diff --git a/docs/api/renderers/WebGLRenderer.html b/docs/api/renderers/WebGLRenderer.html index 5780e96aadfe4be09bcc7f423b72b79a18fd38d1..4e154227bead6ca6b3ec44105cae59bced89bf47 100644 --- a/docs/api/renderers/WebGLRenderer.html +++ b/docs/api/renderers/WebGLRenderer.html @@ -212,6 +212,11 @@ Used internally by the renderer to keep track of various sub object properties. +

[property:WebGLRenderLists renderLists]

+
+ Internal object handling ordering of scene object rendering. +
+

[property:WebGLShadowMap shadowMap]

This contains the reference to the shadow map, if used. @@ -354,9 +359,6 @@

[method:string getPrecision]()

This gets the precision used by the shaders. It returns "highp","mediump" or "lowp".
-

[method:WebGLRenderLists getRenderLists]()

-
Returns the renderer's internal WebGLRenderLists object.
-

[method:Object getSize]()

Returns an object containing the width and height of the renderer's output canvas, in pixels.
diff --git a/src/renderers/WebGLRenderer.js b/src/renderers/WebGLRenderer.js index 381b0c392ef3e1a8b651ca5401d7ff46f7e0183a..71ccc870e88a5d816fa793eae3803e639a732bcd 100644 --- a/src/renderers/WebGLRenderer.js +++ b/src/renderers/WebGLRenderer.js @@ -343,6 +343,7 @@ function WebGLRenderer( parameters ) { this.capabilities = capabilities; this.extensions = extensions; this.properties = properties; + this.renderLists = renderLists; this.state = state; // shadow map @@ -406,12 +407,6 @@ function WebGLRenderer( parameters ) { }; - this.getRenderLists = function () { - - return renderLists; - - }; - this.getSize = function () { return {