1. 19 11月, 2011 1 次提交
  2. 23 10月, 2011 1 次提交
  3. 21 10月, 2011 1 次提交
  4. 09 10月, 2011 4 次提交
  5. 06 10月, 2011 1 次提交
  6. 11 9月, 2011 1 次提交
    • A
      Fixed bug preventing setting 0 values in constructor at several places. · 517f0f55
      alteredq 提交于
      This buggy pattern ("something = parameter || nonzero value") exists at more places though elsewhere setting to zero doesn't make that much sense (e.g. in geometries).
      
      Not sure if we should change it everywhere to proper pattern ("something = ( parameter !== undefined ) ? parameter : value").
      
      Maybe it would be good for establishing habit. I remember fixing this buggy pattern long ago but it just keeps popping up.
      517f0f55
  7. 23 8月, 2011 1 次提交
  8. 22 8月, 2011 3 次提交
  9. 03 8月, 2011 2 次提交
  10. 27 7月, 2011 1 次提交
  11. 23 7月, 2011 1 次提交
  12. 22 7月, 2011 1 次提交
  13. 24 6月, 2011 1 次提交
  14. 23 6月, 2011 1 次提交
  15. 29 5月, 2011 1 次提交
  16. 13 4月, 2011 1 次提交
  17. 11 4月, 2011 2 次提交
  18. 17 3月, 2011 1 次提交
  19. 13 3月, 2011 1 次提交
  20. 08 3月, 2011 1 次提交
  21. 06 3月, 2011 3 次提交
  22. 05 3月, 2011 1 次提交
  23. 04 3月, 2011 1 次提交
    • M
      Mergable: · 2ab6fb41
      Mikael Emtinger 提交于
      Animation.js - fixed scale bugs and removed flattenToArrayOffset
      AnimationHandler.js - fixed so keyframes at same time is removed
      Matrix4.lookAt - fixed so it handles situations where z === up and where eye === target
      SkinnedMesh.update - added flattenToArrayOffset in end of update
      2ab6fb41
  24. 03 3月, 2011 1 次提交
  25. 01 3月, 2011 1 次提交
  26. 28 2月, 2011 3 次提交
    • M
      Matrix4: · df366756
      Mikael Emtinger 提交于
      - Wrong in last commit, now the inversion of position is removed
      df366756
    • M
      Matrix4.lookAt: · 5c4131d3
      Mikael Emtinger 提交于
      - Changed so it sets an ordinary matrix. Also removed inversion of position, which broke A LOT of the examples.
      
      WebGLRenderer:
      - Using camera.matrixWorldInverse instead of camera.matrixWorld
      - Changed frustum check to camera.frustumContains( object );
      - Moved cameraInverse * matrixWorld to vertex shader (needs testing!) (note: normals not fixed yet!)
      
      Object3D.addChild:
      - Recurses up through hierarchy until reaches scene and adds itself to scene.objects/sounds/lights
      
      Camera:
      - Changed inverseMatrix -> matrixWorldInverse
      5c4131d3
    • M
      Removed all the toString methods (saving 6kbytes) · f5e819fe
      Mr.doob 提交于
      I don't remember when was the last time I used them. Current Web Developer Tools do this already for you.
      
      Color::updateRGBA ⟶ Color::updateRGB
      f5e819fe
  27. 27 2月, 2011 1 次提交
  28. 26 2月, 2011 2 次提交