scale,c.x=h[0]+(g[0]-h[0])*e,c.y=h[1]+(g[1]-h[1])*e,c.z=h[2]+(g[2]-h[2])*e}}if(this.JITCompile&&n[0][m]===void 0){this.hierarchy[0].update(void 0,!0);for(t=0;t<this.hierarchy.length;t++)n[t][m]=this.hierarchy[t]instanceof THREE.Bone?this.hierarchy[t].skinMatrix.clone():this.hierarchy[t].matrix.clone()}}};
THREE.Animation.prototype.update=function(a){if(this.isPlaying){var b=["pos","rot","scl"],c,e,h,g,f,k,l,m,n=this.data.JIT.hierarchy,o,t;this.currentTime+=a*this.timeScale;t=this.currentTime;o=this.currentTime%=this.data.length;m=parseInt(Math.min(o*this.data.fps,this.data.length*this.data.fps),10);for(var p=0,x=this.hierarchy.length;p<x;p++)if(a=this.hierarchy[p],l=a.animationCache,this.JITCompile&&n[p][m]!==void 0)a instanceof THREE.Bone?(a.skinMatrix=n[p][m],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=
!1):(a.matrix=n[p][m],a.matrixAutoUpdate=!1,a.matrixWorldNeedsUpdate=!0);else{if(this.JITCompile)a instanceof THREE.Bone?a.skinMatrix=a.animationCache.originalMatrix:a.matrix=a.animationCache.originalMatrix;for(var v=0;v<3;v++){c=b[v];f=l.prevKey[c];k=l.nextKey[c];if(k.time<=t){if(o<t)if(this.loop){f=this.data.hierarchy[p].keys[0];for(k=this.getNextKeyWith(c,p,1);k.time<o;)f=k,k=this.getNextKeyWith(c,p,k.index+1)}else{this.stop();return}else{do f=k,k=this.getNextKeyWith(c,p,k.index+1);while(k.time<
o)}l.prevKey[c]=f;l.nextKey[c]=k}a.matrixAutoUpdate=!0;a.matrixWorldNeedsUpdate=!0;e=(o-f.time)/(k.time-f.time);h=f[c];g=k[c];if(e<0||e>1)console.log("THREE.Animation.update: Warning! Scale out of bounds:"+e+" on bone "+p),e=e<0?0:1;if(c==="pos")if(c=a.position,this.interpolationType===THREE.AnimationHandler.LINEAR)c.x=h[0]+(g[0]-h[0])*e,c.y=h[1]+(g[1]-h[1])*e,c.z=h[2]+(g[2]-h[2])*e;else{if(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)if(this.points[0]=
this.getPrevKeyWith("pos",p,f.index-1).pos,this.points[1]=h,this.points[2]=g,this.points[3]=this.getNextKeyWith("pos",p,k.index+1).pos,e=e*0.33+0.33,h=this.interpolateCatmullRom(this.points,e),c.x=h[0],c.y=h[1],c.z=h[2],this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD)e=this.interpolateCatmullRom(this.points,e*1.01),this.target.set(e[0],e[1],e[2]),this.target.subSelf(c),this.target.y=0,this.target.normalize(),e=Math.atan2(this.target.x,this.target.z),a.rotation.set(0,e,0)}else if(c===
"rot")THREE.Quaternion.slerp(h,g,a.quaternion,e);else if(c==="scl")c=a.scale,c.x=h[0]+(g[0]-h[0])*e,c.y=h[1]+(g[1]-h[1])*e,c.z=h[2]+(g[2]-h[2])*e}}if(this.JITCompile&&n[0][m]===void 0){this.hierarchy[0].update(void 0,!0);for(p=0;p<this.hierarchy.length;p++)n[p][m]=this.hierarchy[p]instanceof THREE.Bone?this.hierarchy[p].skinMatrix.clone():this.hierarchy[p].matrix.clone()}}};
THREE.Animation.prototype.interpolateCatmullRom=function(a,b){var c=[],e=[],h,g,f,k,l,m;h=(a.length-1)*b;g=Math.floor(h);h-=g;c[0]=g==0?g:g-1;c[1]=g;c[2]=g>a.length-2?g:g+1;c[3]=g>a.length-3?g:g+2;g=a[c[0]];k=a[c[1]];l=a[c[2]];m=a[c[3]];c=h*h;f=h*c;e[0]=this.interpolate(g[0],k[0],l[0],m[0],h,c,f);e[1]=this.interpolate(g[1],k[1],l[1],m[1],h,c,f);e[2]=this.interpolate(g[2],k[2],l[2],m[2],h,c,f);return e};
THREE.Animation.prototype.interpolate=function(a,b,c,e,h,g,f){a=(c-a)*0.5;e=(e-b)*0.5;return(2*(b-c)+a+e)*f+(-3*(b-c)-2*a-e)*g+a*h+b};THREE.Animation.prototype.getNextKeyWith=function(a,b,c){var e=this.data.hierarchy[b].keys;for(this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c=c<e.length-1?c:e.length-1:c%=e.length;c<e.length;c++)if(e[c][a]!==void 0)return e[c];return this.data.hierarchy[b].keys[0]};
THREE.Animation.prototype.getPrevKeyWith=function(a,b,c){for(var e=this.data.hierarchy[b].keys,c=this.interpolationType===THREE.AnimationHandler.CATMULLROM||this.interpolationType===THREE.AnimationHandler.CATMULLROM_FORWARD?c>0?c:0:c>=0?c:c+e.length;c>=0;c--)if(e[c][a]!==void 0)return e[c];return this.data.hierarchy[b].keys[e.length-1]};
......@@ -110,13 +111,13 @@ this.rollSpeed;this.translateX(this.moveVector.x*a);this.translateY(this.moveVec
this.autoForward&&!this.moveState.back?1:0;this.moveVector.x=-this.moveState.left+this.moveState.right;this.moveVector.y=-this.moveState.down+this.moveState.up;this.moveVector.z=-a+this.moveState.back};this.updateRotationVector=function(){this.rotationVector.x=-this.moveState.pitchDown+this.moveState.pitchUp;this.rotationVector.y=-this.moveState.yawRight+this.moveState.yawLeft;this.rotationVector.z=-this.moveState.rollRight+this.moveState.rollLeft};this.getContainerDimensions=function(){return this.domElement!=
document?{size:[this.domElement.offsetWidth,this.domElement.offsetHeight],offset:[this.domElement.offsetLeft,this.domElement.offsetTop]}:{size:[window.innerWidth,window.innerHeight],offset:[0,0]}};this.domElement.addEventListener("mousemove",b(this,this.mousemove),!1);this.domElement.addEventListener("mousedown",b(this,this.mousedown),!1);this.domElement.addEventListener("mouseup",b(this,this.mouseup),!1);window.addEventListener("keydown",b(this,this.keydown),!1);window.addEventListener("keyup",b(this,
this.keyup),!1);this.updateMovementVector();this.updateRotationVector()};THREE.FlyCamera.prototype=new THREE.Camera;THREE.FlyCamera.prototype.constructor=THREE.FlyCamera;THREE.FlyCamera.prototype.supr=THREE.Camera.prototype;
THREE.RollCamera=function(a,b,c,e){THREE.Camera.call(this,a,b,c,e);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var h=new THREE.Vector3,g=new THREE.Vector3,f=new THREE.Vector3,k=new THREE.Matrix4,l=!1,m=1,n=0,o=0,p=0,t=0,x=0,v=window.innerWidth/2,u=window.innerHeight/2;this.update=
function(){var a=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=a;this.delta=(a-this.lastUpdate)/1E3;this.lastUpdate=a;this.mouseLook&&(a=this.delta*this.lookSpeed,this.rotateHorizontally(a*t),this.rotateVertically(a*x));a=this.delta*this.movementSpeed;this.translateZ(a*(n>0||this.autoForward&&!(n<0)?1:n));this.translateX(a*o);this.translateY(a*p);l&&(this.roll+=this.rollSpeed*this.delta*m);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();
THREE.RollCamera=function(a,b,c,e){THREE.Camera.call(this,a,b,c,e);this.mouseLook=!0;this.autoForward=!1;this.rollSpeed=this.movementSpeed=this.lookSpeed=1;this.constrainVertical=[-0.9,0.9];this.domElement=document;this.matrixAutoUpdate=this.useTarget=!1;this.forward=new THREE.Vector3(0,0,1);this.roll=0;this.lastUpdate=-1;this.delta=0;var h=new THREE.Vector3,g=new THREE.Vector3,f=new THREE.Vector3,k=new THREE.Matrix4,l=!1,m=1,n=0,o=0,t=0,p=0,x=0,v=window.innerWidth/2,u=window.innerHeight/2;this.update=
function(){var a=(new Date).getTime();if(this.lastUpdate==-1)this.lastUpdate=a;this.delta=(a-this.lastUpdate)/1E3;this.lastUpdate=a;this.mouseLook&&(a=this.delta*this.lookSpeed,this.rotateHorizontally(a*p),this.rotateVertically(a*x));a=this.delta*this.movementSpeed;this.translateZ(a*(n>0||this.autoForward&&!(n<0)?1:n));this.translateX(a*o);this.translateY(a*t);l&&(this.roll+=this.rollSpeed*this.delta*m);if(this.forward.y>this.constrainVertical[1])this.forward.y=this.constrainVertical[1],this.forward.normalize();
else if(this.forward.y<this.constrainVertical[0])this.forward.y=this.constrainVertical[0],this.forward.normalize();f.copy(this.forward);g.set(0,1,0);h.cross(g,f).normalize();g.cross(f,h).normalize();this.matrix.n11=h.x;this.matrix.n12=g.x;this.matrix.n13=f.x;this.matrix.n21=h.y;this.matrix.n22=g.y;this.matrix.n23=f.y;this.matrix.n31=h.z;this.matrix.n32=g.z;this.matrix.n33=f.z;k.identity();k.n11=Math.cos(this.roll);k.n12=-Math.sin(this.roll);k.n21=Math.sin(this.roll);k.n22=Math.cos(this.roll);this.matrix.multiplySelf(k);
this.matrixWorldNeedsUpdate=!0;this.matrix.n14=this.position.x;this.matrix.n24=this.position.y;this.matrix.n34=this.position.z;this.supr.update.call(this)};this.translateX=function(a){this.position.x+=this.matrix.n11*a;this.position.y+=this.matrix.n21*a;this.position.z+=this.matrix.n31*a};this.translateY=function(a){this.position.x+=this.matrix.n12*a;this.position.y+=this.matrix.n22*a;this.position.z+=this.matrix.n32*a};this.translateZ=function(a){this.position.x-=this.matrix.n13*a;this.position.y-=
this.matrix.n23*a;this.position.z-=this.matrix.n33*a};this.rotateHorizontally=function(a){h.set(this.matrix.n11,this.matrix.n21,this.matrix.n31);h.multiplyScalar(a);this.forward.subSelf(h);this.forward.normalize()};this.rotateVertically=function(a){g.set(this.matrix.n12,this.matrix.n22,this.matrix.n32);g.multiplyScalar(a);this.forward.addSelf(g);this.forward.normalize()};this.domElement.addEventListener("contextmenu",function(a){a.preventDefault()},!1);this.domElement.addEventListener("mousemove",
function(a){t=(a.clientX-v)/window.innerWidth;x=(a.clientY-u)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:n=1;break;case 2:n=-1}},!1);this.domElement.addEventListener("mouseup",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:n=0;break;case 2:n=0}},!1);this.domElement.addEventListener("keydown",function(a){switch(a.keyCode){case 38:case 87:n=1;break;case 37:case 65:o=-1;break;
case 40:case 83:n=-1;break;case 39:case 68:o=1;break;case 81:l=!0;m=1;break;case 69:l=!0;m=-1;break;case 82:p=1;break;case 70:p=-1}},!1);this.domElement.addEventListener("keyup",function(a){switch(a.keyCode){case 38:case 87:n=0;break;case 37:case 65:o=0;break;case 40:case 83:n=0;break;case 39:case 68:o=0;break;case 81:l=!1;break;case 69:l=!1;break;case 82:p=0;break;case 70:p=0}},!1)};THREE.RollCamera.prototype=new THREE.Camera;THREE.RollCamera.prototype.constructor=THREE.RollCamera;
function(a){p=(a.clientX-v)/window.innerWidth;x=(a.clientY-u)/window.innerHeight},!1);this.domElement.addEventListener("mousedown",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:n=1;break;case 2:n=-1}},!1);this.domElement.addEventListener("mouseup",function(a){a.preventDefault();a.stopPropagation();switch(a.button){case 0:n=0;break;case 2:n=0}},!1);this.domElement.addEventListener("keydown",function(a){switch(a.keyCode){case 38:case 87:n=1;break;case 37:case 65:o=-1;break;
case 40:case 83:n=-1;break;case 39:case 68:o=1;break;case 81:l=!0;m=1;break;case 69:l=!0;m=-1;break;case 82:t=1;break;case 70:t=-1}},!1);this.domElement.addEventListener("keyup",function(a){switch(a.keyCode){case 38:case 87:n=0;break;case 37:case 65:o=0;break;case 40:case 83:n=0;break;case 39:case 68:o=0;break;case 81:l=!1;break;case 69:l=!1;break;case 82:t=0;break;case 70:t=0}},!1)};THREE.RollCamera.prototype=new THREE.Camera;THREE.RollCamera.prototype.constructor=THREE.RollCamera;
THREE.RollCamera.prototype.supr=THREE.Camera.prototype;
THREE.TrackballCamera=function(a){function b(a,c){return function(){c.apply(a,arguments)}}a=a||{};THREE.Camera.call(this,a.fov,a.aspect,a.near,a.far,a.target);this.domElement=a.domElement||document;this.screen=a.screen||{width:window.innerWidth,height:window.innerHeight,offsetLeft:0,offsetTop:0};this.radius=a.radius||(this.screen.width+this.screen.height)/4;this.rotateSpeed=a.rotateSpeed||1;this.zoomSpeed=a.zoomSpeed||1.2;this.panSpeed=a.panSpeed||0.3;this.noZoom=a.noZoom||!1;this.noPan=a.noPan||
!1;this.staticMoving=a.staticMoving||!1;this.dynamicDampingFactor=a.dynamicDampingFactor||0.2;this.minDistance=a.minDistance||0;this.maxDistance=a.maxDistance||Infinity;this.keys=a.keys||[65,83,68];this.useTarget=!0;var c=!1,e=this.STATE.NONE,h=new THREE.Vector3,g=new THREE.Vector3,f=new THREE.Vector3,k=new THREE.Vector2,l=new THREE.Vector2,m=new THREE.Vector2,n=new THREE.Vector2;this.handleEvent=function(a){if(typeof this[a.type]=="function")this[a.type](a)};this.getMouseOnScreen=function(a,c){return new THREE.Vector2((a-
......@@ -128,23 +129,23 @@ b(this,function(a){c&&(g=f=this.getMouseProjectionOnBall(a.clientX,a.clientY),k=
a.stopPropagation();if(e===this.STATE.NONE)e=a.button,e===this.STATE.ROTATE?g=f=this.getMouseProjectionOnBall(a.clientX,a.clientY):e===this.STATE.ZOOM&&!this.noZoom?k=l=this.getMouseOnScreen(a.clientX,a.clientY):this.noPan||(m=n=this.getMouseOnScreen(a.clientX,a.clientY))}),!1);this.domElement.addEventListener("mouseup",b(this,function(a){a.preventDefault();a.stopPropagation();e=this.STATE.NONE}),!1);window.addEventListener("keydown",b(this,function(a){if(e===this.STATE.NONE){if(a.keyCode===this.keys[this.STATE.ROTATE])e=
this.STATE.ROTATE;else if(a.keyCode===this.keys[this.STATE.ZOOM]&&!this.noZoom)e=this.STATE.ZOOM;else if(a.keyCode===this.keys[this.STATE.PAN]&&!this.noPan)e=this.STATE.PAN;e!==this.STATE.NONE&&(c=!0)}}),!1);window.addEventListener("keyup",b(this,function(){if(e!==this.STATE.NONE)e=this.STATE.NONE}),!1)};THREE.TrackballCamera.prototype=new THREE.Camera;THREE.TrackballCamera.prototype.constructor=THREE.TrackballCamera;THREE.TrackballCamera.prototype.supr=THREE.Camera.prototype;
THREE.TrackballCamera.prototype.STATE={NONE:-1,ROTATE:0,ZOOM:1,PAN:2};THREE.QuakeCamera=THREE.FirstPersonCamera;
THREE.CubeGeometry=function(a,b,c,e,h,g,f,k,l){function m(a,c,b,f,k,l,m,o){var t,p,x=e||1,v=h||1,D=k/2,J=l/2,L=n.vertices.length;if(a=="x"&&c=="y"||a=="y"&&c=="x")t="z";else if(a=="x"&&c=="z"||a=="z"&&c=="x")t="y",v=g||1;else if(a=="z"&&c=="y"||a=="y"&&c=="z")t="x",x=g||1;var N=x+1,K=v+1;k/=x;var P=l/v;for(p=0;p<K;p++)for(l=0;l<N;l++){var E=new THREE.Vector3;E[a]=(l*k-D)*b;E[c]=(p*P-J)*f;E[t]=m;n.vertices.push(new THREE.Vertex(E))}for(p=0;p<v;p++)for(l=0;l<x;l++)n.faces.push(new THREE.Face4(l+N*p+
L,l+N*(p+1)+L,l+1+N*(p+1)+L,l+1+N*p+L,null,null,o)),n.faceVertexUvs[0].push([new THREE.UV(l/x,p/v),new THREE.UV(l/x,(p+1)/v),new THREE.UV((l+1)/x,(p+1)/v),new THREE.UV((l+1)/x,p/v)])}THREE.Geometry.call(this);var n=this,o=a/2,p=b/2,t=c/2,k=k?-1:1;if(f!==void 0)if(f instanceof Array)this.materials=f;else{this.materials=[];for(var x=0;x<6;x++)this.materials.push([f])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(l!=void 0)for(var v in l)this.sides[v]!=void 0&&(this.sides[v]=
l[v]);this.sides.px&&m("z","y",1*k,-1,c,b,-o,this.materials[0]);this.sides.nx&&m("z","y",-1*k,-1,c,b,o,this.materials[1]);this.sides.py&&m("x","z",1*k,1,a,c,p,this.materials[2]);this.sides.ny&&m("x","z",1*k,-1,a,c,-p,this.materials[3]);this.sides.pz&&m("x","y",1*k,-1,a,b,t,this.materials[4]);this.sides.nz&&m("x","y",-1*k,-1,a,b,-t,this.materials[5]);(function(){for(var a=[],c=[],b=0,e=n.vertices.length;b<e;b++){for(var f=n.vertices[b],g=!1,h=0,k=a.length;h<k;h++){var l=a[h];if(f.position.x==l.position.x&&
THREE.CubeGeometry=function(a,b,c,e,h,g,f,k,l){function m(a,c,b,f,k,l,m,o){var p,t,x=e||1,v=h||1,D=k/2,J=l/2,L=n.vertices.length;if(a=="x"&&c=="y"||a=="y"&&c=="x")p="z";else if(a=="x"&&c=="z"||a=="z"&&c=="x")p="y",v=g||1;else if(a=="z"&&c=="y"||a=="y"&&c=="z")p="x",x=g||1;var N=x+1,K=v+1;k/=x;var P=l/v;for(t=0;t<K;t++)for(l=0;l<N;l++){var E=new THREE.Vector3;E[a]=(l*k-D)*b;E[c]=(t*P-J)*f;E[p]=m;n.vertices.push(new THREE.Vertex(E))}for(t=0;t<v;t++)for(l=0;l<x;l++)n.faces.push(new THREE.Face4(l+N*t+
L,l+N*(t+1)+L,l+1+N*(t+1)+L,l+1+N*t+L,null,null,o)),n.faceVertexUvs[0].push([new THREE.UV(l/x,t/v),new THREE.UV(l/x,(t+1)/v),new THREE.UV((l+1)/x,(t+1)/v),new THREE.UV((l+1)/x,t/v)])}THREE.Geometry.call(this);var n=this,o=a/2,t=b/2,p=c/2,k=k?-1:1;if(f!==void 0)if(f instanceof Array)this.materials=f;else{this.materials=[];for(var x=0;x<6;x++)this.materials.push([f])}else this.materials=[];this.sides={px:!0,nx:!0,py:!0,ny:!0,pz:!0,nz:!0};if(l!=void 0)for(var v in l)this.sides[v]!=void 0&&(this.sides[v]=
