提交 56d428f2 编写于 作者: M Mr.doob

Examples: Clean up.

上级 087546d2
...@@ -31,7 +31,7 @@ ...@@ -31,7 +31,7 @@
opacity: 1.0, opacity: 1.0,
roughness: 1.0, roughness: 1.0,
bumpScale: 1.0, bumpScale: 1.0,
exposure: 3.0, exposure: 2.0,
whitePoint: 5.0, whitePoint: 5.0,
toneMapping: "Uncharted2", toneMapping: "Uncharted2",
renderMode: "Renderer" renderMode: "Renderer"
...@@ -138,8 +138,6 @@ ...@@ -138,8 +138,6 @@
scene.environment = pmremGenerator.fromEquirectangular( hdrEquirect ).texture; scene.environment = pmremGenerator.fromEquirectangular( hdrEquirect ).texture;
standardMaterial.needsUpdate = true; // TODO(mrdoob) Should WebGLRenderer handle this?
hdrEquirect.dispose(); hdrEquirect.dispose();
pmremGenerator.dispose(); pmremGenerator.dispose();
......
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