diff --git a/docs/api/renderers/WebGLRenderer.html b/docs/api/renderers/WebGLRenderer.html
index 5780e96aadfe4be09bcc7f423b72b79a18fd38d1..4e154227bead6ca6b3ec44105cae59bced89bf47 100644
--- a/docs/api/renderers/WebGLRenderer.html
+++ b/docs/api/renderers/WebGLRenderer.html
@@ -212,6 +212,11 @@
Used internally by the renderer to keep track of various sub object properties.
+
This contains the reference to the shadow map, if used.
@@ -354,9 +359,6 @@
[method:string getPrecision]()
This gets the precision used by the shaders. It returns "highp","mediump" or "lowp".
-
[method:WebGLRenderLists getRenderLists]()
-
Returns the renderer's internal WebGLRenderLists object.
-
[method:Object getSize]()
Returns an object containing the width and height of the renderer's output canvas, in pixels.
diff --git a/src/renderers/WebGLRenderer.js b/src/renderers/WebGLRenderer.js
index 381b0c392ef3e1a8b651ca5401d7ff46f7e0183a..71ccc870e88a5d816fa793eae3803e639a732bcd 100644
--- a/src/renderers/WebGLRenderer.js
+++ b/src/renderers/WebGLRenderer.js
@@ -343,6 +343,7 @@ function WebGLRenderer( parameters ) {
this.capabilities = capabilities;
this.extensions = extensions;
this.properties = properties;
+ this.renderLists = renderLists;
this.state = state;
// shadow map
@@ -406,12 +407,6 @@ function WebGLRenderer( parameters ) {
};
- this.getRenderLists = function () {
-
- return renderLists;
-
- };
-
this.getSize = function () {
return {