l[v]);this.sides.px&&m("z","y",1*k,-1,c,b,-o,this.materials[0]);this.sides.nx&&m("z","y",-1*k,-1,c,b,o,this.materials[1]);this.sides.py&&m("x","z",1*k,1,a,c,t,this.materials[2]);this.sides.ny&&m("x","z",1*k,-1,a,c,-t,this.materials[3]);this.sides.pz&&m("x","y",1*k,-1,a,b,p,this.materials[4]);this.sides.nz&&m("x","y",-1*k,-1,a,b,-p,this.materials[5]);(function(){for(var a=[],c=[],b=0,e=n.vertices.length;b<e;b++){for(var f=n.vertices[b],g=!1,h=0,k=a.length;h<k;h++){var l=a[h];if(f.position.x==l.position.x&&
f.position.y==l.position.y&&f.position.z==l.position.z){c[b]=h;g=!0;break}}if(!g)c[b]=a.length,a.push(new THREE.Vertex(f.position.clone()))}b=0;for(e=n.faces.length;b<e;b++)f=n.faces[b],f.a=c[f.a],f.b=c[f.b],f.c=c[f.c],f.d=c[f.d];n.vertices=a})();this.computeCentroids();this.computeFaceNormals()};THREE.CubeGeometry.prototype=new THREE.Geometry;THREE.CubeGeometry.prototype.constructor=THREE.CubeGeometry;
THREE.CylinderGeometry=function(a,b,c,e,h,g){THREE.Geometry.call(this);var a=a!=null?a:20,b=b!=null?b:20,c=c||100,f=c/2,e=e||8,h=h||1,k,l,m=[],n=[];for(l=0;l<=h;l++){var o=[],p=[],t=l/h,x=t*(b-a)+a;for(k=0;k<=e;k++){var v=k/e;this.vertices.push(new THREE.Vertex(new THREE.Vector3(x*Math.sin(v*Math.PI*2),-t*c+f,x*Math.cos(v*Math.PI*2))));o.push(this.vertices.length-1);p.push(new THREE.UV(v,t))}m.push(o);n.push(p)}for(l=0;l<h;l++)for(k=0;k<e;k++){var c=m[l][k],o=m[l+1][k],p=m[l+1][k+1],t=m[l][k+1],x=
this.vertices[c].position.clone().setY(0).normalize(),v=this.vertices[o].position.clone().setY(0).normalize(),u=this.vertices[p].position.clone().setY(0).normalize(),z=this.vertices[t].position.clone().setY(0).normalize(),y=n[l][k].clone(),w=n[l+1][k].clone(),A=n[l+1][k+1].clone(),C=n[l][k+1].clone();this.faces.push(new THREE.Face4(c,o,p,t,[x,v,u,z]));this.faceVertexUvs[0].push([y,w,A,C])}if(!g&&a>0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,f,0)));for(k=0;k<e;k++)c=m[0][k],o=m[0][k+
1],p=this.vertices.length-1,x=new THREE.Vector3(0,1,0),v=new THREE.Vector3(0,1,0),u=new THREE.Vector3(0,1,0),y=n[0][k].clone(),w=n[0][k+1].clone(),A=new THREE.UV(w.u,0),this.faces.push(new THREE.Face3(c,o,p,[x,v,u])),this.faceVertexUvs[0].push([y,w,A])}if(!g&&b>0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-f,0)));for(k=0;k<e;k++)c=m[l][k+1],o=m[l][k],p=this.vertices.length-1,x=new THREE.Vector3(0,-1,0),v=new THREE.Vector3(0,-1,0),u=new THREE.Vector3(0,-1,0),y=n[l][k+1].clone(),w=n[l][k].clone(),
A=new THREE.UV(w.u,1),this.faces.push(new THREE.Face3(c,o,p,[x,v,u])),this.faceVertexUvs[0].push([y,w,A])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
THREE.CylinderGeometry=function(a,b,c,e,h,g){THREE.Geometry.call(this);var a=a!=null?a:20,b=b!=null?b:20,c=c||100,f=c/2,e=e||8,h=h||1,k,l,m=[],n=[];for(l=0;l<=h;l++){var o=[],t=[],p=l/h,x=p*(b-a)+a;for(k=0;k<=e;k++){var v=k/e;this.vertices.push(new THREE.Vertex(new THREE.Vector3(x*Math.sin(v*Math.PI*2),-p*c+f,x*Math.cos(v*Math.PI*2))));o.push(this.vertices.length-1);t.push(new THREE.UV(v,p))}m.push(o);n.push(t)}for(l=0;l<h;l++)for(k=0;k<e;k++){var c=m[l][k],o=m[l+1][k],t=m[l+1][k+1],p=m[l][k+1],x=
this.vertices[c].position.clone().setY(0).normalize(),v=this.vertices[o].position.clone().setY(0).normalize(),u=this.vertices[t].position.clone().setY(0).normalize(),z=this.vertices[p].position.clone().setY(0).normalize(),y=n[l][k].clone(),w=n[l+1][k].clone(),A=n[l+1][k+1].clone(),C=n[l][k+1].clone();this.faces.push(new THREE.Face4(c,o,t,p,[x,v,u,z]));this.faceVertexUvs[0].push([y,w,A,C])}if(!g&&a>0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,f,0)));for(k=0;k<e;k++)c=m[0][k],o=m[0][k+
1],t=this.vertices.length-1,x=new THREE.Vector3(0,1,0),v=new THREE.Vector3(0,1,0),u=new THREE.Vector3(0,1,0),y=n[0][k].clone(),w=n[0][k+1].clone(),A=new THREE.UV(w.u,0),this.faces.push(new THREE.Face3(c,o,t,[x,v,u])),this.faceVertexUvs[0].push([y,w,A])}if(!g&&b>0){this.vertices.push(new THREE.Vertex(new THREE.Vector3(0,-f,0)));for(k=0;k<e;k++)c=m[l][k+1],o=m[l][k],t=this.vertices.length-1,x=new THREE.Vector3(0,-1,0),v=new THREE.Vector3(0,-1,0),u=new THREE.Vector3(0,-1,0),y=n[l][k+1].clone(),w=n[l][k].clone(),
A=new THREE.UV(w.u,1),this.faces.push(new THREE.Face3(c,o,t,[x,v,u])),this.faceVertexUvs[0].push([y,w,A])}this.computeCentroids();this.computeFaceNormals()};THREE.CylinderGeometry.prototype=new THREE.Geometry;THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;
THREE.ExtrudeGeometry=function(a,b){if(typeof a!="undefined"){THREE.Geometry.call(this);var a=a instanceof Array?a:[a],c,e=a.length,h;this.shapebb=a[e-1].getBoundingBox();for(c=0;c<e;c++)h=a[c],this.addShape(h,b);this.computeCentroids();this.computeFaceNormals()}};THREE.ExtrudeGeometry.prototype=new THREE.Geometry;THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;
THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,c,b){c||console.log("die");return c.clone().multiplyScalar(b).addSelf(a)}function e(a,c,b){var e=THREE.ExtrudeGeometry.__v1,f=THREE.ExtrudeGeometry.__v2,g=THREE.ExtrudeGeometry.__v3,h=THREE.ExtrudeGeometry.__v4,k=THREE.ExtrudeGeometry.__v5,l=THREE.ExtrudeGeometry.__v6;e.set(a.x-c.x,a.y-c.y);f.set(a.x-b.x,a.y-b.y);e=e.normalize();f=f.normalize();g.set(-e.y,e.x);h.set(f.y,-f.x);k.copy(a).addSelf(g);l.copy(a).addSelf(h);if(k.equals(l))return h.clone();
k.copy(c).addSelf(g);l.copy(b).addSelf(h);g=e.dot(h);h=l.subSelf(k).dot(h);g==0&&(console.log("Either infinite or no solutions!"),h==0?console.log("Its finite solutions."):console.log("Too bad, no solutions."));h/=g;if(h<0)return c=Math.atan2(c.y-a.y,c.x-a.x),a=Math.atan2(b.y-a.y,b.x-a.x),c>a&&(a+=Math.PI*2),anglec=(c+a)/2,new THREE.Vector2(-Math.cos(anglec),-Math.sin(anglec));return e.multiplyScalar(h).addSelf(k).subSelf(a).clone()}function h(a){for(B=a.length;--B>=0;){T=B;R=B-1;R<0&&(R=a.length-
1);for(var c=0,b=t+n*2,c=0;c<b;c++){var e=P*c,f=P*(c+1),g=Q+T+e,h=Q+T+f,m=g,e=Q+R+e,f=Q+R+f,o=h;m+=M;e+=M;f+=M;o+=M;H.faces.push(new THREE.Face4(m,e,f,o,null,null,A));A&&(m=c/b,e=(c+1)/b,f=k+l*2,g=(H.vertices[g].position.z+l)/f,h=(H.vertices[h].position.z+l)/f,H.faceVertexUvs[0].push([new THREE.UV(g,m),new THREE.UV(h,m),new THREE.UV(h,e),new THREE.UV(g,e)]))}}}function g(a,c,b){H.vertices.push(new THREE.Vertex(new THREE.Vector3(a,c,b)))}function f(a,c,b){a+=M;c+=M;b+=M;H.faces.push(new THREE.Face3(a,
1);for(var c=0,b=p+n*2,c=0;c<b;c++){var e=P*c,f=P*(c+1),g=Q+T+e,h=Q+T+f,m=g,e=Q+R+e,f=Q+R+f,o=h;m+=M;e+=M;f+=M;o+=M;H.faces.push(new THREE.Face4(m,e,f,o,null,null,A));A&&(m=c/b,e=(c+1)/b,f=k+l*2,g=(H.vertices[g].position.z+l)/f,h=(H.vertices[h].position.z+l)/f,H.faceVertexUvs[0].push([new THREE.UV(g,m),new THREE.UV(h,m),new THREE.UV(h,e),new THREE.UV(g,e)]))}}}function g(a,c,b){H.vertices.push(new THREE.Vertex(new THREE.Vector3(a,c,b)))}function f(a,c,b){a+=M;c+=M;b+=M;H.faces.push(new THREE.Face3(a,
c,b,null,null,w));if(w){var e=C.maxY,f=C.maxX,g=H.vertices[c].position.x,c=H.vertices[c].position.y,h=H.vertices[b].position.x,b=H.vertices[b].position.y;H.faceVertexUvs[0].push([new THREE.UV(H.vertices[a].position.x/f,H.vertices[a].position.y/e),new THREE.UV(g/f,c/e),new THREE.UV(h/f,b/e)])}}var k=b.amount!==void 0?b.amount:100,l=b.bevelThickness!==void 0?b.bevelThickness:6,m=b.bevelSize!==void 0?b.bevelSize:l-2,n=b.bevelSegments!==void 0?b.bevelSegments:3,o=b.bevelEnabled!==void 0?b.bevelEnabled:
!0,p=b.curveSegments!==void 0?b.curveSegments:12,t=b.steps!==void 0?b.steps:1,x=b.bendPath,v=b.extrudePath,u,z=!1,y=b.useSpacedPoints!==void 0?b.useSpacedPoints:!1,w=b.material,A=b.extrudeMaterial,C=this.shapebb;if(v)u=v.getPoints(p),t=u.length,z=!0,o=!1;o||(m=l=n=0);var F,G,I,H=this,M=this.vertices.length;x&&a.addWrapPath(x);p=y?a.extractAllSpacedPoints(p):a.extractAllPoints(p);x=p.shape;p=p.holes;if(v=!THREE.Shape.Utils.isClockWise(x)){x=x.reverse();G=0;for(I=p.length;G<I;G++)F=p[G],THREE.Shape.Utils.isClockWise(F)&&
(p[G]=F.reverse());v=!1}v=THREE.Shape.Utils.triangulateShape(x,p);y=x;G=0;for(I=p.length;G<I;G++)F=p[G],x=x.concat(F);var B,D,J,L,N,K,P=x.length,E=v.length,S=[];B=0;D=y.length;T=D-1;for(R=B+1;B<D;B++,T++,R++)T==D&&(T=0),R==D&&(R=0),S[B]=e(y[B],y[T],y[R]);var O=[],U,W=S.concat();G=0;for(I=p.length;G<I;G++){F=p[G];U=[];B=0;D=F.length;T=D-1;for(R=B+1;B<D;B++,T++,R++)T==D&&(T=0),R==D&&(R=0),U[B]=e(F[B],F[T],F[R]);O.push(U);W=W.concat(U)}for(J=0;J<n;J++){L=J/n;N=l*(1-L);L=m*Math.sin(L*Math.PI/2);B=0;for(D=
y.length;B<D;B++)K=c(y[B],S[B],L),g(K.x,K.y,-N);G=0;for(I=p.length;G<I;G++){F=p[G];U=O[G];B=0;for(D=F.length;B<D;B++)K=c(F[B],U[B],L),g(K.x,K.y,-N)}}L=m;for(B=0;B<P;B++)K=o?c(x[B],W[B],L):x[B],z?g(K.x,K.y+u[0].y,u[0].x):g(K.x,K.y,0);for(J=1;J<=t;J++)for(B=0;B<P;B++)K=o?c(x[B],W[B],L):x[B],z?g(K.x,K.y+u[J-1].y,u[J-1].x):g(K.x,K.y,k/t*J);for(J=n-1;J>=0;J--){L=J/n;N=l*(1-L);L=m*Math.sin(L*Math.PI/2);B=0;for(D=y.length;B<D;B++)K=c(y[B],S[B],L),g(K.x,K.y,k+N);G=0;for(I=p.length;G<I;G++){F=p[G];U=O[G];
B=0;for(D=F.length;B<D;B++)K=c(F[B],U[B],L),z?g(K.x,K.y+u[t-1].y,u[t-1].x+N):g(K.x,K.y,k+N)}}if(o){o=P*0;for(B=0;B<E;B++)m=v[B],f(m[2]+o,m[1]+o,m[0]+o);o=P*(t+n*2);for(B=0;B<E;B++)m=v[B],f(m[0]+o,m[1]+o,m[2]+o)}else{for(B=0;B<E;B++)m=v[B],f(m[2],m[1],m[0]);for(B=0;B<E;B++)m=v[B],f(m[0]+P*t,m[1]+P*t,m[2]+P*t)}var T,R,Q=0;h(y);Q+=y.length;G=0;for(I=p.length;G<I;G++)F=p[G],h(F),Q+=F.length};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;
!0,t=b.curveSegments!==void 0?b.curveSegments:12,p=b.steps!==void 0?b.steps:1,x=b.bendPath,v=b.extrudePath,u,z=!1,y=b.useSpacedPoints!==void 0?b.useSpacedPoints:!1,w=b.material,A=b.extrudeMaterial,C=this.shapebb;if(v)u=v.getPoints(t),p=u.length,z=!0,o=!1;o||(m=l=n=0);var F,G,I,H=this,M=this.vertices.length;x&&a.addWrapPath(x);t=y?a.extractAllSpacedPoints(t):a.extractAllPoints(t);x=t.shape;t=t.holes;if(v=!THREE.Shape.Utils.isClockWise(x)){x=x.reverse();G=0;for(I=t.length;G<I;G++)F=t[G],THREE.Shape.Utils.isClockWise(F)&&
(t[G]=F.reverse());v=!1}v=THREE.Shape.Utils.triangulateShape(x,t);y=x;G=0;for(I=t.length;G<I;G++)F=t[G],x=x.concat(F);var B,D,J,L,N,K,P=x.length,E=v.length,S=[];B=0;D=y.length;T=D-1;for(R=B+1;B<D;B++,T++,R++)T==D&&(T=0),R==D&&(R=0),S[B]=e(y[B],y[T],y[R]);var O=[],U,W=S.concat();G=0;for(I=t.length;G<I;G++){F=t[G];U=[];B=0;D=F.length;T=D-1;for(R=B+1;B<D;B++,T++,R++)T==D&&(T=0),R==D&&(R=0),U[B]=e(F[B],F[T],F[R]);O.push(U);W=W.concat(U)}for(J=0;J<n;J++){L=J/n;N=l*(1-L);L=m*Math.sin(L*Math.PI/2);B=0;for(D=
y.length;B<D;B++)K=c(y[B],S[B],L),g(K.x,K.y,-N);G=0;for(I=t.length;G<I;G++){F=t[G];U=O[G];B=0;for(D=F.length;B<D;B++)K=c(F[B],U[B],L),g(K.x,K.y,-N)}}L=m;for(B=0;B<P;B++)K=o?c(x[B],W[B],L):x[B],z?g(K.x,K.y+u[0].y,u[0].x):g(K.x,K.y,0);for(J=1;J<=p;J++)for(B=0;B<P;B++)K=o?c(x[B],W[B],L):x[B],z?g(K.x,K.y+u[J-1].y,u[J-1].x):g(K.x,K.y,k/p*J);for(J=n-1;J>=0;J--){L=J/n;N=l*(1-L);L=m*Math.sin(L*Math.PI/2);B=0;for(D=y.length;B<D;B++)K=c(y[B],S[B],L),g(K.x,K.y,k+N);G=0;for(I=t.length;G<I;G++){F=t[G];U=O[G];
B=0;for(D=F.length;B<D;B++)K=c(F[B],U[B],L),z?g(K.x,K.y+u[p-1].y,u[p-1].x+N):g(K.x,K.y,k+N)}}if(o){o=P*0;for(B=0;B<E;B++)m=v[B],f(m[2]+o,m[1]+o,m[0]+o);o=P*(p+n*2);for(B=0;B<E;B++)m=v[B],f(m[0]+o,m[1]+o,m[2]+o)}else{for(B=0;B<E;B++)m=v[B],f(m[2],m[1],m[0]);for(B=0;B<E;B++)m=v[B],f(m[0]+P*p,m[1]+P*p,m[2]+P*p)}var T,R,Q=0;h(y);Q+=y.length;G=0;for(I=t.length;G<I;G++)F=t[G],h(F),Q+=F.length};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;
THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;THREE.ExtrudeGeometry.__v6=new THREE.Vector2;
THREE.IcosahedronGeometry=function(a){function b(a,c,b){var e=Math.sqrt(a*a+c*c+b*b);return h.vertices.push(new THREE.Vertex(new THREE.Vector3(a/e,c/e,b/e)))-1}function c(a,c,b,e){e.faces.push(new THREE.Face3(a,c,b))}function e(a,c){var e=h.vertices[a].position,f=h.vertices[c].position;return b((e.x+f.x)/2,(e.y+f.y)/2,(e.z+f.z)/2)}var h=this,g=new THREE.Geometry;this.subdivisions=a||0;THREE.Geometry.call(this);a=(1+Math.sqrt(5))/2;b(-1,a,0);b(1,a,0);b(-1,-a,0);b(1,-a,0);b(0,-1,a);b(0,1,a);b(0,-1,
-a);b(0,1,-a);b(a,0,-1);b(a,0,1);b(-a,0,-1);b(-a,0,1);c(0,11,5,g);c(0,5,1,g);c(0,1,7,g);c(0,7,10,g);c(0,10,11,g);c(1,5,9,g);c(5,11,4,g);c(11,10,2,g);c(10,7,6,g);c(7,1,8,g);c(3,9,4,g);c(3,4,2,g);c(3,2,6,g);c(3,6,8,g);c(3,8,9,g);c(4,9,5,g);c(2,4,11,g);c(6,2,10,g);c(8,6,7,g);c(9,8,1,g);for(var f=0;f<this.subdivisions;f++){var a=new THREE.Geometry,k;for(k in g.faces){var l=e(g.faces[k].a,g.faces[k].b),m=e(g.faces[k].b,g.faces[k].c),n=e(g.faces[k].c,g.faces[k].a);c(g.faces[k].a,l,n,a);c(g.faces[k].b,m,
......@@ -153,18 +154,18 @@ THREE.LatheGeometry=function(a,b,c){THREE.Geometry.call(this);this.steps=b||12;t
for(k=0;k<e.length-1;k++)this.faces.push(new THREE.Face4(h[k],h[k+1],e[k+1],e[k])),this.faceVertexUvs[0].push([new THREE.UV(1-l/this.angle,k/a.length),new THREE.UV(1-l/this.angle,(k+1)/a.length),new THREE.UV(1-(l-b)/this.angle,(k+1)/a.length),new THREE.UV(1-(l-b)/this.angle,k/a.length)]);e=h;h=[]}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.LatheGeometry.prototype=new THREE.Geometry;THREE.LatheGeometry.prototype.constructor=THREE.LatheGeometry;
THREE.PlaneGeometry=function(a,b,c,e){THREE.Geometry.call(this);var h,g=a/2,f=b/2,c=c||1,e=e||1,k=c+1,l=e+1;a/=c;var m=b/e;for(h=0;h<l;h++)for(b=0;b<k;b++)this.vertices.push(new THREE.Vertex(new THREE.Vector3(b*a-g,-(h*m-f),0)));for(h=0;h<e;h++)for(b=0;b<c;b++)this.faces.push(new THREE.Face4(b+k*h,b+k*(h+1),b+1+k*(h+1),b+1+k*h)),this.faceVertexUvs[0].push([new THREE.UV(b/c,h/e),new THREE.UV(b/c,(h+1)/e),new THREE.UV((b+1)/c,(h+1)/e),new THREE.UV((b+1)/c,h/e)]);this.computeCentroids();this.computeFaceNormals()};
THREE.PlaneGeometry.prototype=new THREE.Geometry;THREE.PlaneGeometry.prototype.constructor=THREE.PlaneGeometry;
THREE.SphereGeometry=function(a,b,c){THREE.Geometry.call(this);for(var a=a||50,e,h=Math.PI,g=Math.max(3,b||8),f=Math.max(2,c||6),b=[],c=0;c<f+1;c++){e=c/f;var k=a*Math.cos(e*h),l=a*Math.sin(e*h),m=[],n=0;for(e=0;e<g;e++){var o=2*e/g,p=l*Math.sin(o*h),o=l*Math.cos(o*h);(c==0||c==f)&&e>0||(n=this.vertices.push(new THREE.Vertex(new THREE.Vector3(o,k,p)))-1);m.push(n)}b.push(m)}for(var t,x,v,h=b.length,c=0;c<h;c++)if(g=b[c].length,c>0)for(e=0;e<g;e++){m=e==g-1;f=b[c][m?0:e+1];k=b[c][m?g-1:e];l=b[c-1][m?
g-1:e];m=b[c-1][m?0:e+1];p=c/(h-1);t=(c-1)/(h-1);x=(e+1)/g;var o=e/g,n=new THREE.UV(1-x,p),p=new THREE.UV(1-o,p),o=new THREE.UV(1-o,t),u=new THREE.UV(1-x,t);c<b.length-1&&(t=this.vertices[f].position.clone(),x=this.vertices[k].position.clone(),v=this.vertices[l].position.clone(),t.normalize(),x.normalize(),v.normalize(),this.faces.push(new THREE.Face3(f,k,l,[new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(v.x,v.y,v.z)])),this.faceVertexUvs[0].push([n,p,o]));c>1&&(t=
this.vertices[f].position.clone(),x=this.vertices[l].position.clone(),v=this.vertices[m].position.clone(),t.normalize(),x.normalize(),v.normalize(),this.faces.push(new THREE.Face3(f,l,m,[new THREE.Vector3(t.x,t.y,t.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(v.x,v.y,v.z)])),this.faceVertexUvs[0].push([n,o,u]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry;
THREE.SphereGeometry=function(a,b,c){THREE.Geometry.call(this);for(var a=a||50,e,h=Math.PI,g=Math.max(3,b||8),f=Math.max(2,c||6),b=[],c=0;c<f+1;c++){e=c/f;var k=a*Math.cos(e*h),l=a*Math.sin(e*h),m=[],n=0;for(e=0;e<g;e++){var o=2*e/g,t=l*Math.sin(o*h),o=l*Math.cos(o*h);(c==0||c==f)&&e>0||(n=this.vertices.push(new THREE.Vertex(new THREE.Vector3(o,k,t)))-1);m.push(n)}b.push(m)}for(var p,x,v,h=b.length,c=0;c<h;c++)if(g=b[c].length,c>0)for(e=0;e<g;e++){m=e==g-1;f=b[c][m?0:e+1];k=b[c][m?g-1:e];l=b[c-1][m?
