提交 279a4e1a 编写于 作者: M Mr.doob

Added BoxLineGeometry.

上级 05198547
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.BoxLineGeometry = function ( width, height, depth, widthSegments, heightSegments, depthSegments ) {
THREE.BufferGeometry.call( this );
width = width || 1;
height = height || 1;
depth = depth || 1;
widthSegments = Math.floor( widthSegments ) || 1;
heightSegments = Math.floor( heightSegments ) || 1;
depthSegments = Math.floor( depthSegments ) || 1;
var widthHalf = width / 2;
var heightHalf = height / 2;
var depthHalf = depth / 2;
var segmentWidth = width / widthSegments;
var segmentHeight = height / heightSegments;
var segmentDepth = depth / depthSegments;
var vertices = [];
var x = - widthHalf, y = - heightHalf, z = - depthHalf;
for ( var i = 0; i < widthSegments; i ++ ) {
vertices.push( x, - heightHalf, - depthHalf, x, heightHalf, - depthHalf );
vertices.push( x, heightHalf, - depthHalf, x, heightHalf, depthHalf );
vertices.push( x, heightHalf, depthHalf, x, - heightHalf, depthHalf );
vertices.push( x, - heightHalf, depthHalf, x, - heightHalf, - depthHalf );
x += segmentWidth;
}
for ( var i = 0; i < heightSegments; i ++ ) {
vertices.push( - widthHalf, y, - depthHalf, widthHalf, y, - depthHalf );
vertices.push( widthHalf, y, - depthHalf, widthHalf, y, depthHalf );
vertices.push( widthHalf, y, depthHalf, - widthHalf, y, depthHalf );
vertices.push( - widthHalf, y, depthHalf, - widthHalf, y, - depthHalf );
y += segmentHeight;
}
for ( var i = 0; i < depthSegments; i ++ ) {
vertices.push( - widthHalf, - heightHalf, z, - widthHalf, heightHalf, z );
vertices.push( - widthHalf, heightHalf, z, widthHalf, heightHalf, z );
vertices.push( widthHalf, heightHalf, z, widthHalf, - heightHalf, z );
vertices.push( widthHalf, - heightHalf, z, - widthHalf, - heightHalf, z );
z += segmentDepth;
}
this.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
}
THREE.BoxLineGeometry.prototype = Object.create( THREE.BufferGeometry.prototype );
THREE.BoxLineGeometry.prototype.constructor = THREE.BoxLineGeometry;
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