- 08 12月, 2019 3 次提交
- 07 12月, 2019 23 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Implement support for texture matrix for uv2
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由 Arseny Kapoulkine 提交于
Before this change, we only supported one texture matrix for the material that was applied to uv data based on the first texture, in priority order, that needed it. This change adds equivalent support for uv2 - we now transform second UV channel with a second UV transform that is grabbed from aoMap or lightMap (that are the only two textures using it atm). This fixes glTF rendering for files that use KHR_texture_transform on the occlusion texture, including ones produced by gltfpack.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Examples: remove TerrainShader
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由 WestLangley 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
BufferGeometry: properly transform normals and tangents
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由 Mr.doob 提交于
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由 Mr.doob 提交于
FBXLoader: correctly apply normal matrix to attribute
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由 Mr.doob 提交于
GLTFLoader: Clean up UV set messages
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由 Michael Herzog 提交于
Typescript fixes to WebGLCapabilities and examples/loaders/MTLLoader
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由 Mr.doob 提交于
Editor: Add zh for Sidebar.
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由 David Pritchard 提交于
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由 David Pritchard 提交于
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由 David Pritchard 提交于
- Updated MTLLoader.parse signature - Shifted MaterialCreator to an inner class MTLLoader.MaterialCreator, aligning with actual Javascript - Added MaterialCreator.crossOrigin - Corrected MaterialCreator.setCrossOrigin parameter type
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由 linbingquan 提交于
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- 06 12月, 2019 14 次提交
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由 Mugen87 提交于
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由 Michael Herzog 提交于
Fix rendering of objects without morph target influences with morph materials
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由 Arseny Kapoulkine 提交于
Almost all models that use occlusionTexture use texCoord 0 - the loader prints a console message for each material for such models which seems redundant / excessive. However, if other textures use texCoord that's not 0, the resulting texture will not be rendered properly. We now detect this case and issue a warning.
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由 Michael Herzog 提交于
SkeletonHelper: Improve docs and TS file.
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由 Michael Herzog 提交于
Vector3.add: Fix parameter names in TypeScript definition
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由 Mugen87 提交于
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由 martinRenou 提交于
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由 WestLangley 提交于
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由 WestLangley 提交于
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由 Mr.doob 提交于
Helpers Example: added VertexTangentsHelper
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由 Mr.doob 提交于
Object3D types: missing readonly keyword on some properties
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由 Mr.doob 提交于
Docs: Clarify texture filtering for gradient maps.
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由 Mr.doob 提交于
MeshSurfaceSampler: Incremental, weighted surface sampling
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由 Mr.doob 提交于
MeshSurfaceSampler: Documentation
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