g-1:e];m=b[c-1][m?0:e+1];t=c/(h-1);p=(c-1)/(h-1);x=(e+1)/g;var o=e/g,n=new THREE.UV(1-x,t),t=new THREE.UV(1-o,t),o=new THREE.UV(1-o,p),u=new THREE.UV(1-x,p);c<b.length-1&&(p=this.vertices[f].position.clone(),x=this.vertices[k].position.clone(),v=this.vertices[l].position.clone(),p.normalize(),x.normalize(),v.normalize(),this.faces.push(new THREE.Face3(f,k,l,[new THREE.Vector3(p.x,p.y,p.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(v.x,v.y,v.z)])),this.faceVertexUvs[0].push([n,t,o]));c>1&&(p=
this.vertices[f].position.clone(),x=this.vertices[l].position.clone(),v=this.vertices[m].position.clone(),p.normalize(),x.normalize(),v.normalize(),this.faces.push(new THREE.Face3(f,l,m,[new THREE.Vector3(p.x,p.y,p.z),new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(v.x,v.y,v.z)])),this.faceVertexUvs[0].push([n,o,u]))}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.boundingSphere={radius:a}};THREE.SphereGeometry.prototype=new THREE.Geometry;
THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
THREE.TextGeometry=function(a,b){var c=(new THREE.TextPath(a,b)).toShapes();b.amount=b.height!==void 0?b.height:50;if(b.bevelThickness===void 0)b.bevelThickness=10;if(b.bevelSize===void 0)b.bevelSize=8;if(b.bevelEnabled===void 0)b.bevelEnabled=!1;if(b.bend){var e=c[c.length-1].getBoundingBox().maxX;b.bendPath=new THREE.QuadraticBezierCurve(new THREE.Vector2(0,0),new THREE.Vector2(e/2,120),new THREE.Vector2(e,0))}THREE.ExtrudeGeometry.call(this,c,b)};THREE.TextGeometry.prototype=new THREE.ExtrudeGeometry;
THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:150,divisions:10,getFace:function(){return this.faces[this.face][this.weight][this.style]},getTextShapes:function(a,b){return(new TextPath(a,b)).toShapes()},loadFace:function(a){var b=a.familyName.toLowerCase();this.faces[b]=this.faces[b]||{};this.faces[b][a.cssFontWeight]=this.faces[b][a.cssFontWeight]||{};this.faces[b][a.cssFontWeight][a.cssFontStyle]=a;return this.faces[b][a.cssFontWeight][a.cssFontStyle]=a},drawText:function(a){for(var b=
this.getFace(),c=this.size/b.resolution,e=0,h=String(a).split(""),g=h.length,f=[],a=0;a<g;a++){var k=new THREE.Path,k=this.extractGlyphPoints(h[a],b,c,e,k);e+=k.offset;f.push(k.path)}return{paths:f,offset:e/2}},extractGlyphPoints:function(a,b,c,e,h){var g=[],f,k,l,m,n,o,p,t,x,v,u=b.glyphs[a]||b.glyphs[ctxt.options.fallbackCharacter];if(u){if(u.o){b=u._cachedOutline||(u._cachedOutline=u.o.split(" "));l=b.length;for(a=0;a<l;)switch(k=b[a++],k){case "m":k=b[a++]*c+e;m=b[a++]*c;g.push(new THREE.Vector2(k,
m));h.moveTo(k,m);break;case "l":k=b[a++]*c+e;m=b[a++]*c;g.push(new THREE.Vector2(k,m));h.lineTo(k,m);break;case "q":k=b[a++]*c+e;m=b[a++]*c;p=b[a++]*c+e;t=b[a++]*c;h.quadraticCurveTo(p,t,k,m);if(f=g[g.length-1]){n=f.x;o=f.y;f=1;for(divisions=this.divisions;f<=divisions;f++){var z=f/divisions,y=THREE.Shape.Utils.b2(z,n,p,k),z=THREE.Shape.Utils.b2(z,o,t,m);g.push(new THREE.Vector2(y,z))}}break;case "b":if(k=b[a++]*c+e,m=b[a++]*c,p=b[a++]*c+e,t=b[a++]*-c,x=b[a++]*c+e,v=b[a++]*-c,h.bezierCurveTo(k,m,
p,t,x,v),f=g[g.length-1]){n=f.x;o=f.y;f=1;for(divisions=this.divisions;f<=divisions;f++)z=f/divisions,y=THREE.Shape.Utils.b3(z,n,p,x,k),z=THREE.Shape.Utils.b3(z,o,t,v,m),g.push(new THREE.Vector2(y,z))}}}return{offset:u.ha*c,points:g,path:h}}}};
(function(a){var b=function(a){for(var b=a.length,h=0,g=b-1,f=0;f<b;g=f++)h+=a[g].x*a[f].y-a[f].x*a[g].y;return h*0.5};a.Triangulate=function(a,e){var h=a.length;if(h<3)return null;var g=[],f=[],k=[],l,m,n;if(b(a)>0)for(m=0;m<h;m++)f[m]=m;else for(m=0;m<h;m++)f[m]=h-1-m;var o=2*h;for(m=h-1;h>2;){if(o--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return k;return g}l=m;h<=l&&(l=0);m=l+1;h<=m&&(m=0);n=m+1;h<=n&&(n=0);var p;a:{p=a;var t=l,x=m,v=n,u=h,z=f,y=void 0,w=void 0,A=void 0,
C=void 0,F=void 0,G=void 0,I=void 0,H=void 0,M=void 0,w=p[z[t]].x,A=p[z[t]].y,C=p[z[x]].x,F=p[z[x]].y,G=p[z[v]].x,I=p[z[v]].y;if(1.0E-10>(C-w)*(I-A)-(F-A)*(G-w))p=!1;else{for(y=0;y<u;y++)if(!(y==t||y==x||y==v)){var H=p[z[y]].x,M=p[z[y]].y,B=void 0,D=void 0,J=void 0,L=void 0,N=void 0,K=void 0,P=void 0,E=void 0,S=void 0,O=void 0,U=void 0,W=void 0,B=J=N=void 0,B=G-C,D=I-F,J=w-G,L=A-I,N=C-w,K=F-A,P=H-w,E=M-A,S=H-C,O=M-F,U=H-G,W=M-I,B=B*O-D*S,N=N*E-K*P,J=J*W-L*U;if(B>=0&&J>=0&&N>=0){p=!1;break a}}p=!0}}if(p){g.push([a[f[l]],
this.getFace(),c=this.size/b.resolution,e=0,h=String(a).split(""),g=h.length,f=[],a=0;a<g;a++){var k=new THREE.Path,k=this.extractGlyphPoints(h[a],b,c,e,k);e+=k.offset;f.push(k.path)}return{paths:f,offset:e/2}},extractGlyphPoints:function(a,b,c,e,h){var g=[],f,k,l,m,n,o,t,p,x,v,u=b.glyphs[a]||b.glyphs[ctxt.options.fallbackCharacter];if(u){if(u.o){b=u._cachedOutline||(u._cachedOutline=u.o.split(" "));l=b.length;for(a=0;a<l;)switch(k=b[a++],k){case "m":k=b[a++]*c+e;m=b[a++]*c;g.push(new THREE.Vector2(k,
m));h.moveTo(k,m);break;case "l":k=b[a++]*c+e;m=b[a++]*c;g.push(new THREE.Vector2(k,m));h.lineTo(k,m);break;case "q":k=b[a++]*c+e;m=b[a++]*c;t=b[a++]*c+e;p=b[a++]*c;h.quadraticCurveTo(t,p,k,m);if(f=g[g.length-1]){n=f.x;o=f.y;f=1;for(divisions=this.divisions;f<=divisions;f++){var z=f/divisions,y=THREE.Shape.Utils.b2(z,n,t,k),z=THREE.Shape.Utils.b2(z,o,p,m);g.push(new THREE.Vector2(y,z))}}break;case "b":if(k=b[a++]*c+e,m=b[a++]*c,t=b[a++]*c+e,p=b[a++]*-c,x=b[a++]*c+e,v=b[a++]*-c,h.bezierCurveTo(k,m,
t,p,x,v),f=g[g.length-1]){n=f.x;o=f.y;f=1;for(divisions=this.divisions;f<=divisions;f++)z=f/divisions,y=THREE.Shape.Utils.b3(z,n,t,x,k),z=THREE.Shape.Utils.b3(z,o,p,v,m),g.push(new THREE.Vector2(y,z))}}}return{offset:u.ha*c,points:g,path:h}}}};
(function(a){var b=function(a){for(var b=a.length,h=0,g=b-1,f=0;f<b;g=f++)h+=a[g].x*a[f].y-a[f].x*a[g].y;return h*0.5};a.Triangulate=function(a,e){var h=a.length;if(h<3)return null;var g=[],f=[],k=[],l,m,n;if(b(a)>0)for(m=0;m<h;m++)f[m]=m;else for(m=0;m<h;m++)f[m]=h-1-m;var o=2*h;for(m=h-1;h>2;){if(o--<=0){console.log("Warning, unable to triangulate polygon!");if(e)return k;return g}l=m;h<=l&&(l=0);m=l+1;h<=m&&(m=0);n=m+1;h<=n&&(n=0);var t;a:{t=a;var p=l,x=m,v=n,u=h,z=f,y=void 0,w=void 0,A=void 0,
C=void 0,F=void 0,G=void 0,I=void 0,H=void 0,M=void 0,w=t[z[p]].x,A=t[z[p]].y,C=t[z[x]].x,F=t[z[x]].y,G=t[z[v]].x,I=t[z[v]].y;if(1.0E-10>(C-w)*(I-A)-(F-A)*(G-w))t=!1;else{for(y=0;y<u;y++)if(!(y==p||y==x||y==v)){var H=t[z[y]].x,M=t[z[y]].y,B=void 0,D=void 0,J=void 0,L=void 0,N=void 0,K=void 0,P=void 0,E=void 0,S=void 0,O=void 0,U=void 0,W=void 0,B=J=N=void 0,B=G-C,D=I-F,J=w-G,L=A-I,N=C-w,K=F-A,P=H-w,E=M-A,S=H-C,O=M-F,U=H-G,W=M-I,B=B*O-D*S,N=N*E-K*P,J=J*W-L*U;if(B>=0&&J>=0&&N>=0){t=!1;break a}}t=!0}}if(t){g.push([a[f[l]],
a[f[m]],a[f[n]]]);k.push([f[l],f[m],f[n]]);l=m;for(n=m+1;n<h;l++,n++)f[l]=f[n];h--;o=2*h}}if(e)return k;return g};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};
THREE.TorusGeometry=function(a,b,c,e,h){THREE.Geometry.call(this);this.radius=a||100;this.tube=b||40;this.segmentsR=c||8;this.segmentsT=e||6;this.arc=h||Math.PI*2;h=new THREE.Vector3;a=[];b=[];for(c=0;c<=this.segmentsR;c++)for(e=0;e<=this.segmentsT;e++){var g=e/this.segmentsT*this.arc,f=c/this.segmentsR*Math.PI*2;h.x=this.radius*Math.cos(g);h.y=this.radius*Math.sin(g);var k=new THREE.Vector3;k.x=(this.radius+this.tube*Math.cos(f))*Math.cos(g);k.y=(this.radius+this.tube*Math.cos(f))*Math.sin(g);k.z=
this.tube*Math.sin(f);this.vertices.push(new THREE.Vertex(k));a.push(new THREE.UV(e/this.segmentsT,1-c/this.segmentsR));b.push(k.clone().subSelf(h).normalize())}for(c=1;c<=this.segmentsR;c++)for(e=1;e<=this.segmentsT;e++){var h=(this.segmentsT+1)*c+e-1,g=(this.segmentsT+1)*(c-1)+e-1,f=(this.segmentsT+1)*(c-1)+e,k=(this.segmentsT+1)*c+e,l=new THREE.Face4(h,g,f,k,[b[h],b[g],b[f],b[k]]);l.normal.addSelf(b[h]);l.normal.addSelf(b[g]);l.normal.addSelf(b[f]);l.normal.addSelf(b[k]);l.normal.normalize();this.faces.push(l);
......@@ -179,15 +180,15 @@ new Image;e.onload=function(){if(!c(this.width)||!c(this.height)){var b=Math.pow
1)a[c].wrapT=THREE.RepeatWrapping}h&&a[c].offset.set(h[0],h[1]);if(k){g={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(g[k[0]]!==void 0)a[c].wrapS=g[k[0]];if(g[k[1]]!==void 0)a[c].wrapT=g[k[1]]}e(a[c],b+"/"+f)}function g(a){return(a[0]*255<<16)+(a[1]*255<<8)+a[2]*255}var f,k,l;k="MeshLambertMaterial";f={color:15658734,opacity:1,map:null,lightMap:null,normalMap:null,wireframe:a.wireframe};a.shading&&(a.shading=="Phong"?k="MeshPhongMaterial":a.shading=="Basic"&&(k="MeshBasicMaterial"));
if(a.blending)if(a.blending=="Additive")f.blending=THREE.AdditiveBlending;else if(a.blending=="Subtractive")f.blending=THREE.SubtractiveBlending;else if(a.blending=="Multiply")f.blending=THREE.MultiplyBlending;if(a.transparent!==void 0||a.opacity<1)f.transparent=a.transparent;if(a.depthTest!==void 0)f.depthTest=a.depthTest;if(a.vertexColors!==void 0)if(a.vertexColors=="face")f.vertexColors=THREE.FaceColors;else if(a.vertexColors)f.vertexColors=THREE.VertexColors;if(a.colorDiffuse)f.color=g(a.colorDiffuse);
else if(a.DbgColor)f.color=a.DbgColor;if(a.colorSpecular)f.specular=g(a.colorSpecular);if(a.colorAmbient)f.ambient=g(a.colorAmbient);if(a.transparency)f.opacity=a.transparency;if(a.specularCoef)f.shininess=a.specularCoef;a.mapDiffuse&&b&&h(f,"map",a.mapDiffuse,a.mapDiffuseRepeat,a.mapDiffuseOffset,a.mapDiffuseWrap);a.mapLight&&b&&h(f,"lightMap",a.mapLight,a.mapLightRepeat,a.mapLightOffset,a.mapLightWrap);a.mapNormal&&b&&h(f,"normalMap",a.mapNormal,a.mapNormalRepeat,a.mapNormalOffset,a.mapNormalWrap);
a.mapSpecular&&b&&h(f,"specularMap",a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap);if(a.mapNormal){var m=THREE.ShaderUtils.lib.normal,n=THREE.UniformsUtils.clone(m.uniforms),o=f.color;k=f.specular;l=f.ambient;var p=f.shininess;n.tNormal.texture=f.normalMap;if(a.mapNormalFactor)n.uNormalScale.value=a.mapNormalFactor;if(f.map)n.tDiffuse.texture=f.map,n.enableDiffuse.value=!0;if(f.specularMap)n.tSpecular.texture=f.specularMap,n.enableSpecular.value=!0;if(f.lightMap)n.tAO.texture=
f.lightMap,n.enableAO.value=!0;n.uDiffuseColor.value.setHex(o);n.uSpecularColor.value.setHex(k);n.uAmbientColor.value.setHex(l);n.uShininess.value=p;if(f.opacity)n.uOpacity.value=f.opacity;f=new THREE.MeshShaderMaterial({fragmentShader:m.fragmentShader,vertexShader:m.vertexShader,uniforms:n,lights:!0,fog:!0})}else f=new THREE[k](f);return f},constructor:THREE.Loader};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};THREE.BinaryLoader.prototype=new THREE.Loader;
a.mapSpecular&&b&&h(f,"specularMap",a.mapSpecular,a.mapSpecularRepeat,a.mapSpecularOffset,a.mapSpecularWrap);if(a.mapNormal){var m=THREE.ShaderUtils.lib.normal,n=THREE.UniformsUtils.clone(m.uniforms),o=f.color;k=f.specular;l=f.ambient;var t=f.shininess;n.tNormal.texture=f.normalMap;if(a.mapNormalFactor)n.uNormalScale.value=a.mapNormalFactor;if(f.map)n.tDiffuse.texture=f.map,n.enableDiffuse.value=!0;if(f.specularMap)n.tSpecular.texture=f.specularMap,n.enableSpecular.value=!0;if(f.lightMap)n.tAO.texture=
f.lightMap,n.enableAO.value=!0;n.uDiffuseColor.value.setHex(o);n.uSpecularColor.value.setHex(k);n.uAmbientColor.value.setHex(l);n.uShininess.value=t;if(f.opacity)n.uOpacity.value=f.opacity;f=new THREE.MeshShaderMaterial({fragmentShader:m.fragmentShader,vertexShader:m.vertexShader,uniforms:n,lights:!0,fog:!0})}else f=new THREE[k](f);return f},constructor:THREE.Loader};THREE.BinaryLoader=function(a){THREE.Loader.call(this,a)};THREE.BinaryLoader.prototype=new THREE.Loader;
THREE.BinaryLoader.prototype.constructor=THREE.BinaryLoader;THREE.BinaryLoader.prototype.supr=THREE.Loader.prototype;
THREE.BinaryLoader.prototype.load=function(a){var b=a.model,c=a.callback,e=a.texture_path?a.texture_path:THREE.Loader.prototype.extractUrlbase(b),h=a.bin_path?a.bin_path:THREE.Loader.prototype.extractUrlbase(b),a=(new Date).getTime(),b=new Worker(b),g=this.showProgress?THREE.Loader.prototype.updateProgress:null;b.onmessage=function(a){THREE.BinaryLoader.prototype.loadAjaxBuffers(a.data.buffers,a.data.materials,c,h,e,g)};b.onerror=function(a){alert("worker.onerror: "+a.message+"\n"+a.data);a.preventDefault()};
b.postMessage(a)};
THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,e,h,g){var f=new XMLHttpRequest,k=e+"/"+a,l=0;f.onreadystatechange=function(){f.readyState==4?f.status==200||f.status==0?THREE.BinaryLoader.prototype.createBinModel(f.responseText,c,h,b):alert("Couldn't load ["+k+"] ["+f.status+"]"):f.readyState==3?g&&(l==0&&(l=f.getResponseHeader("Content-Length")),g({total:l,loaded:f.responseText.length})):f.readyState==2&&(l=f.getResponseHeader("Content-Length"))};f.open("GET",k,!0);f.overrideMimeType("text/plain; charset=x-user-defined");
f.setRequestHeader("Content-Type","text/plain");f.send(null)};
THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,e){var h=function(c){function b(a,c){var e=n(a,c),f=n(a,c+1),g=n(a,c+2),h=n(a,c+3),k=(h<<1&255|g>>7)-127;e|=(g&127)<<16|f<<8;if(e==0&&k==-127)return 0;return(1-2*(h>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,k)}function h(a,c){var b=n(a,c),e=n(a,c+1),f=n(a,c+2);return(n(a,c+3)<<24)+(f<<16)+(e<<8)+b}function l(a,c){var b=n(a,c);return(n(a,c+1)<<8)+b}function m(a,c){var b=n(a,c);return b>127?b-256:b}function n(a,c){return a.charCodeAt(c)&255}function o(c){var b,
e,f;b=h(a,c);e=h(a,c+F);f=h(a,c+G);c=l(a,c+I);z.faces.push(new THREE.Face3(b,e,f,null,null,z.materials[c]))}function p(c){var b,e,f,g,m,n;b=h(a,c);e=h(a,c+F);f=h(a,c+G);g=l(a,c+I);m=h(a,c+H);n=h(a,c+M);c=h(a,c+B);g=z.materials[g];var o=A[n*3],p=A[n*3+1];n=A[n*3+2];var t=A[c*3],ha=A[c*3+1],c=A[c*3+2];z.faces.push(new THREE.Face3(b,e,f,[new THREE.Vector3(A[m*3],A[m*3+1],A[m*3+2]),new THREE.Vector3(o,p,n),new THREE.Vector3(t,ha,c)],null,g))}function t(c){var b,e,f,g;b=h(a,c);e=h(a,c+D);f=h(a,c+J);g=
THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,e){var h=function(c){function b(a,c){var e=n(a,c),f=n(a,c+1),h=n(a,c+2),g=n(a,c+3),k=(g<<1&255|h>>7)-127;e|=(h&127)<<16|f<<8;if(e==0&&k==-127)return 0;return(1-2*(g>>7))*(1+e*Math.pow(2,-23))*Math.pow(2,k)}function h(a,c){var b=n(a,c),e=n(a,c+1),f=n(a,c+2);return(n(a,c+3)<<24)+(f<<16)+(e<<8)+b}function l(a,c){var b=n(a,c);return(n(a,c+1)<<8)+b}function m(a,c){var b=n(a,c);return b>127?b-256:b}function n(a,c){return a.charCodeAt(c)&255}function o(c){var b,
e,f;b=h(a,c);e=h(a,c+F);f=h(a,c+G);c=l(a,c+I);z.faces.push(new THREE.Face3(b,e,f,null,null,z.materials[c]))}function t(c){var b,e,f,g,m,n;b=h(a,c);e=h(a,c+F);f=h(a,c+G);g=l(a,c+I);m=h(a,c+H);n=h(a,c+M);c=h(a,c+B);g=z.materials[g];var o=A[n*3],p=A[n*3+1];n=A[n*3+2];var t=A[c*3],ha=A[c*3+1],c=A[c*3+2];z.faces.push(new THREE.Face3(b,e,f,[new THREE.Vector3(A[m*3],A[m*3+1],A[m*3+2]),new THREE.Vector3(o,p,n),new THREE.Vector3(t,ha,c)],null,g))}function p(c){var b,e,f,g;b=h(a,c);e=h(a,c+D);f=h(a,c+J);g=
h(a,c+L);c=l(a,c+N);z.faces.push(new THREE.Face4(b,e,f,g,null,null,z.materials[c]))}function x(c){var b,e,f,g,m,n,o,p;b=h(a,c);e=h(a,c+D);f=h(a,c+J);g=h(a,c+L);m=l(a,c+N);n=h(a,c+K);o=h(a,c+P);p=h(a,c+E);c=h(a,c+S);m=z.materials[m];var t=A[o*3],ha=A[o*3+1];o=A[o*3+2];var la=A[p*3],ma=A[p*3+1];p=A[p*3+2];var v=A[c*3],u=A[c*3+1],c=A[c*3+2];z.faces.push(new THREE.Face4(b,e,f,g,[new THREE.Vector3(A[n*3],A[n*3+1],A[n*3+2]),new THREE.Vector3(t,ha,o),new THREE.Vector3(la,ma,p),new THREE.Vector3(v,u,c)],
null,m))}function v(c){var b,e,f,g;b=h(a,c);e=h(a,c+O);f=h(a,c+U);c=C[b*2];g=C[b*2+1];b=C[e*2];var l=z.faceVertexUvs[0];e=C[e*2+1];var m=C[f*2];f=C[f*2+1];var n=[];n.push(new THREE.UV(c,g));n.push(new THREE.UV(b,e));n.push(new THREE.UV(m,f));l.push(n)}function u(c){var b,e,f,g,l,m;b=h(a,c);e=h(a,c+W);f=h(a,c+T);g=h(a,c+R);c=C[b*2];l=C[b*2+1];b=C[e*2];m=C[e*2+1];e=C[f*2];var n=z.faceVertexUvs[0];f=C[f*2+1];var o=C[g*2];g=C[g*2+1];var p=[];p.push(new THREE.UV(c,l));p.push(new THREE.UV(b,m));p.push(new THREE.UV(e,
