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0cd0ea62
编写于
5月 11, 2021
作者:
M
Mr.doob
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差异文件
Object3D: Added rotateAroundWorldAxis()
上级
9db9ac87
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4
隐藏空白更改
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4 changed file
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47 addition
and
0 deletion
+47
-0
docs/api/en/core/Object3D.html
docs/api/en/core/Object3D.html
+11
-0
docs/api/ko/core/Object3D.html
docs/api/ko/core/Object3D.html
+11
-0
docs/api/zh/core/Object3D.html
docs/api/zh/core/Object3D.html
+11
-0
src/core/Object3D.js
src/core/Object3D.js
+14
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未找到文件。
docs/api/en/core/Object3D.html
浏览文件 @
0cd0ea62
...
...
@@ -347,6 +347,17 @@
Method Assumes no rotated parent.
</p>
<h3>
[method:this rotateAroundWorldAxis]( [param:Vector3 point], [param:Vector3 axis], [param:Float angle] )
</h3>
<p>
point -- The point to rotate around.
<br
/>
axis -- A normalized vector in world space.
<br
/>
angle -- The angle in radians.
<br
/><br
/>
Rotate the object around an axis in world space. (The axis passes through point.) The axis is assumed to be normalized.
<br
/><br/ >
This method does not support objects having rotated parent(s).
</p>
<h3>
[method:this rotateX]( [param:Float rad] )
</h3>
<p>
rad - the angle to rotate in radians.
<br
/><br
/>
...
...
docs/api/ko/core/Object3D.html
浏览文件 @
0cd0ea62
...
...
@@ -335,6 +335,17 @@
부모의 회전은 고려하지 않습니다.
</p>
<h3>
[method:this rotateAroundWorldAxis]( [param:Vector3 point], [param:Vector3 axis], [param:Float angle] )
</h3>
<p>
point -- The point to rotate around.
<br
/>
axis -- A normalized vector in world space.
<br
/>
angle -- The angle in radians.
<br
/><br
/>
Rotate the object around an axis in world space. (The axis passes through point.) The axis is assumed to be normalized.
<br
/><br/ >
This method does not support objects having rotated parent(s).
</p>
<h3>
[method:this rotateX]( [param:Float rad] )
</h3>
<p>
rad - 회전시킬 라디안 각도입니다.
<br
/><br
/>
...
...
docs/api/zh/core/Object3D.html
浏览文件 @
0cd0ea62
...
...
@@ -321,6 +321,17 @@
方法假设该物体没有旋转过的父级。
</p>
<h3>
[method:this rotateAroundWorldAxis]( [param:Vector3 point], [param:Vector3 axis], [param:Float angle] )
</h3>
<p>
point -- The point to rotate around.
<br
/>
axis -- A normalized vector in world space.
<br
/>
angle -- The angle in radians.
<br
/><br
/>
Rotate the object around an axis in world space. (The axis passes through point.) The axis is assumed to be normalized.
<br
/><br/ >
This method does not support objects having rotated parent(s).
</p>
<h3>
[method:this rotateX]( [param:Float rad] )
</h3>
<p>
rad - 将要旋转的角度(以弧度来表示)。
<br
/><br
/>
...
...
src/core/Object3D.js
浏览文件 @
0cd0ea62
...
...
@@ -191,6 +191,20 @@ class Object3D extends EventDispatcher {
}
rotateAroundWorldAxis
(
point
,
axis
,
angle
)
{
_q1
.
setFromAxisAngle
(
axis
,
angle
);
this
.
applyQuaternion
(
_q1
);
this
.
position
.
sub
(
point
);
this
.
position
.
applyQuaternion
(
_q1
);
this
.
position
.
add
(
point
);
return
this
;
}
rotateX
(
angle
)
{
return
this
.
rotateOnAxis
(
_xAxis
,
angle
);
...
...
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