提交 83787b69 编写于 作者: M Mr.doob

Use BoxLineGeometry in webvr examples.

上级 279a4e1a
......@@ -24,6 +24,8 @@
<script src="../build/three.js"></script>
<script src="js/vr/WebVR.js"></script>
<script src="js/geometries/BoxLineGeometry.js"></script>
<script>
var container;
......@@ -57,9 +59,9 @@
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
room = new THREE.Mesh(
new THREE.BoxBufferGeometry( 6, 6, 6, 8, 8, 8 ),
new THREE.MeshBasicMaterial( { color: 0x808080, wireframe: true } )
room = new THREE.LineSegments(
new THREE.BoxLineGeometry( 6, 6, 6, 10, 10, 10 ),
new THREE.LineBasicMaterial( { color: 0x808080 } )
);
room.geometry.translate( 0, 3, 0 );
scene.add( room );
......
......@@ -22,9 +22,10 @@
<body>
<script src="../build/three.js"></script>
<script src="js/vr/WebVR.js"></script>
<script src="js/geometries/BoxLineGeometry.js"></script>
<script>
var clock = new THREE.Clock();
......@@ -71,9 +72,9 @@
crosshair.position.z = - 2;
camera.add( crosshair );
room = new THREE.Mesh(
new THREE.BoxBufferGeometry( 6, 6, 6, 8, 8, 8 ),
new THREE.MeshBasicMaterial( { color: 0x404040, wireframe: true } )
room = new THREE.LineSegments(
new THREE.BoxLineGeometry( 6, 6, 6, 10, 10, 10 ),
new THREE.LineBasicMaterial( { color: 0x808080 } )
);
room.position.y = 3;
scene.add( room );
......
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