f));p.push(new THREE.UV(o,g));n.push(p)}var z=this,y=0,w,A=[],C=[],F,G,I,H,M,B,D,J,L,N,K,P,E,S,O,U,W,T,R,Q,Z,X,Y,$,V;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(z,e,c);w={signature:a.substr(y,8),header_bytes:n(a,y+8),vertex_coordinate_bytes:n(a,y+9),normal_coordinate_bytes:n(a,y+10),uv_coordinate_bytes:n(a,y+11),vertex_index_bytes:n(a,y+12),normal_index_bytes:n(a,y+13),uv_index_bytes:n(a,y+14),material_index_bytes:n(a,y+15),nvertices:h(a,y+16),nnormals:h(a,y+16+4),nuvs:h(a,y+16+
......@@ -195,19 +196,19 @@ f));p.push(new THREE.UV(o,g));n.push(p)}var z=this,y=0,w,A=[],C=[],F,G,I,H,M,B,D
J=w.vertex_index_bytes*2;L=w.vertex_index_bytes*3;N=w.vertex_index_bytes*4;K=w.vertex_index_bytes*4+w.material_index_bytes;P=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes;E=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*2;S=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*3;O=w.uv_index_bytes;U=w.uv_index_bytes*2;W=w.uv_index_bytes;T=w.uv_index_bytes*2;R=w.uv_index_bytes*3;c=w.vertex_index_bytes*3+w.material_index_bytes;V=w.vertex_index_bytes*
4+w.material_index_bytes;Q=w.ntri_flat*c;Z=w.ntri_smooth*(c+w.normal_index_bytes*3);X=w.ntri_flat_uv*(c+w.uv_index_bytes*3);Y=w.ntri_smooth_uv*(c+w.normal_index_bytes*3+w.uv_index_bytes*3);$=w.nquad_flat*V;c=w.nquad_smooth*(V+w.normal_index_bytes*4);V=w.nquad_flat_uv*(V+w.uv_index_bytes*4);y+=function(c){for(var e,g,h,k=w.vertex_coordinate_bytes*3,l=c+w.nvertices*k;c<l;c+=k)e=b(a,c),g=b(a,c+w.vertex_coordinate_bytes),h=b(a,c+w.vertex_coordinate_bytes*2),z.vertices.push(new THREE.Vertex(new THREE.Vector3(e,
g,h)));return w.nvertices*k}(y);y+=function(c){for(var b,e,f,g=w.normal_coordinate_bytes*3,h=c+w.nnormals*g;c<h;c+=g)b=m(a,c),e=m(a,c+w.normal_coordinate_bytes),f=m(a,c+w.normal_coordinate_bytes*2),A.push(b/127,e/127,f/127);return w.nnormals*g}(y);y+=function(c){for(var e,g,h=w.uv_coordinate_bytes*2,k=c+w.nuvs*h;c<k;c+=h)e=b(a,c),g=b(a,c+w.uv_coordinate_bytes),C.push(e,g);return w.nuvs*h}(y);Q=y+Q;Z=Q+Z;X=Z+X;Y=X+Y;$=Y+$;c=$+c;V=c+V;(function(a){var c,b=w.vertex_index_bytes*3+w.material_index_bytes,
e=b+w.uv_index_bytes*3,f=a+w.ntri_flat_uv*e;for(c=a;c<f;c+=e)o(c),v(c+b);return f-a})(Z);(function(a){var c,b=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes*3,e=b+w.uv_index_bytes*3,f=a+w.ntri_smooth_uv*e;for(c=a;c<f;c+=e)p(c),v(c+b);return f-a})(X);(function(a){var c,b=w.vertex_index_bytes*4+w.material_index_bytes,e=b+w.uv_index_bytes*4,f=a+w.nquad_flat_uv*e;for(c=a;c<f;c+=e)t(c),u(c+b);return f-a})(c);(function(a){var c,b=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*
4,e=b+w.uv_index_bytes*4,f=a+w.nquad_smooth_uv*e;for(c=a;c<f;c+=e)x(c),u(c+b);return f-a})(V);(function(a){var c,b=w.vertex_index_bytes*3+w.material_index_bytes,e=a+w.ntri_flat*b;for(c=a;c<e;c+=b)o(c);return e-a})(y);(function(a){var c,b=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes*3,e=a+w.ntri_smooth*b;for(c=a;c<e;c+=b)p(c);return e-a})(Q);(function(a){var c,b=w.vertex_index_bytes*4+w.material_index_bytes,e=a+w.nquad_flat*b;for(c=a;c<e;c+=b)t(c);return e-a})(Y);(function(a){var c,
e=b+w.uv_index_bytes*3,f=a+w.ntri_flat_uv*e;for(c=a;c<f;c+=e)o(c),v(c+b);return f-a})(Z);(function(a){var c,b=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes*3,e=b+w.uv_index_bytes*3,f=a+w.ntri_smooth_uv*e;for(c=a;c<f;c+=e)t(c),v(c+b);return f-a})(X);(function(a){var c,b=w.vertex_index_bytes*4+w.material_index_bytes,e=b+w.uv_index_bytes*4,f=a+w.nquad_flat_uv*e;for(c=a;c<f;c+=e)p(c),u(c+b);return f-a})(c);(function(a){var c,b=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*
4,e=b+w.uv_index_bytes*4,f=a+w.nquad_smooth_uv*e;for(c=a;c<f;c+=e)x(c),u(c+b);return f-a})(V);(function(a){var c,b=w.vertex_index_bytes*3+w.material_index_bytes,e=a+w.ntri_flat*b;for(c=a;c<e;c+=b)o(c);return e-a})(y);(function(a){var c,b=w.vertex_index_bytes*3+w.material_index_bytes+w.normal_index_bytes*3,e=a+w.ntri_smooth*b;for(c=a;c<e;c+=b)t(c);return e-a})(Q);(function(a){var c,b=w.vertex_index_bytes*4+w.material_index_bytes,e=a+w.nquad_flat*b;for(c=a;c<e;c+=b)p(c);return e-a})(Y);(function(a){var c,
b=w.vertex_index_bytes*4+w.material_index_bytes+w.normal_index_bytes*4,e=a+w.nquad_smooth*b;for(c=a;c<e;c+=b)x(c);return e-a})($);this.computeCentroids();this.computeFaceNormals();THREE.Loader.prototype.hasNormals(this)&&this.computeTangents()};h.prototype=new THREE.Geometry;h.prototype.constructor=h;b(new h(c))};
var ColladaLoader=function(){function a(a,c,b){for(var a=Q.evaluate(a,Q,E,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null),e={},f=a.iterateNext(),g=0;f;){f=(new c).parse(f);if(f.id.length==0)f.id=b+g++;e[f.id]=f;f=a.iterateNext()}return e}function b(){var a=1E6,c=-a,b=0,e;for(e in V)for(var f=V[e],g=0;g<f.sampler.length;g++){var h=f.sampler[g];h.create();a=Math.min(a,h.startTime);c=Math.max(c,h.endTime);b=Math.max(b,h.input.length)}return{start:a,end:c,frames:b}}function c(a,b,e,f){a.world=a.world||new THREE.Matrix4;
a.world.copy(a.matrix);if(a.channels&&a.channels.length){var g=a.channels[0].sampler.output[e];g instanceof THREE.Matrix4&&a.world.copy(g)}f&&a.world.multiply(f,a.world);b.push(a);for(f=0;f<a.nodes.length;f++)c(a.nodes[f],b,e,a.world)}function e(a,e,f){var g=aa[e.url];if(!g||!g.skin)console.log("could not find skin controller!");else if(!e.skeleton||!e.skeleton.length)console.log("could not find the skeleton for the skin!");else{var h=b(),e=X.getChildById(e.skeleton[0],!0)||X.getChildBySid(e.skeleton[0],
!0),k,l,m,n,o=new THREE.Vector3,p;for(k=0;k<a.vertices.length;k++)g.skin.bindShapeMatrix.multiplyVector3(a.vertices[k].position);for(f=0;f<h.frames;f++){var t=[],v=[];for(k=0;k<a.vertices.length;k++)v.push(new THREE.Vertex(new THREE.Vector3));c(e,t,f);k=t;l=g.skin;for(n=0;n<k.length;n++){m=k[n];p=-1;for(var u=0;u<l.joints.length;u++)if(m.sid==l.joints[u]){p=u;break}if(p>=0){u=l.invBindMatrices[p];m.invBindMatrix=u;m.skinningMatrix=new THREE.Matrix4;m.skinningMatrix.multiply(m.world,u);m.weights=[];
for(u=0;u<l.weights.length;u++)for(var x=0;x<l.weights[u].length;x++){var w=l.weights[u][x];w.joint==p&&m.weights.push(w)}}else throw"could not find joint!";}for(k=0;k<t.length;k++)for(l=0;l<t[k].weights.length;l++)m=t[k].weights[l],n=m.index,m=m.weight,p=a.vertices[n],n=v[n],o.x=p.position.x,o.y=p.position.y,o.z=p.position.z,t[k].skinningMatrix.multiplyVector3(o),n.position.x+=o.x*m,n.position.y+=o.y*m,n.position.z+=o.z*m;a.morphTargets.push({name:"target_"+f,vertices:v})}}}function h(a){var c=new THREE.Object3D,
b,f,g;c.name=a.id||"";c.matrixAutoUpdate=!1;c.matrix=a.matrix;for(g=0;g<a.controllers.length;g++){var k=aa[a.controllers[g].url];switch(k.type){case "skin":if(ba[k.skin.source]){var l=new x;l.url=k.skin.source;l.instance_material=a.controllers[g].instance_material;a.geometries.push(l);b=a.controllers[g]}else if(aa[k.skin.source]&&(f=k=aa[k.skin.source],k.morph&&ba[k.morph.source]))l=new x,l.url=k.morph.source,l.instance_material=a.controllers[g].instance_material,a.geometries.push(l);break;case "morph":if(ba[k.morph.source])l=
new x,l.url=k.morph.source,l.instance_material=a.controllers[g].instance_material,a.geometries.push(l),f=a.controllers[g];console.log("DAE: morph-controller partially supported.")}}for(g=0;g<a.geometries.length;g++){var k=a.geometries[g],l=k.instance_material,k=ba[k.url],m={},n=0,o;if(k&&k.mesh&&k.mesh.primitives){if(c.name.length==0)c.name=k.id;if(l)for(j=0;j<l.length;j++){o=l[j];var t=fa[ea[o.target].instance_effect.url].shader;t.material.opacity=!t.material.opacity?1:t.material.opacity;o=m[o.symbol]=
t.material;n++}l=o||new THREE.MeshLambertMaterial({color:14540253,shading:THREE.FlatShading});k=k.mesh.geometry3js;if(n>1){l=new THREE.MeshFaceMaterial;for(j=0;j<k.faces.length;j++)n=k.faces[j],n.materials=[m[n.daeMaterial]]}if(b!==void 0)e(k,b),l.morphTargets=!0,l=new THREE.SkinnedMesh(k,l),l.skeleton=b.skeleton,l.skinController=aa[b.url],l.skinInstanceController=b,l.name="skin_"+da.length,da.push(l);else if(f!==void 0){m=k;n=f instanceof p?aa[f.url]:f;if(!n||!n.morph)console.log("could not find morph controller!");
else{n=n.morph;for(t=0;t<n.targets.length;t++){var u=ba[n.targets[t]];if(u.mesh&&u.mesh.primitives&&u.mesh.primitives.length)u=u.mesh.primitives[0].geometry,u.vertices.length===m.vertices.length&&m.morphTargets.push({name:"target_1",vertices:u.vertices})}m.morphTargets.push({name:"target_Z",vertices:m.vertices})}l.morphTargets=!0;l=new THREE.Mesh(k,l);l.name="morph_"+ca.length;ca.push(l)}else l=new THREE.Mesh(k,l);c.addChild(l)}}for(g=0;g<a.nodes.length;g++)c.addChild(h(a.nodes[g],a));return c}function g(){this.init_from=
new x,l.url=k.morph.source,l.instance_material=a.controllers[g].instance_material,a.geometries.push(l),f=a.controllers[g];console.log("DAE: morph-controller partially supported.")}}for(g=0;g<a.geometries.length;g++){var k=a.geometries[g],l=k.instance_material,k=ba[k.url],m={},n=0,o;if(k&&k.mesh&&k.mesh.primitives){if(c.name.length==0)c.name=k.id;if(l)for(j=0;j<l.length;j++){o=l[j];var p=fa[ea[o.target].instance_effect.url].shader;p.material.opacity=!p.material.opacity?1:p.material.opacity;o=m[o.symbol]=
p.material;n++}l=o||new THREE.MeshLambertMaterial({color:14540253,shading:THREE.FlatShading});k=k.mesh.geometry3js;if(n>1){l=new THREE.MeshFaceMaterial;for(j=0;j<k.faces.length;j++)n=k.faces[j],n.materials=[m[n.daeMaterial]]}if(b!==void 0)e(k,b),l.morphTargets=!0,l=new THREE.SkinnedMesh(k,l),l.skeleton=b.skeleton,l.skinController=aa[b.url],l.skinInstanceController=b,l.name="skin_"+da.length,da.push(l);else if(f!==void 0){m=k;n=f instanceof t?aa[f.url]:f;if(!n||!n.morph)console.log("could not find morph controller!");
else{n=n.morph;for(p=0;p<n.targets.length;p++){var u=ba[n.targets[p]];if(u.mesh&&u.mesh.primitives&&u.mesh.primitives.length)u=u.mesh.primitives[0].geometry,u.vertices.length===m.vertices.length&&m.morphTargets.push({name:"target_1",vertices:u.vertices})}m.morphTargets.push({name:"target_Z",vertices:m.vertices})}l.morphTargets=!0;l=new THREE.Mesh(k,l);l.name="morph_"+ca.length;ca.push(l)}else l=new THREE.Mesh(k,l);c.addChild(l)}}for(g=0;g<a.nodes.length;g++)c.addChild(h(a.nodes[g],a));return c}function g(){this.init_from=
this.id=""}function f(){this.type=this.name=this.id="";this.morph=this.skin=null}function k(){this.weights=this.targets=this.source=this.method=null}function l(){this.source="";this.bindShapeMatrix=null;this.invBindMatrices=[];this.joints=[];this.weights=[]}function m(){this.name=this.id="";this.nodes=[];this.scene=new THREE.Object3D}function n(){this.sid=this.name=this.id="";this.nodes=[];this.controllers=[];this.transforms=[];this.geometries=[];this.channels=[];this.matrix=new THREE.Matrix4}function o(){this.type=
this.sid="";this.data=[];this.matrix=new THREE.Matrix4}function p(){this.url="";this.skeleton=[];this.instance_material=[]}function t(){this.target=this.symbol=""}function x(){this.url="";this.instance_material=[]}function v(){this.id="";this.mesh=null}function u(a){this.geometry=a.id;this.primitives=[];this.geometry3js=this.vertices=null}function z(){}function y(){this.material="";this.count=0;this.inputs=[];this.vcount=null;this.p=[];this.geometry=new THREE.Geometry}function w(){this.source="";
this.sid="";this.data=[];this.matrix=new THREE.Matrix4}function t(){this.url="";this.skeleton=[];this.instance_material=[]}function p(){this.target=this.symbol=""}function x(){this.url="";this.instance_material=[]}function v(){this.id="";this.mesh=null}function u(a){this.geometry=a.id;this.primitives=[];this.geometry3js=this.vertices=null}function z(){}function y(){this.material="";this.count=0;this.inputs=[];this.vcount=null;this.p=[];this.geometry=new THREE.Geometry}function w(){this.source="";
this.stride=this.count=0;this.params=[]}function A(){this.input={}}function C(){this.semantic="";this.offset=0;this.source="";this.set=0}function F(a){this.id=a;this.type=null}function G(){this.name=this.id="";this.instance_effect=null}function I(){this.color=new THREE.Color(0);this.color.setRGB(Math.random(),Math.random(),Math.random());this.color.a=1;this.texcoord=this.texture=null}function H(a,c){this.type=a;this.effect=c;this.material=null}function M(a){this.effect=a;this.format=this.init_from=
null}function B(a){this.effect=a;this.mipfilter=this.magfilter=this.minfilter=this.wrap_t=this.wrap_s=this.source=null}function D(){this.name=this.id="";this.sampler=this.surface=this.shader=null}function J(){this.url=""}function L(){this.name=this.id="";this.source={};this.sampler=[];this.channel=[]}function N(a){this.animation=a;this.target=this.source="";this.member=this.arrIndices=this.arrSyntax=this.dotSyntax=this.sid=null}function K(a){this.id="";this.animation=a;this.inputs=[];this.endTime=
this.startTime=this.interpolation=this.output=this.input=null;this.duration=0}function P(a){var c=a.getAttribute("id");if(Y[c]!=void 0)return Y[c];Y[c]=(new F(c)).parse(a);return Y[c]}function E(a){if(a=="dae")return"http://www.collada.org/2005/11/COLLADASchema";return null}function S(a){for(var a=U(a).split(/\s+/),c=[],b=0;b<a.length;b++)c.push(parseFloat(a[b]));return c}function O(a){for(var a=U(a).split(/\s+/),c=[],b=0;b<a.length;b++)c.push(parseInt(a[b],10));return c}function U(a){return a.replace(/^\s+/,
......@@ -221,13 +222,13 @@ case "WEIGHT":n.weight=c[p.source].data[t]}}l.push(n);h+=f.length}for(m=0;m<l.le
this.nodes=[];for(var c=0;c<a.childNodes.length;c++){var b=a.childNodes[c];if(b.nodeType==1)switch(b.nodeName){case "node":this.nodes.push((new n).parse(b))}}return this};n.prototype.getChannelForTransform=function(a){for(var c=0;c<this.channels.length;c++){var b=this.channels[c],e=b.target.split("/");e.shift();var f=e.shift(),g=f.indexOf(".")>=0,h=f.indexOf("(")>=0,k;if(g)e=f.split("."),f=e.shift(),e.shift();else if(h){k=f.split("(");f=k.shift();for(e=0;e<k.length;e++)k[e]=parseInt(k[e].replace(/\)/,
""))}if(f==a)return b.info={sid:f,dotSyntax:g,arrSyntax:h,arrIndices:k},b}return null};n.prototype.getChildById=function(a,c){if(this.id==a)return this;if(c)for(var b=0;b<this.nodes.length;b++){var e=this.nodes[b].getChildById(a,c);if(e)return e}return null};n.prototype.getChildBySid=function(a,c){if(this.sid==a)return this;if(c)for(var b=0;b<this.nodes.length;b++){var e=this.nodes[b].getChildBySid(a,c);if(e)return e}return null};n.prototype.getTransformBySid=function(a){for(var c=0;c<this.transforms.length;c++)if(this.transforms[c].sid==
a)return this.transforms[c];return null};n.prototype.parse=function(a){var c;this.id=a.getAttribute("id");this.sid=a.getAttribute("sid");this.name=a.getAttribute("name");this.type=a.getAttribute("type");this.type=this.type=="JOINT"?this.type:"NODE";this.nodes=[];this.transforms=[];this.geometries=[];this.controllers=[];this.matrix=new THREE.Matrix4;for(var b=0;b<a.childNodes.length;b++)if(c=a.childNodes[b],c.nodeType==1)switch(c.nodeName){case "node":this.nodes.push((new n).parse(c));break;case "instance_camera":break;
case "instance_controller":this.controllers.push((new p).parse(c));break;case "instance_geometry":this.geometries.push((new x).parse(c));break;case "instance_light":break;case "instance_node":c=c.getAttribute("url").replace(/^#/,"");(c=Q.evaluate(".//dae:library_nodes//dae:node[@id='"+c+"']",Q,E,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())&&this.nodes.push((new n).parse(c));break;case "rotate":case "translate":case "scale":case "matrix":case "lookat":case "skew":this.transforms.push((new o).parse(c));
