提交 11f8ccdb 编写于 作者: M Mr.doob

Updated builds.

上级 5cafb126
......@@ -5784,7 +5784,7 @@ THREE.Ray.prototype = {
this.direction.copy( v ).sub( this.origin ).normalize();
return this;
},
recast: function () {
......@@ -5855,7 +5855,7 @@ THREE.Ray.prototype = {
return function ( v0, v1, optionalPointOnRay, optionalPointOnSegment ) {
// from http://www.geometrictools.com/LibMathematics/Distance/Wm5DistRay3Segment3.cpp
// from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteDistRaySegment.h
// It returns the min distance between the ray and the segment
// defined by v0 and v1
// It can also set two optional targets :
......@@ -6176,7 +6176,7 @@ THREE.Ray.prototype = {
return function ( a, b, c, backfaceCulling, optionalTarget ) {
// from http://www.geometrictools.com/LibMathematics/Intersection/Wm5IntrRay3Triangle3.cpp
// from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h
edge1.subVectors( b, a );
edge2.subVectors( c, a );
......@@ -28670,7 +28670,7 @@ THREE.WebGLCapabilities = function ( gl, extensions, parameters ) {
this.getMaxPrecision = getMaxPrecision;
this.precision = parameters.precision !== undefined ? parameters.precision : 'highp',
this.precision = parameters.precision !== undefined ? parameters.precision : 'highp';
this.logarithmicDepthBuffer = parameters.logarithmicDepthBuffer !== undefined ? parameters.logarithmicDepthBuffer : false;
this.maxTextures = gl.getParameter( gl.MAX_TEXTURE_IMAGE_UNITS );
......
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