提交 25143855 编写于 作者: M Mr.doob

Clean up.

上级 ae829ced
......@@ -69,7 +69,7 @@ Object.assign( THREE.EffectComposer.prototype, {
pass = this.passes[ i ];
if ( ! pass.enabled ) continue;
if ( pass.enabled === false ) continue;
pass.render( this.renderer, this.writeBuffer, this.readBuffer, delta, maskActive );
......
......@@ -2,7 +2,7 @@
* @author alteredq / http://alteredqualia.com/
*/
THREE.ShaderPass = function( shader, textureID ) {
THREE.ShaderPass = function ( shader, textureID ) {
THREE.Pass.call( this );
......@@ -14,8 +14,7 @@ THREE.ShaderPass = function( shader, textureID ) {
this.material = shader;
}
else if ( shader ) {
} else if ( shader ) {
this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
......
......@@ -128,7 +128,6 @@
composer = new THREE.EffectComposer( renderer );
var renderPass = new THREE.RenderPass( scene, camera );
var copyPass = new THREE.ShaderPass( THREE.CopyShader );
composer.addPass( renderPass );
var vh = 1.4, vl = 1.2;
......@@ -142,8 +141,9 @@
vignettePass.uniforms[ "darkness" ].value = 1.0;
composer.addPass( vignettePass );
composer.addPass( copyPass );
var copyPass = new THREE.ShaderPass( THREE.CopyShader );
copyPass.renderToScreen = true;
composer.addPass( copyPass );
// events
......
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