case "instance_controller":this.controllers.push((new t).parse(c));break;case "instance_geometry":this.geometries.push((new x).parse(c));break;case "instance_light":break;case "instance_node":c=c.getAttribute("url").replace(/^#/,"");(c=Q.evaluate(".//dae:library_nodes//dae:node[@id='"+c+"']",Q,E,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())&&this.nodes.push((new n).parse(c));break;case "rotate":case "translate":case "scale":case "matrix":case "lookat":case "skew":this.transforms.push((new o).parse(c));
break;case "extra":break;default:console.log(c.nodeName)}a=[];b=1E6;c=-1E6;for(var e in V)for(var f=V[e],g=0;g<f.channel.length;g++){var h=f.channel[g],k=f.sampler[g];e=h.target.split("/")[0];if(e==this.id)k.create(),h.sampler=k,b=Math.min(b,k.startTime),c=Math.max(c,k.endTime),a.push(h)}if(a.length)this.startTime=b,this.endTime=c;if((this.channels=a)&&this.channels.length){e=1E7;for(i=0;i<this.channels.length;i++){a=this.channels[i].sampler;for(b=0;b<a.input.length-1;b++)e=Math.min(e,a.input[b+1]-
a.input[b])}b=[];for(a=this.startTime;a<this.endTime;a+=e){c=a;for(var f={},l=g=void 0,g=0;g<this.channels.length;g++)l=this.channels[g],f[l.sid]=l;h=new THREE.Matrix4;for(g=0;g<this.transforms.length;g++)if(k=this.transforms[g],l=f[k.sid],l!==void 0){for(var m=l.sampler,t,l=0;l<m.input.length-1;l++)if(m.input[l+1]>c){t=m.output[l];break}h=t!==void 0?t instanceof THREE.Matrix4?h.multiply(h,t):h.multiply(h,k.matrix):h.multiply(h,k.matrix)}else h=h.multiply(h,k.matrix);c=h;b.push({time:a,pos:[c.n14,
a.input[b])}b=[];for(a=this.startTime;a<this.endTime;a+=e){c=a;for(var f={},l=g=void 0,g=0;g<this.channels.length;g++)l=this.channels[g],f[l.sid]=l;h=new THREE.Matrix4;for(g=0;g<this.transforms.length;g++)if(k=this.transforms[g],l=f[k.sid],l!==void 0){for(var m=l.sampler,p,l=0;l<m.input.length-1;l++)if(m.input[l+1]>c){p=m.output[l];break}h=p!==void 0?p instanceof THREE.Matrix4?h.multiply(h,p):h.multiply(h,k.matrix):h.multiply(h,k.matrix)}else h=h.multiply(h,k.matrix);c=h;b.push({time:a,pos:[c.n14,
c.n24,c.n34],rotq:[0,0,0,1],scl:[1,1,1]})}this.keys=b}this.updateMatrix();return this};n.prototype.updateMatrix=function(){this.matrix.identity();for(var a=0;a<this.transforms.length;a++)this.matrix.multiply(this.matrix,this.transforms[a].matrix)};o.prototype.parse=function(a){this.sid=a.getAttribute("sid");this.type=a.nodeName;this.data=S(a.textContent);this.updateMatrix();return this};o.prototype.updateMatrix=function(){var a=0;this.matrix.identity();switch(this.type){case "matrix":this.matrix.set(this.data[0],
this.data[1],this.data[2],this.data[3],this.data[4],this.data[5],this.data[6],this.data[7],this.data[8],this.data[9],this.data[10],this.data[11],this.data[12],this.data[13],this.data[14],this.data[15]);break;case "translate":this.matrix.setTranslation(this.data[0],this.data[1],this.data[2]);break;case "rotate":a=this.data[3]*(Math.PI/180);this.matrix.setRotationAxis(new THREE.Vector3(this.data[0],this.data[1],this.data[2]),a);break;case "scale":this.matrix.setScale(this.data[0],this.data[1],this.data[2])}return this.matrix};
p.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");this.skeleton=[];this.instance_material=[];for(var c=0;c<a.childNodes.length;c++){var b=a.childNodes[c];if(b.nodeType==1)switch(b.nodeName){case "skeleton":this.skeleton.push(b.textContent.replace(/^#/,""));break;case "bind_material":if(b=Q.evaluate(".//dae:instance_material",b,E,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null))for(var e=b.iterateNext();e;)this.instance_material.push((new t).parse(e)),e=b.iterateNext()}}return this};
t.prototype.parse=function(a){this.symbol=a.getAttribute("symbol");this.target=a.getAttribute("target").replace(/^#/,"");return this};x.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");this.instance_material=[];for(var c=0;c<a.childNodes.length;c++){var b=a.childNodes[c];if(b.nodeType==1&&b.nodeName=="bind_material"){if(a=Q.evaluate(".//dae:instance_material",b,E,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null))for(c=a.iterateNext();c;)this.instance_material.push((new t).parse(c)),
t.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");this.skeleton=[];this.instance_material=[];for(var c=0;c<a.childNodes.length;c++){var b=a.childNodes[c];if(b.nodeType==1)switch(b.nodeName){case "skeleton":this.skeleton.push(b.textContent.replace(/^#/,""));break;case "bind_material":if(b=Q.evaluate(".//dae:instance_material",b,E,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null))for(var e=b.iterateNext();e;)this.instance_material.push((new p).parse(e)),e=b.iterateNext()}}return this};
p.prototype.parse=function(a){this.symbol=a.getAttribute("symbol");this.target=a.getAttribute("target").replace(/^#/,"");return this};x.prototype.parse=function(a){this.url=a.getAttribute("url").replace(/^#/,"");this.instance_material=[];for(var c=0;c<a.childNodes.length;c++){var b=a.childNodes[c];if(b.nodeType==1&&b.nodeName=="bind_material"){if(a=Q.evaluate(".//dae:instance_material",b,E,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null))for(c=a.iterateNext();c;)this.instance_material.push((new p).parse(c)),
c=a.iterateNext();break}}return this};v.prototype.parse=function(a){this.id=a.getAttribute("id");for(var c=0;c<a.childNodes.length;c++){var b=a.childNodes[c];switch(b.nodeName){case "mesh":this.mesh=(new u(this)).parse(b)}}return this};u.prototype.parse=function(a){function c(a,b){var e=R(a.position);f[e]===void 0&&(f[e]={v:a,index:b});return f[e]}this.primitives=[];var b;for(b=0;b<a.childNodes.length;b++){var e=a.childNodes[b];switch(e.nodeName){case "source":P(e);break;case "vertices":this.vertices=
(new A).parse(e);break;case "triangles":this.primitives.push((new y).parse(e));break;case "polygons":console.warn("polygon holes not yet supported!");case "polylist":this.primitives.push((new z).parse(e))}}var f={};this.geometry3js=new THREE.Geometry;e=Y[this.vertices.input.POSITION.source].data;for(a=b=0;b<e.length;b+=3,a++){var g=new THREE.Vertex(new THREE.Vector3(e[b],e[b+1],e[b+2]));c(g,a);this.geometry3js.vertices.push(g)}for(b=0;b<this.primitives.length;b++)primitive=this.primitives[b],primitive.setVertices(this.vertices),
this.handlePrimitive(primitive,this.geometry3js,f);this.geometry3js.computeCentroids();this.geometry3js.computeFaceNormals();this.geometry3js.computeVertexNormals();this.geometry3js.computeBoundingBox();return this};u.prototype.handlePrimitive=function(a,c,b){var e=0,f,g,h=a.p,k=a.inputs,l,m,n,o=0,p=3,t=[];for(f=0;f<k.length;f++)l=k[f],l.semantic=="TEXCOORD"&&t.push(l.set);for(;e<h.length;){var u=[],v=[],x={};a.vcount&&(p=a.vcount[o++]);for(f=0;f<p;f++)for(g=0;g<k.length;g++)switch(l=k[g],source=
......@@ -253,27 +254,27 @@ document.implementation.createDocument){document.implementation.createDocument("
G,"material");fa=a("//dae:library_effects/dae:effect",D,"effect");ba=a("//dae:library_geometries/dae:geometry",v,"geometry");aa=a("//dae:library_controllers/dae:controller",f,"controller");V=a("//dae:library_animations/dae:animation",L,"animation");ga=a(".//dae:library_visual_scenes/dae:visual_scene",m,"visual_scene");ca=[];da=[];(n=Q.evaluate(".//dae:scene/dae:instance_visual_scene",Q,E,XPathResult.ORDERED_NODE_ITERATOR_TYPE,null).iterateNext())?(n=n.getAttribute("url").replace(/^#/,""),X=ga[n]):
X=null;Z=new THREE.Object3D;for(n=0;n<X.nodes.length;n++)Z.addChild(h(X.nodes[n]));b();for(var o in V);o={scene:Z,morphs:ca,skins:da,dae:{images:$,materials:ea,effects:fa,geometries:ba,controllers:aa,animations:V,visualScenes:ga,scene:X}};l&&l(o)}};k.open("GET",c,!0);k.send(null)}else alert("Don't know how to parse XML!")},setPreferredShading:function(a){ka=a},applySkin:e,geometries:ba}};THREE.JSONLoader=function(a){THREE.Loader.call(this,a)};THREE.JSONLoader.prototype=new THREE.Loader;
THREE.JSONLoader.prototype.constructor=THREE.JSONLoader;THREE.JSONLoader.prototype.supr=THREE.Loader.prototype;THREE.JSONLoader.prototype.load=function(a){var b=this,c=a.model,e=a.callback,h=a.texture_path?a.texture_path:this.extractUrlbase(c),a=new Worker(c);a.onmessage=function(a){b.createModel(a.data,e,h);b.onLoadComplete()};this.onLoadStart();a.postMessage((new Date).getTime())};
THREE.JSONLoader.prototype.createModel=function(a,b,c){var e=new THREE.Geometry,h=a.scale!==void 0?1/a.scale:1;this.init_materials(e,a.materials,c);(function(c){if(a.version===void 0||a.version!=2)console.error("Deprecated file format.");else{var b,h,l,m,n,o,p,t,x,v,u,z,y,w,A=a.faces;o=a.vertices;var C=a.normals,F=a.colors,G=0;for(b=0;b<a.uvs.length;b++)a.uvs[b].length&&G++;for(b=0;b<G;b++)e.faceUvs[b]=[],e.faceVertexUvs[b]=[];m=0;for(n=o.length;m<n;)p=new THREE.Vertex,p.position.x=o[m++]*c,p.position.y=
o[m++]*c,p.position.z=o[m++]*c,e.vertices.push(p);m=0;for(n=A.length;m<n;){c=A[m++];o=c&1;l=c&2;b=c&4;h=c&8;t=c&16;p=c&32;v=c&64;c&=128;o?(u=new THREE.Face4,u.a=A[m++],u.b=A[m++],u.c=A[m++],u.d=A[m++],o=4):(u=new THREE.Face3,u.a=A[m++],u.b=A[m++],u.c=A[m++],o=3);if(l)l=A[m++],u.materials=e.materials[l];l=e.faces.length;if(b)for(b=0;b<G;b++)z=a.uvs[b],x=A[m++],w=z[x*2],x=z[x*2+1],e.faceUvs[b][l]=new THREE.UV(w,x);if(h)for(b=0;b<G;b++){z=a.uvs[b];y=[];for(h=0;h<o;h++)x=A[m++],w=z[x*2],x=z[x*2+1],y[h]=
new THREE.UV(w,x);e.faceVertexUvs[b][l]=y}if(t)t=A[m++]*3,h=new THREE.Vector3,h.x=C[t++],h.y=C[t++],h.z=C[t],u.normal=h;if(p)for(b=0;b<o;b++)t=A[m++]*3,h=new THREE.Vector3,h.x=C[t++],h.y=C[t++],h.z=C[t],u.vertexNormals.push(h);if(v)p=A[m++],p=new THREE.Color(F[p]),u.color=p;if(c)for(b=0;b<o;b++)p=A[m++],p=new THREE.Color(F[p]),u.vertexColors.push(p);e.faces.push(u)}}})(h);(function(){var c,b,h,l;if(a.skinWeights){c=0;for(b=a.skinWeights.length;c<b;c+=2)h=a.skinWeights[c],l=a.skinWeights[c+1],e.skinWeights.push(new THREE.Vector4(h,
l,0,0))}if(a.skinIndices){c=0;for(b=a.skinIndices.length;c<b;c+=2)h=a.skinIndices[c],l=a.skinIndices[c+1],e.skinIndices.push(new THREE.Vector4(h,l,0,0))}e.bones=a.bones;e.animation=a.animation})();(function(c){if(a.morphTargets!==void 0){var b,h,l,m,n,o,p,t,x;b=0;for(h=a.morphTargets.length;b<h;b++){e.morphTargets[b]={};e.morphTargets[b].name=a.morphTargets[b].name;e.morphTargets[b].vertices=[];t=e.morphTargets[b].vertices;x=a.morphTargets[b].vertices;l=0;for(m=x.length;l<m;l+=3)n=x[l]*c,o=x[l+1]*
c,p=x[l+2]*c,t.push(new THREE.Vertex(new THREE.Vector3(n,o,p)))}}if(a.morphColors!==void 0){b=0;for(h=a.morphColors.length;b<h;b++){e.morphColors[b]={};e.morphColors[b].name=a.morphColors[b].name;e.morphColors[b].colors=[];m=e.morphColors[b].colors;n=a.morphColors[b].colors;c=0;for(l=n.length;c<l;c+=3)o=new THREE.Color(16755200),o.setRGB(n[c],n[c+1],n[c+2]),m.push(o)}}})(h);(function(){if(a.edges!==void 0){var c,b,h;for(c=0;c<a.edges.length;c+=2)b=a.edges[c],h=a.edges[c+1],e.edges.push(new THREE.Edge(e.vertices[b],
THREE.JSONLoader.prototype.createModel=function(a,b,c){var e=new THREE.Geometry,h=a.scale!==void 0?1/a.scale:1;this.init_materials(e,a.materials,c);(function(c){if(a.version===void 0||a.version!=2)console.error("Deprecated file format.");else{var b,h,l,m,n,o,t,p,x,v,u,z,y,w,A=a.faces;o=a.vertices;var C=a.normals,F=a.colors,G=0;for(b=0;b<a.uvs.length;b++)a.uvs[b].length&&G++;for(b=0;b<G;b++)e.faceUvs[b]=[],e.faceVertexUvs[b]=[];m=0;for(n=o.length;m<n;)t=new THREE.Vertex,t.position.x=o[m++]*c,t.position.y=
o[m++]*c,t.position.z=o[m++]*c,e.vertices.push(t);m=0;for(n=A.length;m<n;){c=A[m++];o=c&1;l=c&2;b=c&4;h=c&8;p=c&16;t=c&32;v=c&64;c&=128;o?(u=new THREE.Face4,u.a=A[m++],u.b=A[m++],u.c=A[m++],u.d=A[m++],o=4):(u=new THREE.Face3,u.a=A[m++],u.b=A[m++],u.c=A[m++],o=3);if(l)l=A[m++],u.materials=e.materials[l];l=e.faces.length;if(b)for(b=0;b<G;b++)z=a.uvs[b],x=A[m++],w=z[x*2],x=z[x*2+1],e.faceUvs[b][l]=new THREE.UV(w,x);if(h)for(b=0;b<G;b++){z=a.uvs[b];y=[];for(h=0;h<o;h++)x=A[m++],w=z[x*2],x=z[x*2+1],y[h]=
new THREE.UV(w,x);e.faceVertexUvs[b][l]=y}if(p)p=A[m++]*3,h=new THREE.Vector3,h.x=C[p++],h.y=C[p++],h.z=C[p],u.normal=h;if(t)for(b=0;b<o;b++)p=A[m++]*3,h=new THREE.Vector3,h.x=C[p++],h.y=C[p++],h.z=C[p],u.vertexNormals.push(h);if(v)t=A[m++],t=new THREE.Color(F[t]),u.color=t;if(c)for(b=0;b<o;b++)t=A[m++],t=new THREE.Color(F[t]),u.vertexColors.push(t);e.faces.push(u)}}})(h);(function(){var c,b,h,l;if(a.skinWeights){c=0;for(b=a.skinWeights.length;c<b;c+=2)h=a.skinWeights[c],l=a.skinWeights[c+1],e.skinWeights.push(new THREE.Vector4(h,
l,0,0))}if(a.skinIndices){c=0;for(b=a.skinIndices.length;c<b;c+=2)h=a.skinIndices[c],l=a.skinIndices[c+1],e.skinIndices.push(new THREE.Vector4(h,l,0,0))}e.bones=a.bones;e.animation=a.animation})();(function(c){if(a.morphTargets!==void 0){var b,h,l,m,n,o,t,p,x;b=0;for(h=a.morphTargets.length;b<h;b++){e.morphTargets[b]={};e.morphTargets[b].name=a.morphTargets[b].name;e.morphTargets[b].vertices=[];p=e.morphTargets[b].vertices;x=a.morphTargets[b].vertices;l=0;for(m=x.length;l<m;l+=3)n=x[l]*c,o=x[l+1]*
c,t=x[l+2]*c,p.push(new THREE.Vertex(new THREE.Vector3(n,o,t)))}}if(a.morphColors!==void 0){b=0;for(h=a.morphColors.length;b<h;b++){e.morphColors[b]={};e.morphColors[b].name=a.morphColors[b].name;e.morphColors[b].colors=[];m=e.morphColors[b].colors;n=a.morphColors[b].colors;c=0;for(l=n.length;c<l;c+=3)o=new THREE.Color(16755200),o.setRGB(n[c],n[c+1],n[c+2]),m.push(o)}}})(h);(function(){if(a.edges!==void 0){var c,b,h;for(c=0;c<a.edges.length;c+=2)b=a.edges[c],h=a.edges[c+1],e.edges.push(new THREE.Edge(e.vertices[b],
e.vertices[h],b,h))}})();e.computeCentroids();e.computeFaceNormals();this.hasNormals(e)&&e.computeTangents();b(e)};THREE.SceneLoader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){};this.callbackSync=function(){};this.callbackProgress=function(){}};
THREE.SceneLoader.prototype={load:function(a,b){var c=this,e=new Worker(a);e.postMessage(0);var h=THREE.Loader.prototype.extractUrlbase(a);e.onmessage=function(a){function e(a,c){return c=="relativeToHTML"?a:h+"/"+a}function k(){for(t in D.objects)if(!E.objects[t])if(y=D.objects[t],y.geometry!==void 0){if(F=E.geometries[y.geometry]){var a=!1;M=[];for(O=0;O<y.materials.length;O++)M[O]=E.materials[y.materials[O]],a=M[O]instanceof THREE.MeshShaderMaterial;a&&F.computeTangents();w=y.position;r=y.rotation;
q=y.quaternion;s=y.scale;q=0;M.length==0&&(M[0]=new THREE.MeshFaceMaterial);M.length>1&&(M=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(F,M);object.name=t;object.position.set(w[0],w[1],w[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=y.visible;E.scene.addObject(object);E.objects[t]=object;y.meshCollider&&(a=THREE.CollisionUtils.MeshColliderWBox(object),E.scene.collisions.colliders.push(a));
if(y.castsShadow)a=new THREE.ShadowVolume(F),E.scene.addChild(a),a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;y.trigger&&y.trigger.toLowerCase()!="none"&&(a={type:y.trigger,object:y},E.triggers[object.name]=a)}}else w=y.position,r=y.rotation,q=y.quaternion,s=y.scale,q=0,object=new THREE.Object3D,object.name=t,object.position.set(w[0],w[1],w[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],
s[1],s[2]),object.visible=y.visible!==void 0?y.visible:!1,E.scene.addObject(object),E.objects[t]=object,E.empties[t]=object,y.trigger&&y.trigger.toLowerCase()!="none"&&(a={type:y.trigger,object:y},E.triggers[object.name]=a)}function l(a){return function(b){E.geometries[a]=b;k();L-=1;c.onLoadComplete();n()}}function m(a){return function(c){E.geometries[a]=c}}function n(){c.callbackProgress({totalModels:K,totalTextures:P,loadedModels:K-L,loadedTextures:P-N},E);c.onLoadProgress();L==0&&N==0&&b(E)}var o,
