提交 24aaa247 编写于 作者: M Mugen87

Examples: Rename default shaders in mirror/refractor

上级 366624fa
...@@ -16,7 +16,7 @@ THREE.Mirror = function ( width, height, options ) { ...@@ -16,7 +16,7 @@ THREE.Mirror = function ( width, height, options ) {
var textureWidth = options.textureWidth || 512; var textureWidth = options.textureWidth || 512;
var textureHeight = options.textureHeight || 512; var textureHeight = options.textureHeight || 512;
var clipBias = options.clipBias || 0; var clipBias = options.clipBias || 0;
var shader = options.shader || THREE.DefaultMirrorShader; var shader = options.shader || THREE.Mirror.MirrorShader;
var recursion = options.recursion !== undefined ? options.recursion : 0; var recursion = options.recursion !== undefined ? options.recursion : 0;
// //
...@@ -195,7 +195,7 @@ THREE.Mirror = function ( width, height, options ) { ...@@ -195,7 +195,7 @@ THREE.Mirror = function ( width, height, options ) {
THREE.Mirror.prototype = Object.create( THREE.Mesh.prototype ); THREE.Mirror.prototype = Object.create( THREE.Mesh.prototype );
THREE.Mirror.prototype.constructor = THREE.Mirror; THREE.Mirror.prototype.constructor = THREE.Mirror;
THREE.DefaultMirrorShader = { THREE.Mirror.MirrorShader = {
uniforms: { uniforms: {
......
...@@ -17,7 +17,7 @@ THREE.Refractor = function ( width, height, options ) { ...@@ -17,7 +17,7 @@ THREE.Refractor = function ( width, height, options ) {
var textureWidth = options.textureWidth || 512; var textureWidth = options.textureWidth || 512;
var textureHeight = options.textureHeight || 512; var textureHeight = options.textureHeight || 512;
var clipBias = options.clipBias || 0; var clipBias = options.clipBias || 0;
var shader = options.shader || THREE.DefaultRefractionShader; var shader = options.shader || THREE.Refractor.RefractorShader;
// //
...@@ -258,7 +258,7 @@ THREE.Refractor = function ( width, height, options ) { ...@@ -258,7 +258,7 @@ THREE.Refractor = function ( width, height, options ) {
THREE.Refractor.prototype = Object.create( THREE.Mesh.prototype ); THREE.Refractor.prototype = Object.create( THREE.Mesh.prototype );
THREE.Refractor.prototype.constructor = THREE.Refractor; THREE.Refractor.prototype.constructor = THREE.Refractor;
THREE.DefaultRefractionShader = { THREE.Refractor.RefractorShader = {
uniforms: { uniforms: {
......
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