- 21 5月, 2016 5 次提交
-
-
由 Michael Herzog 提交于
-
由 sunag 提交于
-
由 Maximilian Beck 提交于
-
由 Mr.doob 提交于
-
由 aardgoose 提交于
* document object3d.getWorld* methods * added full description of nature of optional parameters * minor clarification
-
- 20 5月, 2016 28 次提交
-
-
由 Michael Herzog 提交于
-
由 weiserhei 提交于
removed `setColors` method and added them to the constructor
-
由 Michael Herzog 提交于
-
由 Mr.doob 提交于
-
由 Michael Herzog 提交于
-
由 sunag 提交于
* onComplete animation fix * wrong variable reference * remove check action.enabled is no longer necessary * remove animationData.completed is no longer necessary
-
由 gero3 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Corey Maler 提交于
* Speedup Matrix inverse * Matrix4 invert speedup
-
由 Mr.doob 提交于
-
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 sunag 提交于
* sound animator and fix play( offset ) * mrdoob approves
-
由 Mr.doob 提交于
-
-
由 aardgoose 提交于
rotationAutoUpdate has not has a purpose since Feb 2013 according to git history of object3D.js and camera.js
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Ben Houston (Clara.io) 提交于
* add unbiased mode to the MSAA render pass. * clearer code. * better comment. * cleanup code. fix bug of using "camera", instead of "this.camera" * fix more places were "camera" is used instad of "this.camera" -- it worked because example declared "camera" as a global. * reduce light intensity. * add PerspectiveCamera.clearViewOffset() per @mrdoob's recommendation.
-
由 tschw 提交于
* AnimationClip name to uuid to avoiding conflicts of names - Changes by @sunag, see #8909. * Removed unused .getClipByName. * Fixed wrong variable name in action.halt. * Find animation clips by name on objects. - See discussion with @bhouston on #8909.
-
- 19 5月, 2016 7 次提交
-
-
由 Mr.doob 提交于
-
由 aardgoose 提交于
-
由 Ben Houston (Clara.io) 提交于
* add Pass.setSize() and have it called automatically by EffectComposer.setSize() * fix minor bugs in EffectComposer.setSize routine. * fix buggy prototype usage in Pass derived classes. * fix buggy prototype usage in Pass derived classes. * remove constructors as suggested by @mrdoob * fix MaskPass's prototype. * init pass side when added to compositor. * tabify EffectComposer.js * simplify for loop.
-
由 Ben Houston (Clara.io) 提交于
-
由 sunag 提交于
* add clone asset example ( middle click to clone ) * optimization * remove unnecessary .cullFace * unify animation mixers * Revert "unify animation mixers" This reverts commit 97872707757c5eb7d454aa481b0bf0ee44183685. * mixer.timeScale to action.setEffectiveTimeScale * fix keyframe animation loader and clampWhenFinished * removed not more necessary includes * pause mixer update after finish non-loop animation
-
由 WestLangley 提交于
-
由 Ben Houston (Clara.io) 提交于
* fix buggy prototype usage in Pass derived classes. * remove constructors as suggested by @mrdoob * fix MaskPass's prototype.
-