p,t,x,v,u,z,y,w,A,C,F,G,I,H,M,B,D,J,L,N,K,P,E;D=a.data;H=new THREE.BinaryLoader;J=new THREE.JSONLoader;N=L=0;E={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(t in D.objects)if(y=D.objects[t],y.meshCollider){a=!0;break}if(a)E.scene.collisions=new THREE.CollisionSystem;if(D.transform){a=D.transform.position;A=D.transform.rotation;var S=D.transform.scale;a&&E.scene.position.set(a[0],a[1],a[2]);A&&E.scene.rotation.set(A[0],
THREE.SceneLoader.prototype={load:function(a,b){var c=this,e=new Worker(a);e.postMessage(0);var h=THREE.Loader.prototype.extractUrlbase(a);e.onmessage=function(a){function e(a,c){return c=="relativeToHTML"?a:h+"/"+a}function k(){for(p in D.objects)if(!E.objects[p])if(y=D.objects[p],y.geometry!==void 0){if(F=E.geometries[y.geometry]){var a=!1;M=[];for(O=0;O<y.materials.length;O++)M[O]=E.materials[y.materials[O]],a=M[O]instanceof THREE.MeshShaderMaterial;a&&F.computeTangents();w=y.position;r=y.rotation;
q=y.quaternion;s=y.scale;q=0;M.length==0&&(M[0]=new THREE.MeshFaceMaterial);M.length>1&&(M=[new THREE.MeshFaceMaterial]);object=new THREE.Mesh(F,M);object.name=p;object.position.set(w[0],w[1],w[2]);q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]);object.scale.set(s[0],s[1],s[2]);object.visible=y.visible;E.scene.addObject(object);E.objects[p]=object;y.meshCollider&&(a=THREE.CollisionUtils.MeshColliderWBox(object),E.scene.collisions.colliders.push(a));
if(y.castsShadow)a=new THREE.ShadowVolume(F),E.scene.addChild(a),a.position=object.position,a.rotation=object.rotation,a.scale=object.scale;y.trigger&&y.trigger.toLowerCase()!="none"&&(a={type:y.trigger,object:y},E.triggers[object.name]=a)}}else w=y.position,r=y.rotation,q=y.quaternion,s=y.scale,q=0,object=new THREE.Object3D,object.name=p,object.position.set(w[0],w[1],w[2]),q?(object.quaternion.set(q[0],q[1],q[2],q[3]),object.useQuaternion=!0):object.rotation.set(r[0],r[1],r[2]),object.scale.set(s[0],
s[1],s[2]),object.visible=y.visible!==void 0?y.visible:!1,E.scene.addObject(object),E.objects[p]=object,E.empties[p]=object,y.trigger&&y.trigger.toLowerCase()!="none"&&(a={type:y.trigger,object:y},E.triggers[object.name]=a)}function l(a){return function(b){E.geometries[a]=b;k();L-=1;c.onLoadComplete();n()}}function m(a){return function(c){E.geometries[a]=c}}function n(){c.callbackProgress({totalModels:K,totalTextures:P,loadedModels:K-L,loadedTextures:P-N},E);c.onLoadProgress();L==0&&N==0&&b(E)}var o,
t,p,x,v,u,z,y,w,A,C,F,G,I,H,M,B,D,J,L,N,K,P,E;D=a.data;H=new THREE.BinaryLoader;J=new THREE.JSONLoader;N=L=0;E={scene:new THREE.Scene,geometries:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},triggers:{},empties:{}};a=!1;for(p in D.objects)if(y=D.objects[p],y.meshCollider){a=!0;break}if(a)E.scene.collisions=new THREE.CollisionSystem;if(D.transform){a=D.transform.position;A=D.transform.rotation;var S=D.transform.scale;a&&E.scene.position.set(a[0],a[1],a[2]);A&&E.scene.rotation.set(A[0],
A[1],A[2]);S&&E.scene.scale.set(S[0],S[1],S[2]);(a||A||S)&&E.scene.updateMatrix()}a=function(){N-=1;n();c.onLoadComplete()};for(v in D.cameras){A=D.cameras[v];if(A.type=="perspective")G=new THREE.Camera(A.fov,A.aspect,A.near,A.far);else if(A.type=="ortho")G=new THREE.Camera,G.projectionMatrix=THREE.Matrix4.makeOrtho(A.left,A.right,A.top,A.bottom,A.near,A.far);w=A.position;A=A.target;G.position.set(w[0],w[1],w[2]);G.target.position.set(A[0],A[1],A[2]);E.cameras[v]=G}for(x in D.lights)v=D.lights[x],
G=v.color!==void 0?v.color:16777215,A=v.intensity!==void 0?v.intensity:1,v.type=="directional"?(w=v.direction,B=new THREE.DirectionalLight(G,A),B.position.set(w[0],w[1],w[2]),B.position.normalize()):v.type=="point"?(w=v.position,d=v.distance,B=new THREE.PointLight(G,A,d),B.position.set(w[0],w[1],w[2])):v.type=="ambient"&&(B=new THREE.AmbientLight(G)),E.scene.addLight(B),E.lights[x]=B;for(u in D.fogs)x=D.fogs[u],x.type=="linear"?I=new THREE.Fog(0,x.near,x.far):x.type=="exp2"&&(I=new THREE.FogExp2(0,
x.density)),A=x.color,I.color.setRGB(A[0],A[1],A[2]),E.fogs[u]=I;if(E.cameras&&D.defaults.camera)E.currentCamera=E.cameras[D.defaults.camera];if(E.fogs&&D.defaults.fog)E.scene.fog=E.fogs[D.defaults.fog];A=D.defaults.bgcolor;E.bgColor=new THREE.Color;E.bgColor.setRGB(A[0],A[1],A[2]);E.bgColorAlpha=D.defaults.bgalpha;for(o in D.geometries)if(u=D.geometries[o],u.type=="bin_mesh"||u.type=="ascii_mesh")L+=1,c.onLoadStart();K=L;for(o in D.geometries)u=D.geometries[o],u.type=="cube"?(F=new THREE.CubeGeometry(u.width,
u.height,u.depth,u.segmentsWidth,u.segmentsHeight,u.segmentsDepth,null,u.flipped,u.sides),E.geometries[o]=F):u.type=="plane"?(F=new THREE.PlaneGeometry(u.width,u.height,u.segmentsWidth,u.segmentsHeight),E.geometries[o]=F):u.type=="sphere"?(F=new THREE.SphereGeometry(u.radius,u.segmentsWidth,u.segmentsHeight),E.geometries[o]=F):u.type=="cylinder"?(F=new THREE.CylinderGeometry(u.topRad,u.botRad,u.height,u.radSegs,u.heightSegs),E.geometries[o]=F):u.type=="torus"?(F=new THREE.TorusGeometry(u.radius,u.tube,
u.segmentsR,u.segmentsT),E.geometries[o]=F):u.type=="icosahedron"?(F=new THREE.IcosahedronGeometry(u.subdivisions),E.geometries[o]=F):u.type=="bin_mesh"?H.load({model:e(u.url,D.urlBaseType),callback:l(o)}):u.type=="ascii_mesh"?J.load({model:e(u.url,D.urlBaseType),callback:l(o)}):u.type=="embedded_mesh"&&(u=D.embeds[u.id])&&J.createModel(u,m(o),"");for(z in D.textures)if(o=D.textures[z],o.url instanceof Array){N+=o.url.length;for(H=0;H<o.url.length;H++)c.onLoadStart()}else N+=1,c.onLoadStart();P=N;
for(z in D.textures){o=D.textures[z];if(o.mapping!=void 0&&THREE[o.mapping]!=void 0)o.mapping=new THREE[o.mapping];if(o.url instanceof Array){H=[];for(var O=0;O<o.url.length;O++)H[O]=e(o.url[O],D.urlBaseType);H=THREE.ImageUtils.loadTextureCube(H,o.mapping,a)}else{H=THREE.ImageUtils.loadTexture(e(o.url,D.urlBaseType),o.mapping,a);if(THREE[o.minFilter]!=void 0)H.minFilter=THREE[o.minFilter];if(THREE[o.magFilter]!=void 0)H.magFilter=THREE[o.magFilter];if(o.repeat){H.repeat.set(o.repeat[0],o.repeat[1]);
if(o.repeat[0]!=1)H.wrapS=THREE.RepeatWrapping;if(o.repeat[1]!=1)H.wrapT=THREE.RepeatWrapping}o.offset&&H.offset.set(o.offset[0],o.offset[1]);if(o.wrap){J={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(J[o.wrap[0]]!==void 0)H.wrapS=J[o.wrap[0]];if(J[o.wrap[1]]!==void 0)H.wrapT=J[o.wrap[1]]}}E.textures[z]=H}for(p in D.materials){z=D.materials[p];for(C in z.parameters)if(C=="envMap"||C=="map"||C=="lightMap")z.parameters[C]=E.textures[z.parameters[C]];else if(C=="shading")z.parameters[C]=
if(o.repeat[0]!=1)H.wrapS=THREE.RepeatWrapping;if(o.repeat[1]!=1)H.wrapT=THREE.RepeatWrapping}o.offset&&H.offset.set(o.offset[0],o.offset[1]);if(o.wrap){J={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping};if(J[o.wrap[0]]!==void 0)H.wrapS=J[o.wrap[0]];if(J[o.wrap[1]]!==void 0)H.wrapT=J[o.wrap[1]]}}E.textures[z]=H}for(t in D.materials){z=D.materials[t];for(C in z.parameters)if(C=="envMap"||C=="map"||C=="lightMap")z.parameters[C]=E.textures[z.parameters[C]];else if(C=="shading")z.parameters[C]=
z.parameters[C]=="flat"?THREE.FlatShading:THREE.SmoothShading;else if(C=="blending")z.parameters[C]=THREE[z.parameters[C]]?THREE[z.parameters[C]]:THREE.NormalBlending;else if(C=="combine")z.parameters[C]=z.parameters[C]=="MixOperation"?THREE.MixOperation:THREE.MultiplyOperation;else if(C=="vertexColors")if(z.parameters[C]=="face")z.parameters[C]=THREE.FaceColors;else if(z.parameters[C])z.parameters[C]=THREE.VertexColors;if(z.parameters.opacity!==void 0&&z.parameters.opacity<1)z.parameters.transparent=
!0;if(z.parameters.normalMap){o=THREE.ShaderUtils.lib.normal;a=THREE.UniformsUtils.clone(o.uniforms);H=z.parameters.color;J=z.parameters.specular;u=z.parameters.ambient;I=z.parameters.shininess;a.tNormal.texture=E.textures[z.parameters.normalMap];if(z.parameters.normalMapFactor)a.uNormalScale.value=z.parameters.normalMapFactor;if(z.parameters.map)a.tDiffuse.texture=z.parameters.map,a.enableDiffuse.value=!0;if(z.parameters.lightMap)a.tAO.texture=z.parameters.lightMap,a.enableAO.value=!0;if(z.parameters.specularMap)a.tSpecular.texture=
E.textures[z.parameters.specularMap],a.enableSpecular.value=!0;a.uDiffuseColor.value.setHex(H);a.uSpecularColor.value.setHex(J);a.uAmbientColor.value.setHex(u);a.uShininess.value=I;if(z.parameters.opacity)a.uOpacity.value=z.parameters.opacity;z=new THREE.MeshShaderMaterial({fragmentShader:o.fragmentShader,vertexShader:o.vertexShader,uniforms:a,lights:!0,fog:!0})}else z=new THREE[z.type](z.parameters);E.materials[p]=z}k();c.callbackSync(E)}},constructor:THREE.SceneLoader};THREE.UTF8Loader=function(){};
E.textures[z.parameters.specularMap],a.enableSpecular.value=!0;a.uDiffuseColor.value.setHex(H);a.uSpecularColor.value.setHex(J);a.uAmbientColor.value.setHex(u);a.uShininess.value=I;if(z.parameters.opacity)a.uOpacity.value=z.parameters.opacity;z=new THREE.MeshShaderMaterial({fragmentShader:o.fragmentShader,vertexShader:o.vertexShader,uniforms:a,lights:!0,fog:!0})}else z=new THREE[z.type](z.parameters);E.materials[t]=z}k();c.callbackSync(E)}},constructor:THREE.SceneLoader};THREE.UTF8Loader=function(){};
THREE.UTF8Loader.prototype=new THREE.UTF8Loader;THREE.UTF8Loader.prototype.constructor=THREE.UTF8Loader;
THREE.UTF8Loader.prototype.load=function(a){var b=new XMLHttpRequest,c=a.model,e=a.callback,h=a.scale!==void 0?a.scale:1,g=a.offsetX!==void 0?a.offsetX:0,f=a.offsetY!==void 0?a.offsetY:0,k=a.offsetZ!==void 0?a.offsetZ:0;b.onreadystatechange=function(){b.readyState==4?b.status==200||b.status==0?THREE.UTF8Loader.prototype.createModel(b.responseText,e,h,g,f,k):alert("Couldn't load ["+c+"] ["+b.status+"]"):b.readyState!=3&&b.readyState==2&&b.getResponseHeader("Content-Length")};b.open("GET",c,!0);b.send(null)};
THREE.UTF8Loader.prototype.decompressMesh=function(a){var b=a.charCodeAt(0);b>=57344&&(b-=2048);b++;for(var c=new Float32Array(8*b),e=1,h=0;h<8;h++){for(var g=0,f=0;f<b;++f){var k=a.charCodeAt(f+e);g+=k>>1^-(k&1);c[8*f+h]=g}e+=b}b=a.length-e;g=new Uint16Array(b);for(h=f=0;h<b;h++)k=a.charCodeAt(h+e),g[h]=f-k,k==0&&f++;return[c,g]};
......@@ -283,16 +284,16 @@ c,b){for(var e,f,g,h=a.length;b<h;b+=c)e=a[b],f=a[b+1],g=a[b+2],e=(e-512)/511,f=
THREE.MarchingCubes=function(a,b){THREE.Object3D.call(this);this.materials=b instanceof Array?b:[b];this.init=function(a){this.isolation=80;this.size=a;this.size2=this.size*this.size;this.size3=this.size2*this.size;this.halfsize=this.size/2;this.delta=2/this.size;this.yd=this.size;this.zd=this.size2;this.field=new Float32Array(this.size3);this.normal_cache=new Float32Array(this.size3*3);this.vlist=new Float32Array(36);this.nlist=new Float32Array(36);this.firstDraw=!0;this.maxCount=4096;this.count=
0;this.hasNormal=this.hasPos=!1;this.positionArray=new Float32Array(this.maxCount*3);this.normalArray=new Float32Array(this.maxCount*3)};this.lerp=function(a,b,h){return a+(b-a)*h};this.VIntX=function(a,b,h,g,f,k,l,m,n,o){f=(f-n)/(o-n);n=this.normal_cache;b[g]=k+f*this.delta;b[g+1]=l;b[g+2]=m;h[g]=this.lerp(n[a],n[a+3],f);h[g+1]=this.lerp(n[a+1],n[a+4],f);h[g+2]=this.lerp(n[a+2],n[a+5],f)};this.VIntY=function(a,b,h,g,f,k,l,m,n,o){f=(f-n)/(o-n);n=this.normal_cache;b[g]=k;b[g+1]=l+f*this.delta;b[g+
2]=m;b=a+this.yd*3;h[g]=this.lerp(n[a],n[b],f);h[g+1]=this.lerp(n[a+1],n[b+1],f);h[g+2]=this.lerp(n[a+2],n[b+2],f)};this.VIntZ=function(a,b,h,g,f,k,l,m,n,o){f=(f-n)/(o-n);n=this.normal_cache;b[g]=k;b[g+1]=l;b[g+2]=m+f*this.delta;b=a+this.zd*3;h[g]=this.lerp(n[a],n[b],f);h[g+1]=this.lerp(n[a+1],n[b+1],f);h[g+2]=this.lerp(n[a+2],n[b+2],f)};this.compNorm=function(a){var b=a*3;this.normal_cache[b]==0&&(this.normal_cache[b]=this.field[a-1]-this.field[a+1],this.normal_cache[b+1]=this.field[a-this.yd]-this.field[a+
this.yd],this.normal_cache[b+2]=this.field[a-this.zd]-this.field[a+this.zd])};this.polygonize=function(a,b,h,g,f,k){var l=g+1,m=g+this.yd,n=g+this.zd,o=l+this.yd,p=l+this.zd,t=g+this.yd+this.zd,x=l+this.yd+this.zd,v=0,u=this.field[g],z=this.field[l],y=this.field[m],w=this.field[o],A=this.field[n],C=this.field[p],F=this.field[t],G=this.field[x];u<f&&(v|=1);z<f&&(v|=2);y<f&&(v|=8);w<f&&(v|=4);A<f&&(v|=16);C<f&&(v|=32);F<f&&(v|=128);G<f&&(v|=64);var I=THREE.edgeTable[v];if(I==0)return 0;var H=this.delta,
M=a+H,B=b+H,H=h+H;I&1&&(this.compNorm(g),this.compNorm(l),this.VIntX(g*3,this.vlist,this.nlist,0,f,a,b,h,u,z));I&2&&(this.compNorm(l),this.compNorm(o),this.VIntY(l*3,this.vlist,this.nlist,3,f,M,b,h,z,w));I&4&&(this.compNorm(m),this.compNorm(o),this.VIntX(m*3,this.vlist,this.nlist,6,f,a,B,h,y,w));I&8&&(this.compNorm(g),this.compNorm(m),this.VIntY(g*3,this.vlist,this.nlist,9,f,a,b,h,u,y));I&16&&(this.compNorm(n),this.compNorm(p),this.VIntX(n*3,this.vlist,this.nlist,12,f,a,b,H,A,C));I&32&&(this.compNorm(p),
this.compNorm(x),this.VIntY(p*3,this.vlist,this.nlist,15,f,M,b,H,C,G));I&64&&(this.compNorm(t),this.compNorm(x),this.VIntX(t*3,this.vlist,this.nlist,18,f,a,B,H,F,G));I&128&&(this.compNorm(n),this.compNorm(t),this.VIntY(n*3,this.vlist,this.nlist,21,f,a,b,H,A,F));I&256&&(this.compNorm(g),this.compNorm(n),this.VIntZ(g*3,this.vlist,this.nlist,24,f,a,b,h,u,A));I&512&&(this.compNorm(l),this.compNorm(p),this.VIntZ(l*3,this.vlist,this.nlist,27,f,M,b,h,z,C));I&1024&&(this.compNorm(o),this.compNorm(x),this.VIntZ(o*
3,this.vlist,this.nlist,30,f,M,B,h,w,G));I&2048&&(this.compNorm(m),this.compNorm(t),this.VIntZ(m*3,this.vlist,this.nlist,33,f,a,B,h,y,F));v<<=4;for(f=g=0;THREE.triTable[v+f]!=-1;)a=v+f,b=a+1,h=a+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[a],3*THREE.triTable[b],3*THREE.triTable[h],k),f+=3,g++;return g};this.posnormtriv=function(a,b,h,g,f,k){var l=this.count*3;this.positionArray[l]=a[h];this.positionArray[l+1]=a[h+1];this.positionArray[l+2]=a[h+2];this.positionArray[l+3]=a[g];this.positionArray[l+
this.yd],this.normal_cache[b+2]=this.field[a-this.zd]-this.field[a+this.zd])};this.polygonize=function(a,b,h,g,f,k){var l=g+1,m=g+this.yd,n=g+this.zd,o=l+this.yd,t=l+this.zd,p=g+this.yd+this.zd,x=l+this.yd+this.zd,v=0,u=this.field[g],z=this.field[l],y=this.field[m],w=this.field[o],A=this.field[n],C=this.field[t],F=this.field[p],G=this.field[x];u<f&&(v|=1);z<f&&(v|=2);y<f&&(v|=8);w<f&&(v|=4);A<f&&(v|=16);C<f&&(v|=32);F<f&&(v|=128);G<f&&(v|=64);var I=THREE.edgeTable[v];if(I==0)return 0;var H=this.delta,
M=a+H,B=b+H,H=h+H;I&1&&(this.compNorm(g),this.compNorm(l),this.VIntX(g*3,this.vlist,this.nlist,0,f,a,b,h,u,z));I&2&&(this.compNorm(l),this.compNorm(o),this.VIntY(l*3,this.vlist,this.nlist,3,f,M,b,h,z,w));I&4&&(this.compNorm(m),this.compNorm(o),this.VIntX(m*3,this.vlist,this.nlist,6,f,a,B,h,y,w));I&8&&(this.compNorm(g),this.compNorm(m),this.VIntY(g*3,this.vlist,this.nlist,9,f,a,b,h,u,y));I&16&&(this.compNorm(n),this.compNorm(t),this.VIntX(n*3,this.vlist,this.nlist,12,f,a,b,H,A,C));I&32&&(this.compNorm(t),
this.compNorm(x),this.VIntY(t*3,this.vlist,this.nlist,15,f,M,b,H,C,G));I&64&&(this.compNorm(p),this.compNorm(x),this.VIntX(p*3,this.vlist,this.nlist,18,f,a,B,H,F,G));I&128&&(this.compNorm(n),this.compNorm(p),this.VIntY(n*3,this.vlist,this.nlist,21,f,a,b,H,A,F));I&256&&(this.compNorm(g),this.compNorm(n),this.VIntZ(g*3,this.vlist,this.nlist,24,f,a,b,h,u,A));I&512&&(this.compNorm(l),this.compNorm(t),this.VIntZ(l*3,this.vlist,this.nlist,27,f,M,b,h,z,C));I&1024&&(this.compNorm(o),this.compNorm(x),this.VIntZ(o*
3,this.vlist,this.nlist,30,f,M,B,h,w,G));I&2048&&(this.compNorm(m),this.compNorm(p),this.VIntZ(m*3,this.vlist,this.nlist,33,f,a,B,h,y,F));v<<=4;for(f=g=0;THREE.triTable[v+f]!=-1;)a=v+f,b=a+1,h=a+2,this.posnormtriv(this.vlist,this.nlist,3*THREE.triTable[a],3*THREE.triTable[b],3*THREE.triTable[h],k),f+=3,g++;return g};this.posnormtriv=function(a,b,h,g,f,k){var l=this.count*3;this.positionArray[l]=a[h];this.positionArray[l+1]=a[h+1];this.positionArray[l+2]=a[h+2];this.positionArray[l+3]=a[g];this.positionArray[l+
