MRT Support (#16390)
* MRT Support * Add MRT example * Rename AttachnemtsNum to NumAttachments * Reflect the review comments to webgl2_mrt.html * Define texture parameter via WebGLMultiRenderTarget constructor in MRT example * Minor clean up * Fix setupFrameBufferTextre(). Use texture.format/type instead of renderTarget.texture's * Use module in MRT example * Replace var with let or const * Replace ShaderMaterial with RawShaderMaterial for MRT example * Fix formatting * Fix for lint * Add MRT example screenshot * Reflect the review comments for WebGLMultiRenderTarget * Rename .textures to .texture in WebGLMultiRenderTarget * WebGLMultiRenderTarget: Remove setCount() * WebGLMultiRenderTarget: Method chain * WebGLMultiRenderTarget: More proper setTexture() and copy() * WebGLCapabilities: Use extensions.has() instead of .get() * WebGLMultiRenderTarget: Remove setTexture() * Rename WebGLMultiRenderTarget to WebGLMultipleRenderTargets
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examples/webgl2_mrt.html
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