- 21 7月, 2015 14 次提交
- 20 7月, 2015 7 次提交
-
-
由 Alan Smithee 提交于
- reverts back to the original text, removing any mention about setPixelRatio - adds information about how to render an app at lower resolution using updateStyle - replaces mentions of "game" with "app"
-
由 Mr.doob 提交于
Blender exporter: Changed .offsets to .drawcalls.
-
由 Mr.doob 提交于
-
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
Disable Cache by default
-
由 Mr.doob 提交于
Unused reference to .buffer
-
- 19 7月, 2015 2 次提交
-
-
由 dubejf 提交于
The global cache should be opt-in. #6834
-
由 dubejf 提交于
`attribute.buffer` does seem to exist anymore. The only `.buffer` property I could find was in `Audio`. This seems to be a leftover from 4c7239eb, when `.buffer` was renamed `.__webglBuffer`. After stepping through with a debugger in `onGeometryDispose`, I couldn't find any hidden state attached to the `BufferAttribute`. `.__webglBuffer` is attached to the `WebGLProperties`, not the `BufferAttribute`. With that, the last reference to `gl.deleteBuffer` is disappearing from the library. Is that expected?
-
- 18 7月, 2015 14 次提交
-
-
由 Mr.doob 提交于
Blender: Let texture export use numeric constants.
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Ricardo Cabello 提交于
Use version counter for texture updates.
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Ricardo Cabello 提交于
Fix EffectComposer memory problem
-
由 Ricardo Cabello 提交于
Fix info element blocks config menu in SSAO demo
-
由 Mr.doob 提交于
-
https://github.com/gero3/three.js由 Mr.doob 提交于
Conflicts: examples/js/wip/TypedGeometry.js src/objects/Mesh.js
-
由 Daosheng Mu 提交于
-
由 Daosheng Mu 提交于
-
由 WestLangley 提交于
SSAO demo adopts EffectComposer and resize support
-
由 Ricardo Cabello 提交于
Remove wip / TypedGeometry
-
- 17 7月, 2015 3 次提交
-
-
由 dubejf 提交于
Minecraft demo modified to use a mix of Geometry and BufferGeometry. See #6803.
-
由 Daosheng Mu 提交于
-
由 Daosheng Mu 提交于
-