4]=a[g+1];this.positionArray[l+5]=a[g+2];this.positionArray[l+6]=a[f];this.positionArray[l+7]=a[f+1];this.positionArray[l+8]=a[f+2];this.normalArray[l]=b[h];this.normalArray[l+1]=b[h+1];this.normalArray[l+2]=b[h+2];this.normalArray[l+3]=b[g];this.normalArray[l+4]=b[g+1];this.normalArray[l+5]=b[g+2];this.normalArray[l+6]=b[f];this.normalArray[l+7]=b[f+1];this.normalArray[l+8]=b[f+2];this.hasNormal=this.hasPos=!0;this.count+=3;this.count>=this.maxCount-3&&k(this)};this.begin=function(){this.count=0;
this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!=0){for(var b=this.count*3;b<this.positionArray.length;b++)this.positionArray[b]=0;a(this)}};this.addBall=function(a,b,h,g,f){var k=this.size*Math.sqrt(g/f),l=h*this.size,m=b*this.size,n=a*this.size,o=Math.floor(l-k);o<1&&(o=1);l=Math.floor(l+k);l>this.size-1&&(l=this.size-1);var p=Math.floor(m-k);p<1&&(p=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var t=Math.floor(n-k);t<1&&(t=1);k=Math.floor(n+k);k>this.size-1&&(k=this.size-
1);for(var x,v,u,z,y,w;o<l;o++){n=this.size2*o;v=o/this.size-h;y=v*v;for(v=p;v<m;v++){u=n+this.size*v;x=v/this.size-b;w=x*x;for(x=t;x<k;x++)z=x/this.size-a,z=g/(1.0E-6+z*z+w+y)-f,z>0&&(this.field[u+x]+=z)}}};this.addPlaneX=function(a,b){var h,g,f,k,l,m=this.size,n=this.yd,o=this.zd,p=this.field,t=m*Math.sqrt(a/b);t>m&&(t=m);for(h=0;h<t;h++)if(g=h/m,g*=g,k=a/(1.0E-4+g)-b,k>0)for(g=0;g<m;g++){l=h+g*n;for(f=0;f<m;f++)p[o*f+l]+=k}};this.addPlaneY=function(a,b){var h,g,f,k,l,m,n=this.size,o=this.yd,p=
this.zd,t=this.field,x=n*Math.sqrt(a/b);x>n&&(x=n);for(g=0;g<x;g++)if(h=g/n,h*=h,k=a/(1.0E-4+h)-b,k>0){l=g*o;for(h=0;h<n;h++){m=l+h;for(f=0;f<n;f++)t[p*f+m]+=k}}};this.addPlaneZ=function(a,b){var h,g,f,k,l,m;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(a/b);dist>size&&(dist=size);for(f=0;f<dist;f++)if(h=f/size,h*=h,k=a/(1.0E-4+h)-b,k>0){l=zd*f;for(g=0;g<size;g++){m=l+g*yd;for(h=0;h<size;h++)field[m+h]+=k}}};this.reset=function(){var a;for(a=0;a<this.size3;a++)this.normal_cache[a*
3]=0,this.field[a]=0};this.render=function(a){this.begin();var b,h,g,f,k,l,m,n,o,p=this.size-2;for(f=1;f<p;f++){o=this.size2*f;m=(f-this.halfsize)/this.halfsize;for(g=1;g<p;g++){n=o+this.size*g;l=(g-this.halfsize)/this.halfsize;for(h=1;h<p;h++)k=(h-this.halfsize)/this.halfsize,b=n+h,this.polygonize(k,l,m,b,this.isolation,a)}}this.end(a)};this.generateGeometry=function(){var a=0,b=new THREE.Geometry,h=[];this.render(function(g){var f,k,l,m,n,o,p,t;for(f=0;f<g.count;f++)p=f*3,n=p+1,t=p+2,k=g.positionArray[p],
l=g.positionArray[n],m=g.positionArray[t],o=new THREE.Vector3(k,l,m),k=g.normalArray[p],l=g.normalArray[n],m=g.normalArray[t],p=new THREE.Vector3(k,l,m),p.normalize(),n=new THREE.Vertex(o),b.vertices.push(n),h.push(p);nfaces=g.count/3;for(f=0;f<nfaces;f++)p=(a+f)*3,n=p+1,t=p+2,o=h[p],k=h[n],l=h[t],p=new THREE.Face3(p,n,t,[o,k,l]),b.faces.push(p);a+=nfaces;g.count=0});return b};this.init(a)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
this.hasNormal=this.hasPos=!1};this.end=function(a){if(this.count!=0){for(var b=this.count*3;b<this.positionArray.length;b++)this.positionArray[b]=0;a(this)}};this.addBall=function(a,b,h,g,f){var k=this.size*Math.sqrt(g/f),l=h*this.size,m=b*this.size,n=a*this.size,o=Math.floor(l-k);o<1&&(o=1);l=Math.floor(l+k);l>this.size-1&&(l=this.size-1);var t=Math.floor(m-k);t<1&&(t=1);m=Math.floor(m+k);m>this.size-1&&(m=this.size-1);var p=Math.floor(n-k);p<1&&(p=1);k=Math.floor(n+k);k>this.size-1&&(k=this.size-
1);for(var x,v,u,z,y,w;o<l;o++){n=this.size2*o;v=o/this.size-h;y=v*v;for(v=t;v<m;v++){u=n+this.size*v;x=v/this.size-b;w=x*x;for(x=p;x<k;x++)z=x/this.size-a,z=g/(1.0E-6+z*z+w+y)-f,z>0&&(this.field[u+x]+=z)}}};this.addPlaneX=function(a,b){var h,g,f,k,l,m=this.size,n=this.yd,o=this.zd,t=this.field,p=m*Math.sqrt(a/b);p>m&&(p=m);for(h=0;h<p;h++)if(g=h/m,g*=g,k=a/(1.0E-4+g)-b,k>0)for(g=0;g<m;g++){l=h+g*n;for(f=0;f<m;f++)t[o*f+l]+=k}};this.addPlaneY=function(a,b){var h,g,f,k,l,m,n=this.size,o=this.yd,t=
this.zd,p=this.field,x=n*Math.sqrt(a/b);x>n&&(x=n);for(g=0;g<x;g++)if(h=g/n,h*=h,k=a/(1.0E-4+h)-b,k>0){l=g*o;for(h=0;h<n;h++){m=l+h;for(f=0;f<n;f++)p[t*f+m]+=k}}};this.addPlaneZ=function(a,b){var h,g,f,k,l,m;size=this.size;yd=this.yd;zd=this.zd;field=this.field;dist=size*Math.sqrt(a/b);dist>size&&(dist=size);for(f=0;f<dist;f++)if(h=f/size,h*=h,k=a/(1.0E-4+h)-b,k>0){l=zd*f;for(g=0;g<size;g++){m=l+g*yd;for(h=0;h<size;h++)field[m+h]+=k}}};this.reset=function(){var a;for(a=0;a<this.size3;a++)this.normal_cache[a*
3]=0,this.field[a]=0};this.render=function(a){this.begin();var b,h,g,f,k,l,m,n,o,t=this.size-2;for(f=1;f<t;f++){o=this.size2*f;m=(f-this.halfsize)/this.halfsize;for(g=1;g<t;g++){n=o+this.size*g;l=(g-this.halfsize)/this.halfsize;for(h=1;h<t;h++)k=(h-this.halfsize)/this.halfsize,b=n+h,this.polygonize(k,l,m,b,this.isolation,a)}}this.end(a)};this.generateGeometry=function(){var a=0,b=new THREE.Geometry,h=[];this.render(function(g){var f,k,l,m,n,o,t,p;for(f=0;f<g.count;f++)t=f*3,n=t+1,p=t+2,k=g.positionArray[t],
l=g.positionArray[n],m=g.positionArray[p],o=new THREE.Vector3(k,l,m),k=g.normalArray[t],l=g.normalArray[n],m=g.normalArray[p],t=new THREE.Vector3(k,l,m),t.normalize(),n=new THREE.Vertex(o),b.vertices.push(n),h.push(t);nfaces=g.count/3;for(f=0;f<nfaces;f++)t=(a+f)*3,n=t+1,p=t+2,o=h[t],k=h[n],l=h[p],t=new THREE.Face3(t,n,p,[o,k,l]),b.faces.push(t);a+=nfaces;g.count=0});return b};this.init(a)};THREE.MarchingCubes.prototype=new THREE.Object3D;THREE.MarchingCubes.prototype.constructor=THREE.MarchingCubes;
THREE.edgeTable=new Int32Array([0,265,515,778,1030,1295,1541,1804,2060,2309,2575,2822,3082,3331,3593,3840,400,153,915,666,1430,1183,1941,1692,2460,2197,2975,2710,3482,3219,3993,3728,560,825,51,314,1590,1855,1077,1340,2620,2869,2111,2358,3642,3891,3129,3376,928,681,419,170,1958,1711,1445,1196,2988,2725,2479,2214,4010,3747,3497,3232,1120,1385,1635,1898,102,367,613,876,3180,3429,3695,3942,2154,2403,2665,2912,1520,1273,2035,1786,502,255,1013,764,3580,3317,4095,3830,2554,2291,3065,2800,1616,1881,1107,
1370,598,863,85,348,3676,3925,3167,3414,2650,2899,2137,2384,1984,1737,1475,1226,966,719,453,204,4044,3781,3535,3270,3018,2755,2505,2240,2240,2505,2755,3018,3270,3535,3781,4044,204,453,719,966,1226,1475,1737,1984,2384,2137,2899,2650,3414,3167,3925,3676,348,85,863,598,1370,1107,1881,1616,2800,3065,2291,2554,3830,4095,3317,3580,764,1013,255,502,1786,2035,1273,1520,2912,2665,2403,2154,3942,3695,3429,3180,876,613,367,102,1898,1635,1385,1120,3232,3497,3747,4010,2214,2479,2725,2988,1196,1445,1711,1958,170,
419,681,928,3376,3129,3891,3642,2358,2111,2869,2620,1340,1077,1855,1590,314,51,825,560,3728,3993,3219,3482,2710,2975,2197,2460,1692,1941,1183,1430,666,915,153,400,3840,3593,3331,3082,2822,2575,2309,2060,1804,1541,1295,1030,778,515,265,0]);
......@@ -334,9 +335,9 @@ e;if(c<b.min.z||c>b.max.z)return Number.MAX_VALUE;b.normal.set(0,k,0);break;case
THREE.CollisionSystem.prototype.raySphere=function(a,b){var c=b.center.clone().subSelf(a.origin);if(c.lengthSq<b.radiusSq)return-1;var e=c.dot(a.direction.clone());if(e<=0)return Number.MAX_VALUE;c=b.radiusSq-(c.lengthSq()-e*e);if(c>=0)return Math.abs(e)-Math.sqrt(c);return Number.MAX_VALUE};THREE.CollisionSystem.__v1=new THREE.Vector3;THREE.CollisionSystem.__v2=new THREE.Vector3;THREE.CollisionSystem.__v3=new THREE.Vector3;THREE.CollisionSystem.__nr=new THREE.Vector3;THREE.CollisionSystem.__m=new THREE.Matrix4;
THREE.CollisionSystem.__r=new THREE.Ray;THREE.CollisionUtils={};THREE.CollisionUtils.MeshOBB=function(a){a.geometry.computeBoundingBox();var b=a.geometry.boundingBox,c=new THREE.Vector3(b.x[0],b.y[0],b.z[0]),b=new THREE.Vector3(b.x[1],b.y[1],b.z[1]),c=new THREE.BoxCollider(c,b);c.mesh=a;return c};THREE.CollisionUtils.MeshAABB=function(a){var b=THREE.CollisionUtils.MeshOBB(a);b.min.addSelf(a.position);b.max.addSelf(a.position);b.dynamic=!1;return b};
THREE.CollisionUtils.MeshColliderWBox=function(a){return new THREE.MeshCollider(a,THREE.CollisionUtils.MeshOBB(a))};
if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);var b=this,c=this.setSize,e=this.render,h=new THREE.Camera,g=new THREE.Camera,f=new THREE.Matrix4,k=new THREE.Matrix4,l,m,n;h.useTarget=g.useTarget=!1;h.matrixAutoUpdate=g.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},o=new THREE.WebGLRenderTarget(512,512,a),p=new THREE.WebGLRenderTarget(512,512,a),t=new THREE.Camera(53,1,1,1E4);t.position.z=
2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:o},mapRight:{type:"t",value:1,texture:p}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"});
var x=new THREE.Scene;x.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(a,e){c.call(b,a,e);o.width=a;o.height=e;p.width=a;p.height=e};this.render=function(a,c){c.update(null,!0);if(l!==c.aspect||m!==c.near||n!==c.fov){l=c.aspect;m=c.near;n=c.fov;var z=c.projectionMatrix.clone(),y=125/30*0.5,w=y*m/125,A=m*Math.tan(n*Math.PI/360),C;f.n14=y;k.n14=-y;y=-A*l+w;C=A*l+w;z.n11=2*m/(C-y);z.n13=(C+y)/(C-y);h.projectionMatrix=z.clone();y=-A*l-w;C=A*l-w;z.n11=2*m/(C-y);
z.n13=(C+y)/(C-y);g.projectionMatrix=z.clone()}h.matrix=c.matrixWorld.clone().multiplySelf(k);h.update(null,!0);h.position.copy(c.position);h.near=m;h.far=c.far;e.call(b,a,h,o,!0);g.matrix=c.matrixWorld.clone().multiplySelf(f);g.update(null,!0);g.position.copy(c.position);g.near=m;g.far=c.far;e.call(b,a,g,p,!0);e.call(b,x,t)}};
if(THREE.WebGLRenderer)THREE.AnaglyphWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);var b=this,c=this.setSize,e=this.render,h=new THREE.Camera,g=new THREE.Camera,f=new THREE.Matrix4,k=new THREE.Matrix4,l,m,n;h.useTarget=g.useTarget=!1;h.matrixAutoUpdate=g.matrixAutoUpdate=!1;var a={minFilter:THREE.LinearFilter,magFilter:THREE.NearestFilter,format:THREE.RGBAFormat},o=new THREE.WebGLRenderTarget(512,512,a),t=new THREE.WebGLRenderTarget(512,512,a),p=new THREE.Camera(53,1,1,1E4);p.position.z=
2;_material=new THREE.MeshShaderMaterial({uniforms:{mapLeft:{type:"t",value:0,texture:o},mapRight:{type:"t",value:1,texture:t}},vertexShader:"varying vec2 vUv;\nvoid main() {\nvUv = vec2( uv.x, 1.0 - uv.y );\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform sampler2D mapLeft;\nuniform sampler2D mapRight;\nvarying vec2 vUv;\nvoid main() {\nvec4 colorL, colorR;\nvec2 uv = vUv;\ncolorL = texture2D( mapLeft, uv );\ncolorR = texture2D( mapRight, uv );\ngl_FragColor = vec4( colorL.g * 0.7 + colorL.b * 0.3, colorR.g, colorR.b, colorL.a + colorR.a ) * 1.1;\n}"});
var x=new THREE.Scene;x.addObject(new THREE.Mesh(new THREE.PlaneGeometry(2,2),_material));this.setSize=function(a,e){c.call(b,a,e);o.width=a;o.height=e;t.width=a;t.height=e};this.render=function(a,c){c.update(null,!0);if(l!==c.aspect||m!==c.near||n!==c.fov){l=c.aspect;m=c.near;n=c.fov;var z=c.projectionMatrix.clone(),y=125/30*0.5,w=y*m/125,A=m*Math.tan(n*Math.PI/360),C;f.n14=y;k.n14=-y;y=-A*l+w;C=A*l+w;z.n11=2*m/(C-y);z.n13=(C+y)/(C-y);h.projectionMatrix=z.clone();y=-A*l-w;C=A*l-w;z.n11=2*m/(C-y);
z.n13=(C+y)/(C-y);g.projectionMatrix=z.clone()}h.matrix=c.matrixWorld.clone().multiplySelf(k);h.update(null,!0);h.position.copy(c.position);h.near=m;h.far=c.far;e.call(b,a,h,o,!0);g.matrix=c.matrixWorld.clone().multiplySelf(f);g.update(null,!0);g.position.copy(c.position);g.near=m;g.far=c.far;e.call(b,a,g,t,!0);e.call(b,x,p)}};
if(THREE.WebGLRenderer)THREE.CrosseyedWebGLRenderer=function(a){THREE.WebGLRenderer.call(this,a);this.autoClear=!1;var b=this,c=this.setSize,e=this.render,h,g,f=new THREE.Camera,k=new THREE.Camera;b.separation=10;if(a&&a.separation!==void 0)b.separation=a.separation;(new THREE.Camera(53,window.innerWidth/2/window.innerHeight,1,1E4)).position.z=-10;this.setSize=function(a,e){c.call(b,a,e);h=a/2;g=e};this.render=function(a,c){this.clear();f.fov=c.fov;f.aspect=0.5*c.aspect;f.near=c.near;f.far=c.far;
f.updateProjectionMatrix();f.position.copy(c.position);f.target.position.copy(c.target.position);f.translateX(b.separation);k.projectionMatrix=f.projectionMatrix;k.position.copy(c.position);k.target.position.copy(c.target.position);k.translateX(-b.separation);this.setViewport(0,0,h,g);e.call(b,a,f);this.setViewport(h,0,h,g);e.call(b,a,k,!1)}};
......@@ -20,7 +20,7 @@ Math.max(a.scale.y,a.scale.z)))return[];var e,g,f,h,k,i,l,j,m,n,p=a.geometry,q=p
j=n.dot(l),a.doubleSided||(a.flipSided?j>0:j<0)))if(j=l.dot((new THREE.Vector3).sub(f,m))/j,m=m.addSelf(n.multiplyScalar(j)),g instanceof THREE.Face3)c(m,f,h,k)&&(g={distance:this.origin.distanceTo(m),point:m,face:g,object:a},v.push(g));else if(g instanceof THREE.Face4&&(c(m,f,h,i)||c(m,h,k,i)))g={distance:this.origin.distanceTo(m),point:m,face:g,object:a},v.push(g);v.sort(function(a,b){return a.distance-b.distance});return v}else return[]}};
THREE.Rectangle=function(){function a(){g=d-b;f=e-c}var b,c,d,e,g,f,h=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return g};this.getHeight=function(){return f};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return d};this.getBottom=function(){return e};this.set=function(f,g,l,j){h=!1;b=f;c=g;d=l;e=j;a()};this.addPoint=function(f,g){h?(h=!1,b=f,c=g,d=f,e=g):(b=b<f?b:f,c=c<g?c:g,d=d>f?d:f,e=e>g?e:g);a()};this.add3Points=
function(f,g,l,j,m,n){h?(h=!1,b=f<l?f<m?f:m:l<m?l:m,c=g<j?g<n?g:n:j<n?j:n,d=f>l?f>m?f:m:l>m?l:m,e=g>j?g>n?g:n:j>n?j:n):(b=f<l?f<m?f<b?f:b:m<b?m:b:l<m?l<b?l:b:m<b?m:b,c=g<j?g<n?g<c?g:c:n<c?n:c:j<n?j<c?j:c:n<c?n:c,d=f>l?f>m?f>d?f:d:m>d?m:d:l>m?l>d?l:d:m>d?m:d,e=g>j?g>n?g>e?g:e:n>e?n:e:j>n?j>e?j:e:n>e?n:e);a()};this.addRectangle=function(f){h?(h=!1,b=f.getLeft(),c=f.getTop(),d=f.getRight(),e=f.getBottom()):(b=b<f.getLeft()?b:f.getLeft(),c=c<f.getTop()?c:f.getTop(),d=d>f.getRight()?d:f.getRight(),e=e>
f.getBottom()?e:f.getBottom());a()};this.inflate=function(f){b-=f;c-=f;d+=f;e+=f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=d<f.getRight()?d:f.getRight();e=e<f.getBottom()?e:f.getBottom();a()};this.instersects=function(a){return Math.min(d,a.getRight())-Math.max(b,a.getLeft())>=0&&Math.min(e,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){h=!0;e=d=c=b=0;a()};this.isEmpty=function(){return h}};THREE.Matrix3=function(){this.m=[]};
f.getBottom()?e:f.getBottom());a()};this.inflate=function(f){b-=f;c-=f;d+=f;e+=f;a()};this.minSelf=function(f){b=b>f.getLeft()?b:f.getLeft();c=c>f.getTop()?c:f.getTop();d=d<f.getRight()?d:f.getRight();e=e<f.getBottom()?e:f.getBottom();a()};this.intersects=function(a){return Math.min(d,a.getRight())-Math.max(b,a.getLeft())>=0&&Math.min(e,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){h=!0;e=d=c=b=0;a()};this.isEmpty=function(){return h}};THREE.Matrix3=function(){this.m=[]};
THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix4=function(a,b,c,d,e,g,f,h,k,i,l,j,m,n,p,q){this.set(a||1,b||0,c||0,d||0,e||0,g||1,f||0,h||0,k||0,i||0,l||1,j||0,m||0,n||0,p||0,q||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,g,f,h,k,i,l,j,m,n,p,q){this.n11=a;this.n12=b;this.n13=c;this.n14=d;this.n21=e;this.n22=g;this.n23=f;this.n24=h;this.n31=k;this.n32=i;this.n33=l;this.n34=j;this.n41=m;this.n42=n;this.n43=p;this.n44=q;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
b,c){var d=THREE.Matrix4.__v1,e=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();if(g.length()===0)g.z=1;d.cross(c,g).normalize();d.length()===0&&(g.x+=1.0E-4,d.cross(c,g).normalize());e.cross(g,d).normalize();this.n11=d.x;this.n12=e.x;this.n13=g.x;this.n21=d.y;this.n22=e.y;this.n23=g.y;this.n31=d.z;this.n32=e.z;this.n33=g.z;return this},multiplyVector3:function(a){var b=a.x,c=a.y,d=a.z,e=1/(this.n41*b+this.n42*c+this.n43*d+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*d+this.n14)*e;
......@@ -124,11 +124,11 @@ THREE.MeshDepthMaterial?(E=1-j.__2near/(j.__farPlusNear-i.z*j.__farMinusNear),t.
