- 02 6月, 2016 1 次提交
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由 Ben Houston (Clara.io) 提交于
* clear coat implementation. * add physical variations to examples. * add example file for physical materials * adjust clearcoat range to 0-1 as original. * switch example color to gray from yellow.
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- 01 6月, 2016 3 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Juan Jose Luna Espinosa 提交于
* Water grid simulation w/ ShaderMaterial cloned from MeshPhongMaterial * Water shader works with texture heightmap * Added GPUComputationRenderer, I'm about to test it * GPUComputationRenderer works with water simulation * Interaction with mouse * Added water viscosity, simple geometry for mouse picking * Put pass thru shaders in GPUComputationRenderer. Some minor refactoring. * Code revisison, added comments and explanations. Inverted mouse Y coord. * Added GUI controls for some water parameters. * Commencing conversion of birds gpu demo to GPUComputationRenderer * Converted gpu birds demo to GPUComputationRenderer and fixed bugs in it. * Solved mouse bug. * Optimized smoothWater(), renamed some GPUComputationRenderer methods. * Substituted old bird gpu implementation. Preparing for new demo. * Removing old SimulationRenderer * GPU protoplanets demo started. Minor tweaks in the other demos * Starting to implement the particle demo * $th component of texture now is usable. It was the GPUComputationRenderer pass-through fragment shader. Next thing to do is use a texture that contains (vx, vy, vz, mass). * Particles already move. Next is gravity interaction. * Gravity interaction done. Next is particle collision and aggregation. * Particle collision works * Added gui * Some minor adjustments * Added the two new demos to the list of examples
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- 28 5月, 2016 1 次提交
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由 Ben Houston (Clara.io) 提交于
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- 27 5月, 2016 2 次提交
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由 Mr.doob 提交于
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由 Jonne Nauha 提交于
Inherited material is overwritten if 'usemtl' declaration is encountered after the object starts but prior to next object start. Exception to this is when faces have been declared to the inherited material, to keep MultiMaterial in sync. Fixes #8792 and #8871.
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- 26 5月, 2016 4 次提交
- 25 5月, 2016 1 次提交
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由 Brian 提交于
* First functional change * Better HSL to RGB function * Correct Padding * HSL to RGB bad colors generation, fixed
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- 24 5月, 2016 1 次提交
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由 sunag 提交于
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- 22 5月, 2016 2 次提交
- 21 5月, 2016 3 次提交
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由 Michael Herzog 提交于
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由 sunag 提交于
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由 Maximilian Beck 提交于
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- 20 5月, 2016 8 次提交
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由 sunag 提交于
* onComplete animation fix * wrong variable reference * remove check action.enabled is no longer necessary * remove animationData.completed is no longer necessary
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 sunag 提交于
* sound animator and fix play( offset ) * mrdoob approves
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由 aardgoose 提交于
rotationAutoUpdate has not has a purpose since Feb 2013 according to git history of object3D.js and camera.js
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由 Mr.doob 提交于
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由 Ben Houston (Clara.io) 提交于
* add unbiased mode to the MSAA render pass. * clearer code. * better comment. * cleanup code. fix bug of using "camera", instead of "this.camera" * fix more places were "camera" is used instad of "this.camera" -- it worked because example declared "camera" as a global. * reduce light intensity. * add PerspectiveCamera.clearViewOffset() per @mrdoob's recommendation.
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由 tschw 提交于
* AnimationClip name to uuid to avoiding conflicts of names - Changes by @sunag, see #8909. * Removed unused .getClipByName. * Fixed wrong variable name in action.halt. * Find animation clips by name on objects. - See discussion with @bhouston on #8909.
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- 19 5月, 2016 6 次提交
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由 Mr.doob 提交于
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由 Ben Houston (Clara.io) 提交于
* add Pass.setSize() and have it called automatically by EffectComposer.setSize() * fix minor bugs in EffectComposer.setSize routine. * fix buggy prototype usage in Pass derived classes. * fix buggy prototype usage in Pass derived classes. * remove constructors as suggested by @mrdoob * fix MaskPass's prototype. * init pass side when added to compositor. * tabify EffectComposer.js * simplify for loop.
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由 Ben Houston (Clara.io) 提交于
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由 sunag 提交于
* add clone asset example ( middle click to clone ) * optimization * remove unnecessary .cullFace * unify animation mixers * Revert "unify animation mixers" This reverts commit 97872707757c5eb7d454aa481b0bf0ee44183685. * mixer.timeScale to action.setEffectiveTimeScale * fix keyframe animation loader and clampWhenFinished * removed not more necessary includes * pause mixer update after finish non-loop animation
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由 WestLangley 提交于
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由 Ben Houston (Clara.io) 提交于
* fix buggy prototype usage in Pass derived classes. * remove constructors as suggested by @mrdoob * fix MaskPass's prototype.
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- 18 5月, 2016 7 次提交
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由 WestLangley 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Michael Herzog 提交于
* WebGLState: Enhance API for Masking * WebGLState: Update API for masking * WebGLState: Refactoring Buffers * WebGLState: Correct format * WebGLState: More Refactoring * WebGLState: Renaming Buffer Methods and Properties
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 17 5月, 2016 1 次提交
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由 Nidin Vinayakan 提交于
loadParts is not passing incoming worker from parameters to load issue fixed
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