提交 4f9e0b04 编写于 作者: T tanghai

修复停止Play报异常的bug

上级 fff1ec44
...@@ -196,7 +196,7 @@ MonoBehaviour: ...@@ -196,7 +196,7 @@ MonoBehaviour:
m_ScaleFactor: 1 m_ScaleFactor: 1
m_ReferenceResolution: {x: 1920, y: 1080} m_ReferenceResolution: {x: 1920, y: 1080}
m_ScreenMatchMode: 0 m_ScreenMatchMode: 0
m_MatchWidthOrHeight: 0 m_MatchWidthOrHeight: 0.5
m_PhysicalUnit: 3 m_PhysicalUnit: 3
m_FallbackScreenDPI: 96 m_FallbackScreenDPI: 96
m_DefaultSpriteDPI: 96 m_DefaultSpriteDPI: 96
......
...@@ -157,7 +157,7 @@ MonoBehaviour: ...@@ -157,7 +157,7 @@ MonoBehaviour:
m_ScaleFactor: 1 m_ScaleFactor: 1
m_ReferenceResolution: {x: 1920, y: 1080} m_ReferenceResolution: {x: 1920, y: 1080}
m_ScreenMatchMode: 0 m_ScreenMatchMode: 0
m_MatchWidthOrHeight: 0 m_MatchWidthOrHeight: 0.5
m_PhysicalUnit: 3 m_PhysicalUnit: 3
m_FallbackScreenDPI: 96 m_FallbackScreenDPI: 96
m_DefaultSpriteDPI: 96 m_DefaultSpriteDPI: 96
......
fileFormatVersion: 2
guid: 2d9e797a78884f0b87db09a7423425fc
timeCreated: 1510919356
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
...@@ -46,10 +46,12 @@ namespace ETHotfix ...@@ -46,10 +46,12 @@ namespace ETHotfix
public static void Close() public static void Close()
{ {
scene.Dispose();
scene = null;
eventSystem = null; eventSystem = null;
objectPool.Dispose();
scene?.Dispose();
scene = null;
objectPool?.Dispose();
objectPool = null; objectPool = null;
} }
} }
......
...@@ -58,10 +58,10 @@ namespace ETModel ...@@ -58,10 +58,10 @@ namespace ETModel
{ {
eventSystem = null; eventSystem = null;
scene.Dispose(); scene?.Dispose();
scene = null; scene = null;
objectPool.Dispose(); objectPool?.Dispose();
objectPool = null; objectPool = null;
hotfix = null; hotfix = null;
......
...@@ -675,6 +675,7 @@ PlayerSettings: ...@@ -675,6 +675,7 @@ PlayerSettings:
scriptingRuntimeVersion: 1 scriptingRuntimeVersion: 1
apiCompatibilityLevelPerPlatform: apiCompatibilityLevelPerPlatform:
Android: 3 Android: 3
Standalone: 3
m_RenderingPath: 1 m_RenderingPath: 1
m_MobileRenderingPath: 1 m_MobileRenderingPath: 1
metroPackageName: Unity metroPackageName: Unity
......
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