- 23 6月, 2016 2 次提交
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由 Mr.doob 提交于
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由 Ivo Herzig 提交于
* Adds a BVH Loader & example #5524 * bVHLoader example fixed empty mesh errors. * BVHLoader: replaced internal quaternions with THREE.Quaternion * added BVHLoader example to example files * removed arrow function notation * BVHLoader example: replaced example animation.
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- 22 6月, 2016 1 次提交
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- 21 6月, 2016 11 次提交
- 18 6月, 2016 9 次提交
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由 Ben Houston (Clara.io) 提交于
* start of background pass test. * get clear pass and texture pass working well with each other. * cube texture pass works. render pass now obeys Pass.clear. CubeTexturePass supports opacity. TexturePass doesn't write to the depth buffer. * get rid of temp matrix. * add to files.js. better title. * remove unused scene parameter from CubeTexturePass.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Brian Chirls 提交于
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由 makc 提交于
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由 Joshua Koo 提交于
- api: simplify.modify( geometry, reductions ) gives new geometry
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- 17 6月, 2016 16 次提交
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由 Jaume Sanchez 提交于
* fix for retina screens * q param to prepopulate filter on examples * removed polyfill * added to /docs too
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由 Joshua Koo 提交于
* Consistent getPoints and getSpacedPoints on ellipse They work as getSpacedPoints used to (but with the final point) The arc between aStartAngle and aEndAngle is always forced in the 0, 2 PI area, as getSpacedPoints did (but not getPoints) * Refactor Path class - got rid of .actions - getPoints() moved to CurvePath - toShapes() moved to new class ShapePath * Path: simplify usage of this.currentPoint * Optimize LineCurve.getPoint(1) as suggested by @rfm1201 in #8952 - this minimizes some floating point errors when t = 1 * Fix up missing changes to CurvePath and EllipseCurve - as commented by @rfm1201 - using f040453 as reference * Path: update currentPoint for .splineThru(), add automatic lineTo() - for ellipse * CurvePath: address some removeDuplicatesInAPath() concerns - also cleanup some old reference to .actions * Path/CurvePath getPoints() shouldn't return sequence of duplicate points * In path.absellipse, lineTo is drawn only to connect existing path - when necessary
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由 sunag 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 David Lyons 提交于
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由 Junior Rojas 提交于
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由 Ben Houston (Clara.io) 提交于
add support for explicit clearColor clearAlpha on ClearPass, as well as the ability to render to screen. (#9154)
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 aardgoose 提交于
(better output in profiling tools)
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由 aardgoose 提交于
happening
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由 Zhongrui Li 提交于
* add Color.sub() * add tab * if result is negative set to 0 * revise doc of color.sub()
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由 Ben Houston (Clara.io) 提交于
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由 Juan Jose Luna Espinosa 提交于
* New ammo.js lib version. Physics demos: terrain and rope. * Physics demo: Cloth and wall. * Physics demo: Soft volumes. * Added physics demos to files list.
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- 16 6月, 2016 1 次提交
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由 Jaume Sanchez 提交于
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