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fbf78109
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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fbf78109
编写于
6月 16, 2016
作者:
S
sunag
提交者:
Mr.doob
6月 16, 2016
浏览文件
操作
浏览文件
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电子邮件补丁
差异文件
fix skin+morph and timeScale (#9156)
上级
d74ae20c
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
5 addition
and
9 deletion
+5
-9
examples/js/loaders/sea3d/SEA3DLoader.js
examples/js/loaders/sea3d/SEA3DLoader.js
+5
-9
未找到文件。
examples/js/loaders/sea3d/SEA3DLoader.js
浏览文件 @
fbf78109
...
...
@@ -569,7 +569,7 @@ THREE.SEA3D.Animator.prototype.getTimeScale = function() {
THREE
.
SEA3D
.
Animator
.
prototype
.
updateTimeScale
=
function
()
{
this
.
currentAnimationAction
.
setEffectiveTimeScale
(
this
.
timeScale
*
(
this
.
currentAnimation
?
this
.
currentAnimation
.
timeScale
:
1
)
);
this
.
mixer
.
timeScale
=
this
.
timeScale
*
(
this
.
currentAnimation
?
this
.
currentAnimation
.
timeScale
:
1
);
};
...
...
@@ -580,7 +580,7 @@ THREE.SEA3D.Animator.prototype.play = function( name, crossfade, offset, weight
if
(
animation
==
this
.
currentAnimation
)
{
if
(
offset
!==
undefined
||
!
animation
.
loop
)
this
.
currentAnimationAction
.
time
=
offset
!==
undefined
?
offset
:
(
this
.
currentAnimationAction
.
timeScale
>=
0
?
0
:
this
.
currentAnimation
.
duration
);
(
this
.
mixer
.
timeScale
>=
0
?
0
:
this
.
currentAnimation
.
duration
);
this
.
currentAnimationAction
.
setEffectiveWeight
(
weight
!==
undefined
?
weight
:
1
);
this
.
currentAnimationAction
.
paused
=
false
;
...
...
@@ -605,7 +605,7 @@ THREE.SEA3D.Animator.prototype.play = function( name, crossfade, offset, weight
this
.
updateTimeScale
();
if
(
offset
!==
undefined
||
!
animation
.
loop
)
this
.
currentAnimationAction
.
time
=
offset
!==
undefined
?
offset
:
(
this
.
currentAnimationAction
.
timeScale
>=
0
?
0
:
this
.
currentAnimation
.
duration
);
(
this
.
mixer
.
timeScale
>=
0
?
0
:
this
.
currentAnimation
.
duration
);
this
.
currentAnimationAction
.
setEffectiveWeight
(
weight
!==
undefined
?
weight
:
1
);
...
...
@@ -928,9 +928,7 @@ THREE.SEA3D.SkinnedMesh = function( geometry, material, useVertexTexture ) {
THREE
.
SEA3D
.
SkinnedMesh
.
prototype
=
Object
.
create
(
THREE
.
SkinnedMesh
.
prototype
);
THREE
.
SEA3D
.
SkinnedMesh
.
prototype
.
constructor
=
THREE
.
SEA3D
.
SkinnedMesh
;
Object
.
assign
(
THREE
.
SEA3D
.
SkinnedMesh
.
prototype
,
THREE
.
SEA3D
.
Object3D
.
prototype
);
Object
.
assign
(
THREE
.
SEA3D
.
SkinnedMesh
.
prototype
,
THREE
.
SEA3D
.
Animator
.
prototype
);
Object
.
assign
(
THREE
.
SEA3D
.
SkinnedMesh
.
prototype
,
THREE
.
SEA3D
.
Mesh
.
prototype
,
THREE
.
SEA3D
.
Animator
.
prototype
);
THREE
.
SEA3D
.
SkinnedMesh
.
prototype
.
boneByName
=
function
(
name
)
{
...
...
@@ -975,9 +973,7 @@ THREE.SEA3D.VertexAnimationMesh = function( geometry, material ) {
THREE
.
SEA3D
.
VertexAnimationMesh
.
prototype
=
Object
.
create
(
THREE
.
Mesh
.
prototype
);
THREE
.
SEA3D
.
VertexAnimationMesh
.
prototype
.
constructor
=
THREE
.
SEA3D
.
VertexAnimationMesh
;
Object
.
assign
(
THREE
.
SEA3D
.
VertexAnimationMesh
.
prototype
,
THREE
.
SEA3D
.
Object3D
.
prototype
);
Object
.
assign
(
THREE
.
SEA3D
.
VertexAnimationMesh
.
prototype
,
THREE
.
SEA3D
.
Animator
.
prototype
);
Object
.
assign
(
THREE
.
SEA3D
.
VertexAnimationMesh
.
prototype
,
THREE
.
SEA3D
.
Mesh
.
prototype
,
THREE
.
SEA3D
.
Animator
.
prototype
);
THREE
.
SEA3D
.
VertexAnimationMesh
.
prototype
.
copy
=
function
(
source
)
{
...
...
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