j.opacity);k.appendChild(A)}function d(a){F[a]==null&&(F[a]=document.createElementNS("http://www.w3.org/2000/svg","path"),O==0&&F[a].setAttribute("shape-rendering","crispEdges"));return F[a]}function e(a){a=(a+1)*0.5;return a<0?0:a>1?1:a}var g=this,f=null,h=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),i,l,j,m,n,p,q,v,u=new THREE.Rectangle,C=new THREE.Rectangle,K=!1,t=new THREE.Color(16777215),w=new THREE.Color(16777215),z=new THREE.Color(0),y=new THREE.Color(0),
o=new THREE.Color(0),E,D=new THREE.Vector3,F=[],G=[],A,M,N,O=1;this.domElement=k;this.sortElements=this.sortObjects=this.autoClear=!0;this.data={vertices:0,faces:0};this.setQuality=function(a){switch(a){case "high":O=1;break;case "low":O=0}};this.setSize=function(a,b){i=a;l=b;j=i/2;m=l/2;k.setAttribute("viewBox",-j+" "+-m+" "+i+" "+l);k.setAttribute("width",i);k.setAttribute("height",l);u.set(-j,-m,j,m)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};this.render=
function(a,d){var e,i,l,r,t,w,s,x;this.autoClear&&this.clear();g.data.vertices=0;g.data.faces=0;f=h.projectScene(a,d,this.sortElements);N=M=0;if(K=a.lights.length>0){s=a.lights;z.setRGB(0,0,0);y.setRGB(0,0,0);o.setRGB(0,0,0);e=0;for(i=s.length;e<i;e++)l=s[e],r=l.color,l instanceof THREE.AmbientLight?(z.r+=r.r,z.g+=r.g,z.b+=r.b):l instanceof THREE.DirectionalLight?(y.r+=r.r,y.g+=r.g,y.b+=r.b):l instanceof THREE.PointLight&&(o.r+=r.r,o.g+=r.g,o.b+=r.b)}e=0;for(i=f.length;e<i;e++)if(s=f[e],C.empty(),
s instanceof THREE.RenderableParticle){n=s;n.x*=j;n.y*=-m;l=0;for(r=s.materials.length;l<r;)l++}else if(s instanceof THREE.RenderableLine){if(n=s.v1,p=s.v2,n.positionScreen.x*=j,n.positionScreen.y*=-m,p.positionScreen.x*=j,p.positionScreen.y*=-m,C.addPoint(n.positionScreen.x,n.positionScreen.y),C.addPoint(p.positionScreen.x,p.positionScreen.y),u.instersects(C)){l=0;for(r=s.materials.length;l<r;)if((x=s.materials[l++])&&x.opacity!=0){t=n;w=p;var B=N++;G[B]==null&&(G[B]=document.createElementNS("http://www.w3.org/2000/svg",
s instanceof THREE.RenderableParticle){n=s;n.x*=j;n.y*=-m;l=0;for(r=s.materials.length;l<r;)l++}else if(s instanceof THREE.RenderableLine){if(n=s.v1,p=s.v2,n.positionScreen.x*=j,n.positionScreen.y*=-m,p.positionScreen.x*=j,p.positionScreen.y*=-m,C.addPoint(n.positionScreen.x,n.positionScreen.y),C.addPoint(p.positionScreen.x,p.positionScreen.y),u.intersects(C)){l=0;for(r=s.materials.length;l<r;)if((x=s.materials[l++])&&x.opacity!=0){t=n;w=p;var B=N++;G[B]==null&&(G[B]=document.createElementNS("http://www.w3.org/2000/svg",
"line"),O==0&&G[B].setAttribute("shape-rendering","crispEdges"));A=G[B];A.setAttribute("x1",t.positionScreen.x);A.setAttribute("y1",t.positionScreen.y);A.setAttribute("x2",w.positionScreen.x);A.setAttribute("y2",w.positionScreen.y);x instanceof THREE.LineBasicMaterial&&(A.setAttribute("style","fill: none; stroke: "+x.color.getContextStyle()+"; stroke-width: "+x.linewidth+"; stroke-opacity: "+x.opacity+"; stroke-linecap: "+x.linecap+"; stroke-linejoin: "+x.linejoin),k.appendChild(A))}}}else if(s instanceof
THREE.RenderableFace3){if(n=s.v1,p=s.v2,q=s.v3,n.positionScreen.x*=j,n.positionScreen.y*=-m,p.positionScreen.x*=j,p.positionScreen.y*=-m,q.positionScreen.x*=j,q.positionScreen.y*=-m,C.addPoint(n.positionScreen.x,n.positionScreen.y),C.addPoint(p.positionScreen.x,p.positionScreen.y),C.addPoint(q.positionScreen.x,q.positionScreen.y),u.instersects(C)){l=0;for(r=s.meshMaterials.length;l<r;)if(x=s.meshMaterials[l++],x instanceof THREE.MeshFaceMaterial){t=0;for(w=s.faceMaterials.length;t<w;)(x=s.faceMaterials[t++])&&
THREE.RenderableFace3){if(n=s.v1,p=s.v2,q=s.v3,n.positionScreen.x*=j,n.positionScreen.y*=-m,p.positionScreen.x*=j,p.positionScreen.y*=-m,q.positionScreen.x*=j,q.positionScreen.y*=-m,C.addPoint(n.positionScreen.x,n.positionScreen.y),C.addPoint(p.positionScreen.x,p.positionScreen.y),C.addPoint(q.positionScreen.x,q.positionScreen.y),u.intersects(C)){l=0;for(r=s.meshMaterials.length;l<r;)if(x=s.meshMaterials[l++],x instanceof THREE.MeshFaceMaterial){t=0;for(w=s.faceMaterials.length;t<w;)(x=s.faceMaterials[t++])&&
x.opacity!=0&&b(n,p,q,s,x,a)}else x&&x.opacity!=0&&b(n,p,q,s,x,a)}}else if(s instanceof THREE.RenderableFace4&&(n=s.v1,p=s.v2,q=s.v3,v=s.v4,n.positionScreen.x*=j,n.positionScreen.y*=-m,p.positionScreen.x*=j,p.positionScreen.y*=-m,q.positionScreen.x*=j,q.positionScreen.y*=-m,v.positionScreen.x*=j,v.positionScreen.y*=-m,C.addPoint(n.positionScreen.x,n.positionScreen.y),C.addPoint(p.positionScreen.x,p.positionScreen.y),C.addPoint(q.positionScreen.x,q.positionScreen.y),C.addPoint(v.positionScreen.x,v.positionScreen.y),
u.instersects(C))){l=0;for(r=s.meshMaterials.length;l<r;)if(x=s.meshMaterials[l++],x instanceof THREE.MeshFaceMaterial){t=0;for(w=s.faceMaterials.length;t<w;)(x=s.faceMaterials[t++])&&x.opacity!=0&&c(n,p,q,v,s,x,a)}else x&&x.opacity!=0&&c(n,p,q,v,s,x,a)}}};THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
u.intersects(C))){l=0;for(r=s.meshMaterials.length;l<r;)if(x=s.meshMaterials[l++],x instanceof THREE.MeshFaceMaterial){t=0;for(w=s.faceMaterials.length;t<w;)(x=s.faceMaterials[t++])&&x.opacity!=0&&c(n,p,q,v,s,x,a)}else x&&x.opacity!=0&&c(n,p,q,v,s,x,a)}}};THREE.RenderableVertex=function(){this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.visible=!0};THREE.RenderableVertex.prototype.copy=function(a){this.positionWorld.copy(a.positionWorld);this.positionScreen.copy(a.positionScreen)};
THREE.RenderableFace3=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
THREE.RenderableFace4=function(){this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.v3=new THREE.RenderableVertex;this.v4=new THREE.RenderableVertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];this.faceMaterials=this.meshMaterials=null;this.overdraw=!1;this.uvs=[[]];this.z=null};
THREE.RenderableObject=function(){this.z=this.object=null};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null};THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.RenderableVertex;this.v2=new THREE.RenderableVertex;this.materials=null};
......@@ -20,7 +20,7 @@ Math.max(b.scale.y,b.scale.z)))return[];var j,h,k,m,r,p,u,n,s,v,B=b.geometry,y=B
n=v.dot(u),b.doubleSided||(b.flipSided?n>0:n<0)))if(n=u.dot((new THREE.Vector3).sub(k,s))/n,s=s.addSelf(v.multiplyScalar(n)),h instanceof THREE.Face3)d(s,k,m,r)&&(h={distance:this.origin.distanceTo(s),point:s,face:h,object:b},E.push(h));else if(h instanceof THREE.Face4&&(d(s,k,m,p)||d(s,m,r,p)))h={distance:this.origin.distanceTo(s),point:s,face:h,object:b},E.push(h);E.sort(function(b,c){return b.distance-c.distance});return E}else return[]}};
THREE.Rectangle=function(){function b(){h=e-c;k=j-d}var c,d,e,j,h,k,m=!0;this.getX=function(){return c};this.getY=function(){return d};this.getWidth=function(){return h};this.getHeight=function(){return k};this.getLeft=function(){return c};this.getTop=function(){return d};this.getRight=function(){return e};this.getBottom=function(){return j};this.set=function(h,k,u,n){m=!1;c=h;d=k;e=u;j=n;b()};this.addPoint=function(h,k){m?(m=!1,c=h,d=k,e=h,j=k):(c=c<h?c:h,d=d<k?d:k,e=e>h?e:h,j=j>k?j:k);b()};this.add3Points=
function(h,k,u,n,s,v){m?(m=!1,c=h<u?h<s?h:s:u<s?u:s,d=k<n?k<v?k:v:n<v?n:v,e=h>u?h>s?h:s:u>s?u:s,j=k>n?k>v?k:v:n>v?n:v):(c=h<u?h<s?h<c?h:c:s<c?s:c:u<s?u<c?u:c:s<c?s:c,d=k<n?k<v?k<d?k:d:v<d?v:d:n<v?n<d?n:d:v<d?v:d,e=h>u?h>s?h>e?h:e:s>e?s:e:u>s?u>e?u:e:s>e?s:e,j=k>n?k>v?k>j?k:j:v>j?v:j:n>v?n>j?n:j:v>j?v:j);b()};this.addRectangle=function(h){m?(m=!1,c=h.getLeft(),d=h.getTop(),e=h.getRight(),j=h.getBottom()):(c=c<h.getLeft()?c:h.getLeft(),d=d<h.getTop()?d:h.getTop(),e=e>h.getRight()?e:h.getRight(),j=j>
h.getBottom()?j:h.getBottom());b()};this.inflate=function(h){c-=h;d-=h;e+=h;j+=h;b()};this.minSelf=function(h){c=c>h.getLeft()?c:h.getLeft();d=d>h.getTop()?d:h.getTop();e=e<h.getRight()?e:h.getRight();j=j<h.getBottom()?j:h.getBottom();b()};this.instersects=function(b){return Math.min(e,b.getRight())-Math.max(c,b.getLeft())>=0&&Math.min(j,b.getBottom())-Math.max(d,b.getTop())>=0};this.empty=function(){m=!0;j=e=d=c=0;b()};this.isEmpty=function(){return m}};THREE.Matrix3=function(){this.m=[]};
h.getBottom()?j:h.getBottom());b()};this.inflate=function(h){c-=h;d-=h;e+=h;j+=h;b()};this.minSelf=function(h){c=c>h.getLeft()?c:h.getLeft();d=d>h.getTop()?d:h.getTop();e=e<h.getRight()?e:h.getRight();j=j<h.getBottom()?j:h.getBottom();b()};this.intersects=function(b){return Math.min(e,b.getRight())-Math.max(c,b.getLeft())>=0&&Math.min(j,b.getBottom())-Math.max(d,b.getTop())>=0};this.empty=function(){m=!0;j=e=d=c=0;b()};this.isEmpty=function(){return m}};THREE.Matrix3=function(){this.m=[]};
THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var b,c=this.m;b=c[1];c[1]=c[3];c[3]=b;b=c[2];c[2]=c[6];c[6]=b;b=c[5];c[5]=c[7];c[7]=b;return this},transposeIntoArray:function(b){var c=this.m;b[0]=c[0];b[1]=c[3];b[2]=c[6];b[3]=c[1];b[4]=c[4];b[5]=c[7];b[6]=c[2];b[7]=c[5];b[8]=c[8];return this}};THREE.Matrix4=function(b,c,d,e,j,h,k,m,r,p,u,n,s,v,B,y){this.set(b||1,c||0,d||0,e||0,j||0,h||1,k||0,m||0,r||0,p||0,u||1,n||0,s||0,v||0,B||0,y||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(b,c,d,e,j,h,k,m,r,p,u,n,s,v,B,y){this.n11=b;this.n12=c;this.n13=d;this.n14=e;this.n21=j;this.n22=h;this.n23=k;this.n24=m;this.n31=r;this.n32=p;this.n33=u;this.n34=n;this.n41=s;this.n42=v;this.n43=B;this.n44=y;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,
c,d){var e=THREE.Matrix4.__v1,j=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(b,c).normalize();if(h.length()===0)h.z=1;e.cross(d,h).normalize();e.length()===0&&(h.x+=1.0E-4,e.cross(d,h).normalize());j.cross(h,e).normalize();this.n11=e.x;this.n12=j.x;this.n13=h.x;this.n21=e.y;this.n22=j.y;this.n23=h.y;this.n31=e.z;this.n32=j.z;this.n33=h.z;return this},multiplyVector3:function(b){var c=b.x,d=b.y,e=b.z,j=1/(this.n41*c+this.n42*d+this.n43*e+this.n44);b.x=(this.n11*c+this.n12*d+this.n13*e+this.n14)*j;
......
......@@ -41,7 +41,7 @@
var camera, scene, renderer;
var mesh, zmesh, lightMesh, geometry, target;
var mesh, zmesh, lightMesh, geometry, sphere;
var mouseX = 0, mouseY = 0;
......@@ -64,11 +64,13 @@
scene = new THREE.Scene();
var geometry = new THREE.CylinderGeometry( 3, 10, 0.1, 100 );
var material = new THREE.MeshNormalMaterial( { shading: THREE.SmoothShading } );
sphere = new THREE.Mesh( new THREE.SphereGeometry( 100, 20, 20 ), new THREE.MeshNormalMaterial( { shading: THREE.SmoothShading } ) );
scene.add( sphere );
target = new THREE.Mesh( new THREE.SphereGeometry( 100, 20, 20 ), material );
scene.add( target );
var geometry = new THREE.CylinderGeometry( 0, 10, 100, 3 );
THREE.GeometryUtils.applyMatrix( geometry, new THREE.Matrix4().setRotationFromEuler( new THREE.Vector3( Math.PI / 2, Math.PI, 0 ) ) );
var material = new THREE.MeshNormalMaterial();
for ( var i = 0; i < 1000; i ++ ) {
......@@ -121,13 +123,13 @@
var time = new Date().getTime() * 0.0005;
target.position.x = Math.sin( time * 0.7 ) * 2000;
target.position.y = Math.cos( time * 0.5 ) * 2000;
target.position.z = Math.cos( time * 0.3 ) * 2000;
sphere.position.x = Math.sin( time * 0.7 ) * 2000;
sphere.position.y = Math.cos( time * 0.5 ) * 2000;
sphere.position.z = Math.cos( time * 0.3 ) * 2000;
for ( var i = 0, l = scene.objects.length; i < l; i ++ ) {
scene.objects[ i ].lookAt( target.position );
scene.objects[ i ].lookAt( sphere.position );
}
......
......@@ -13,115 +13,7 @@
</head>
<body>
<!--
<script type="text/javascript" src="../build/Three.js"></script>
-->
<script type="text/javascript" src="../src/Three.js"></script>
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<script type="text/javascript" src="../src/core/Vector2.js"></script>
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<script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
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<script type="text/javascript" src="../src/renderers/renderables/RenderableVertex.js"></script>
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<script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
<script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
<script type="text/javascript" src="../src/extras/core/Curve.js"></script>
<script type="text/javascript" src="../src/extras/core/CurvePath.js"></script>
<script type="text/javascript" src="../src/extras/core/Path.js"></script>
<script type="text/javascript" src="../src/extras/core/Shape.js"></script>
<script type="text/javascript" src="../src/extras/core/TextPath.js"></script>
<script type="text/javascript" src="../src/extras/animation/AnimationHandler.js"></script>
<script type="text/javascript" src="../src/extras/animation/Animation.js"></script>
<script type="text/javascript" src="../src/extras/cameras/FirstPersonCamera.js"></script>
<script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
<script type="text/javascript" src="../src/extras/cameras/FlyCamera.js"></script>
<script type="text/javascript" src="../src/extras/cameras/RollCamera.js"></script>
<script type="text/javascript" src="../src/extras/cameras/TrackballCamera.js"></script>
<script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
<script type="text/javascript" src="../src/extras/geometries/CubeGeometry.js"></script>
<script type="text/javascript" src="../src/extras/geometries/CylinderGeometry.js"></script>
<script type="text/javascript" src="../src/extras/geometries/ExtrudeGeometry.js"></script>
<script type="text/javascript" src="../src/extras/geometries/IcosahedronGeometry.js"></script>
<script type="text/javascript" src="../src/extras/geometries/LatheGeometry.js"></script>
<script type="text/javascript" src="../src/extras/geometries/PlaneGeometry.js"></script>
<script type="text/javascript" src="../src/extras/geometries/SphereGeometry.js"></script>
<script type="text/javascript" src="../src/extras/geometries/TextGeometry.js"></script>
<script type="text/javascript" src="../src/extras/geometries/TorusGeometry.js"></script>
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<script type="text/javascript" src="../src/extras/loaders/BinaryLoader.js"></script>
<script type="text/javascript" src="../src/extras/loaders/ColladaLoader.js"></script>
<script type="text/javascript" src="../src/extras/loaders/JSONLoader.js"></script>
<script type="text/javascript" src="../src/extras/loaders/SceneLoader.js"></script>
<script type="text/javascript" src="../src/extras/loaders/UTF8Loader.js"></script>
<script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
<script type="text/javascript" src="../src/extras/objects/Trident.js"></script>
<script type="text/javascript" src="../src/extras/physics/Collisions.js"></script>
<script type="text/javascript" src="../src/extras/physics/CollisionUtils.js"></script>
<script type="text/javascript" src="../src/extras/renderers/AnaglyphWebGLRenderer.js"></script>
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<script type="text/javascript" src="obj/Qrcode.js"></script>
......@@ -171,7 +63,7 @@
var cube = new THREE.CubeGeometry( 100, 100, 100 );
mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: 0x0000ff, opacity: 0.5 } ) );
mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: 0x0000ff, opacity: 0.5, transparent: true } ) );
mesh.position.x = 500;
mesh.rotation.x = Math.random();
mesh.rotation.y = Math.random();
......
......@@ -205,11 +205,12 @@
fragmentShader: shader.fragmentShader,
vertexShader: shader.vertexShader,
uniforms: shader.uniforms
uniforms: shader.uniforms,
depthWrite: false
} ),
mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000, 1, 1, 1, null, true ), material );
mesh = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, null, true ), material );
sceneCube.add( mesh );
//
......
......@@ -126,7 +126,7 @@
} ),
mesh = new THREE.Mesh( new THREE.CubeGeometry( 10, 10, 10, 1, 1, 1, null, true ), material );
mesh = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, null, true ), material );
sceneCube.add( mesh );
//
......
......@@ -112,11 +112,12 @@
fragmentShader: shader.fragmentShader,
vertexShader: shader.vertexShader,
uniforms: shader.uniforms
uniforms: shader.uniforms,
depthWrite: false
} ),
mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000, 1, 1, 1, null, true ), material );
mesh = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, null, true ), material );
sceneCube.add( mesh );
//
......
......@@ -111,11 +111,12 @@
fragmentShader: shader.fragmentShader,
vertexShader: shader.vertexShader,
uniforms: shader.uniforms
uniforms: shader.uniforms,
depthWrite: false
} ),
mesh = new THREE.Mesh( new THREE.CubeGeometry( 100000, 100000, 100000, 1, 1, 1, null, true ), material );
mesh = new THREE.Mesh( new THREE.CubeGeometry( 100, 100, 100, 1, 1, 1, null, true ), material );
sceneCube.add( mesh );
//
......
......@@ -122,7 +122,7 @@
webglRenderer = new THREE.CrosseyedWebGLRenderer( { separation: 90 } );
webglRenderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( webglRenderer.domElement );
document.addEventListener( 'keydown', onKeyDown, false );
}
......
......@@ -163,17 +163,7 @@ THREE.Rectangle = function () {
};
/*
this.contains = function ( x, y ) {
return x > _left && x < _right && y > _top && y < _bottom;
};
*/
this.instersects = function ( r ) {
// return this.contains( r.getLeft(), r.getTop() ) || this.contains( r.getRight(), r.getTop() ) || this.contains( r.getLeft(), r.getBottom() ) || this.contains( r.getRight(), r.getBottom() );
this.intersects = function ( r ) {
return Math.min( _right, r.getRight() ) - Math.max( _left, r.getLeft() ) >= 0 &&
Math.min( _bottom, r.getBottom() ) - Math.max( _top, r.getTop() ) >= 0;
......
......@@ -5,12 +5,43 @@
THREE.GeometryUtils = {
applyMatrix: function ( geometry, matrix ) {
var matrixRotation = new THREE.Matrix4();
matrixRotation.extractRotation( matrix, new THREE.Vector3( 1, 1, 1 ) );
for ( var i = 0, il = geometry.vertices.length; i < il; i ++ ) {
var vertex = geometry.vertices[ i ];
matrix.multiplyVector3( vertex.position );
}
for ( var i = 0, il = geometry.faces.length; i < il; i ++ ) {
var face = geometry.faces[ i ];
matrixRotation.multiplyVector3( face.normal );
for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) {
matrixRotation.multiplyVector3( face.vertexNormals[ j ] );
}
matrix.multiplyVector3( face.centroid );
}
},
merge: function ( geometry1, object2 /* mesh | geometry */ ) {
var isMesh = object2 instanceof THREE.Mesh,
var matrix, matrixRotation,
vertexOffset = geometry1.vertices.length,
uvPosition = geometry1.faceVertexUvs[ 0 ].length,
geometry2 = isMesh ? object2.geometry : object2,
geometry2 = object2 instanceof THREE.Mesh ? object2.geometry : object2,
vertices1 = geometry1.vertices,
vertices2 = geometry2.vertices,
faces1 = geometry1.faces,
......@@ -18,7 +49,15 @@ THREE.GeometryUtils = {
uvs1 = geometry1.faceVertexUvs[ 0 ],
uvs2 = geometry2.faceVertexUvs[ 0 ];
isMesh && object2.matrixAutoUpdate && object2.updateMatrix();
if ( object2 instanceof THREE.Mesh ) {
object2.matrixAutoUpdate && object2.updateMatrix();
matrix = object2.matrix;
matrixRotation = new THREE.Matrix4();
matrixRotation.extractRotation( matrix, object2.scale );
}
// vertices
......@@ -28,7 +67,7 @@ THREE.GeometryUtils = {
var vertexCopy = new THREE.Vertex( vertex.position.clone() );
isMesh && object2.matrix.multiplyVector3( vertexCopy.position );
if ( matrix ) matrix.multiplyVector3( vertexCopy.position );
vertices1.push( vertexCopy );
......@@ -54,10 +93,15 @@ THREE.GeometryUtils = {
faceCopy.normal.copy( face.normal );
if ( matrixRotation ) matrixRotation.multiplyVector3( faceCopy.normal );
for ( var j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) {
normal = faceVertexNormals[ j ];
faceCopy.vertexNormals.push( normal.clone() );
normal = faceVertexNormals[ j ].clone();
if ( matrixRotation ) matrixRotation.multiplyVector3( normal );
faceCopy.vertexNormals.push( normal );
}
......@@ -73,6 +117,7 @@ THREE.GeometryUtils = {
faceCopy.materials = face.materials.slice();
faceCopy.centroid.copy( face.centroid );
if ( matrix ) matrix.multiplyVector3( faceCopy.centroid );
faces1.push( faceCopy );
......
......@@ -52,6 +52,8 @@ THREE.CylinderGeometry = function ( radiusTop, radiusBottom, height, segmentsRad
var v3 = vertices[ y + 1 ][ x + 1 ];
var v4 = vertices[ y ][ x + 1 ];
// FIXME: These normals aren't right for cones.
var n1 = this.vertices[ v1 ].position.clone().setY( 0 ).normalize();
var n2 = this.vertices[ v2 ].position.clone().setY( 0 ).normalize();
var n3 = this.vertices[ v3 ].position.clone().setY( 0 ).normalize();
......
......@@ -222,7 +222,7 @@ THREE.CanvasRenderer = function ( parameters ) {
_bboxRect.addPoint( _v1.positionScreen.x, _v1.positionScreen.y );
_bboxRect.addPoint( _v2.positionScreen.x, _v2.positionScreen.y );
if ( _clipRect.instersects( _bboxRect ) ) {
if ( _clipRect.intersects( _bboxRect ) ) {
m = 0; ml = element.materials.length;
......@@ -256,7 +256,7 @@ THREE.CanvasRenderer = function ( parameters ) {
_v2.positionScreen.x, _v2.positionScreen.y,
_v3.positionScreen.x, _v3.positionScreen.y );
if ( _clipRect.instersects( _bboxRect ) ) {
if ( _clipRect.intersects( _bboxRect ) ) {
m = 0; ml = element.meshMaterials.length;
......@@ -313,7 +313,7 @@ THREE.CanvasRenderer = function ( parameters ) {
_bboxRect.addPoint( _v3.positionScreen.x, _v3.positionScreen.y );
_bboxRect.addPoint( _v4.positionScreen.x, _v4.positionScreen.y );
if ( _clipRect.instersects( _bboxRect ) ) {
if ( _clipRect.intersects( _bboxRect ) ) {
m = 0; ml = element.meshMaterials.length;
......@@ -477,7 +477,7 @@ THREE.CanvasRenderer = function ( parameters ) {
_bboxRect.set( v1.x - width, v1.y - height, v1.x + width, v1.y + height );
if ( !_clipRect.instersects( _bboxRect ) ) {
if ( !_clipRect.intersects( _bboxRect ) ) {
return;
......@@ -513,7 +513,7 @@ THREE.CanvasRenderer = function ( parameters ) {
_bboxRect.set( v1.x - width, v1.y - height, v1.x + width, v1.y + height );
if ( !_clipRect.instersects( _bboxRect ) ) {
if ( !_clipRect.intersects( _bboxRect ) ) {
return;
......
......@@ -127,7 +127,7 @@ THREE.SVGRenderer = function () {
_bboxRect.addPoint( _v1.positionScreen.x, _v1.positionScreen.y );
_bboxRect.addPoint( _v2.positionScreen.x, _v2.positionScreen.y );
if ( !_clipRect.instersects( _bboxRect ) ) {
if ( !_clipRect.intersects( _bboxRect ) ) {
continue;
......@@ -154,7 +154,7 @@ THREE.SVGRenderer = function () {
_bboxRect.addPoint( _v2.positionScreen.x, _v2.positionScreen.y );
_bboxRect.addPoint( _v3.positionScreen.x, _v3.positionScreen.y );
if ( !_clipRect.instersects( _bboxRect ) ) {
if ( !_clipRect.intersects( _bboxRect ) ) {
continue;
......@@ -199,7 +199,7 @@ THREE.SVGRenderer = function () {
_bboxRect.addPoint( _v3.positionScreen.x, _v3.positionScreen.y );
_bboxRect.addPoint( _v4.positionScreen.x, _v4.positionScreen.y );
if ( !_clipRect.instersects( _bboxRect) ) {
if ( !_clipRect.intersects( _bboxRect) ) {
continue;
......
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