- 12 5月, 2021 3 次提交
- 11 5月, 2021 8 次提交
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由 Mr.doob 提交于
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由 Carsten Schwede 提交于
Changing the parent of an object by moving it in the scene hierarchy in the Editor works by calling `parent.remove(child)` and splicing in the child manually to respect the insertion point. Calling `.add()` instead would push the child at the end of the children array. However, without a call to `.add()` there is no dispatch for the `added` event and only a `removed` event is triggered. This PR adds a dispatch for the `added` event so both events are triggered.
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由 harehare 提交于
* bufer_1 * core * buffergeometry * 0430 * 0504 * 0504 * api-core-korean * 0507 * 0511 Co-authored-by: Nhareha <maiel@naver.com>
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由 Michael Herzog 提交于
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由 Michael Herzog 提交于
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由 Michael Herzog 提交于
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由 Michael Herzog 提交于
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由 Mr.doob 提交于
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- 10 5月, 2021 2 次提交
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由 Garrett Johnson 提交于
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由 Michael Herzog 提交于
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- 09 5月, 2021 1 次提交
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由 Michael Herzog 提交于
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- 08 5月, 2021 2 次提交
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由 Michael Herzog 提交于
Fix assignment to `const` bug.
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由 Garrett Johnson 提交于
* Automatically adjust the USE_DASH define when setting "dashed" * adjust conditions
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- 07 5月, 2021 5 次提交
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由 Garrett Johnson 提交于
* clone rendertarget.texture image data * rework comment
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由 Don McCurdy 提交于
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由 Mr.doob 提交于
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由 Michael Herzog 提交于
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由 Michael Herzog 提交于
Fix typo.
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- 06 5月, 2021 14 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Michael Herzog 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Tianrui "Felix" Zhang 提交于
* Adding advanced hand examples * Update samples with ECSY implementation * Fix hands examples broken by the recent oculus WebXR Hands API change * Replace fbx hand models with glb * Generate screenshots for new examples * Clean up in Text2D.js * Clean up in Text2D.js * Update XRHandModelFactory and OculusHandModel to fetch hand model from webxr input profile cdn
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由 Mr.doob 提交于
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由 Mr.doob 提交于
* MRT clean up * Updated files.json * Added mrt tag for webgl2_multiple_rendertargets
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由 Takahiro 提交于
* MRT Support * Add MRT example * Rename AttachnemtsNum to NumAttachments * Reflect the review comments to webgl2_mrt.html * Define texture parameter via WebGLMultiRenderTarget constructor in MRT example * Minor clean up * Fix setupFrameBufferTextre(). Use texture.format/type instead of renderTarget.texture's * Use module in MRT example * Replace var with let or const * Replace ShaderMaterial with RawShaderMaterial for MRT example * Fix formatting * Fix for lint * Add MRT example screenshot * Reflect the review comments for WebGLMultiRenderTarget * Rename .textures to .texture in WebGLMultiRenderTarget * WebGLMultiRenderTarget: Remove setCount() * WebGLMultiRenderTarget: Method chain * WebGLMultiRenderTarget: More proper setTexture() and copy() * WebGLCapabilities: Use extensions.has() instead of .get() * WebGLMultiRenderTarget: Remove setTexture() * Rename WebGLMultiRenderTarget to WebGLMultipleRenderTargets
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由 harehare 提交于
* bufer_1 * core * buffergeometry * 0430 * 0504 * 0504 * api-core-korean Co-authored-by: Nhareha <maiel@naver.com>
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- 05 5月, 2021 5 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Michael Herzog 提交于
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由 Michael Herzog 提交于
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由 Michael Herzog 提交于
* Examples: Slightly refactor FXAA demo. * Update screenshot.
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