- 16 1月, 2018 1 次提交
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由 Pelle Johnsen 提交于
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- 24 9月, 2017 2 次提交
- 23 9月, 2017 1 次提交
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由 cg-cnu 提交于
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- 22 9月, 2017 1 次提交
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由 cg-cnu 提交于
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- 20 9月, 2017 1 次提交
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由 Raheel Yawar 提交于
If an animation key doesn't explicity define the scale value, it is set to (1, 1, 1) instead of (0, 0, 0).
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- 01 9月, 2017 2 次提交
- 31 8月, 2017 1 次提交
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由 gero3 提交于
This assignment to 'FLOAT_32' is unnecessary as it is redefined here before this value is used. => https://lgtm.com/projects/g/mrdoob/three.js/snapshot/109bbfaeab1a0768acf40151648acfdf37a1949f/files/utils/exporters/blender/addons/io_three/constants.py?sort=entity-kind&dir=ASC
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- 25 7月, 2017 2 次提交
- 20 7月, 2017 1 次提交
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由 manthrax 提交于
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- 29 6月, 2017 1 次提交
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由 mese79 提交于
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- 21 6月, 2017 1 次提交
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由 Jordan Danford 提交于
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- 22 4月, 2017 4 次提交
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由 Will Alcorn 提交于
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由 Will Alcorn 提交于
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由 Will Alcorn 提交于
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由 Will Alcorn 提交于
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- 13 4月, 2017 1 次提交
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由 gaoqi8985 提交于
Fixed blender not export the material's opacity
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- 24 1月, 2017 1 次提交
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由 Ryan Lee 提交于
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- 21 1月, 2017 2 次提交
- 20 1月, 2017 1 次提交
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由 Ryan Lee 提交于
verified that exporter works with all four cases: static meshes using JSONLoader and ObjectLoader and skinned meshes using JSONLoader and ObjectLoader
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- 17 1月, 2017 1 次提交
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由 Erman Geliboluoğlu 提交于
Loader.js loadTexture method looks for 'repeat' or 'mirror' strings but Blender JSON exporter write them as 'RepeatWrapping' and 'MirrorerRepeatWrapping'. Loader code: if ( wrap[ 0 ] === 'repeat' ) texture.wrapS = RepeatWrapping; if ( wrap[ 0 ] === 'mirror' ) texture.wrapS = MirroredRepeatWrapping; if ( wrap[ 1 ] === 'repeat' ) texture.wrapT = RepeatWrapping; if ( wrap[ 1 ] === 'mirror' ) texture.wrapT = MirroredRepeatWrapping; Current blender json export output: "mapDiffuse":"window.png", "mapDiffuseWrap":["RepeatWrapping","RepeatWrapping"], //loaded texture use ClampToEdgeWrapping After fix: "mapDiffuse":"window.png", "mapDiffuseWrap":["repeat","repeat"], //loaded texture use RepeatWrapping
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- 16 1月, 2017 1 次提交
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由 Sebastiaan de Coninck 提交于
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- 14 1月, 2017 1 次提交
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由 Ryan Lee 提交于
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- 13 1月, 2017 1 次提交
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- 11 1月, 2017 1 次提交
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由 Ryan Lee 提交于
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- 08 1月, 2017 1 次提交
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由 Sebastiaan de Coninck 提交于
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- 21 12月, 2016 1 次提交
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由 Mr.doob 提交于
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- 09 12月, 2016 3 次提交
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由 Simon Epskamp 提交于
This made exporting scenes with light not work.
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由 Mr.doob 提交于
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- 18 11月, 2016 1 次提交
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由 Mr.doob 提交于
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- 17 11月, 2016 2 次提交
- 09 11月, 2016 1 次提交
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由 Samuel Sylvester 提交于
* sketch of spherical distributions with linearly transformed cosine * adding prelim example sketches for cosine dists * makeSkew method added * add polygon light sandbox example to repo for reference * formatting * notes files * adding skeleton files for area point light * debug directional light integrated into area light example page * initial AreaLightHelper functional in example * makeShape functions for Polygon and add as choices to example * annotating TODO's with name. partial work on AreaLight shader components * adding TODOs and placeholders for all places where AreaLight code needs to be added * fix typo * RectAreaLight shading works in preliminary fashion * updates to example * Preliminary RectAreaLight implementation (no shadows, no distance/decay) * Integrate RectAreaLight with MeshStandardMaterial * moving rectarealight brdf data to an example file. rest of implementation left in place * TubeBufferGeometry: Removed invisible char (#9943) * Remove reference to THREE in IcosahedronGeometry.js (#9945) Fix broken references to THREE namespace in geometries. * Updated builds. * Updated package.json. * Resolved some issues from the first merge * Added demo from https://github.com/mrdoob/three.js/pull/9234 Noticed that the code from @abelnation is not his latest... more merging to come!!! * Fixed issues from merge * Fixed issues from merge... webgl_lights_arealight improved RectAreaLightHelper update bugs fixed * Removing built js files that cause conflicts * Use FileLoader.setMimeType() from MMDLoader (#9990) * MMDPhysics improvement (#9989) * MMDPhysics improvement * Add property defined check * Shoe physic bodies in mmd example by default. * Updated builds. * Improved documentation for constants / Materials (#9993) * Improved documentation for Materials / Material (#9994) * Added defaults to docs / perspectiveCamera (#10007) * added constanst / animation (#10005) * Fixed error in <head> for Docs / AnimationAction, AnimationClip, and AnimationMixer (#10004) * Added default values for zoom, near and far properties of docs / orthographic camera (#10006) * Improved documentation for Constants / Textures (#10001) * Improved documentation for Materials / Material * Moved Texture Combine Operations to constanst / materials * updated Basic, Lambert and Phong .combine property to point to Material constant page * Improved documentation for constants / textures * Added Encoding constants to Textures constants page * Ccdik solver optimization (#10010) * Optimize CCDIKSolver * Remove lines I should have not commit * Remove lines I should have not committed * added missing toJSON method (#10020) * Added missing toJson method (#10019) * added missing toJSON method (#10018) * created documentation for VideoTexture (#10016) * Created doc for CanvasTexture (#10015) * Add CCDIKHelper (#9996) * Add CCDIKHelper * Clean up MMDPhysics.js * Fix typo * Update OBJLoader.html (#10009) Spelling correction. * Fix typo in comment (#10021) * Improved documentation for docs / Texture (#10012) * Improved documentation for docs / Texture * Removed duplicate needsUpate * Improved docs for Clock (#10008) * Created new document page Constants / Renderer (#10002) * Created constants / renderer * renamed Renderer.html to WebGLRenderer.html * Improved documentation for CompressedTexture (#10014) * AudioContext: Added getContext() and setContext(). * Updated builds. * Simplified AudioContext. * Updated builds. * BufferAttribute.onUpload() clean up. * Renamed docs /constants / WebGLRenderer to Renderer (#10028) * fixes #10026 (#10027) * capture bufferAttribute.array properties at first upload (#9972) * save typed array info in attribute properties * use saved attribute properties * remove unused variable * Discard attribute typed arrays for buffered geometries that are not modified after initial rendering (#9512) * add setDiscardBuffer method to BufferGeometry * added discard support to BufferAttribute * add mechanism for discard of BufferAttribute TypedArrays * use more elegant method for creating dummy typed array. * fix typo * Update BufferGeometry.js fix brain fade * rework to use callbacks (phase 1) * rework part 2 * remove build file * support setting onUploadCallback from Geometry * remove repeated calculation from renderer * remove now redundant getter * remove geoemtry interface * document discard mechanism. * merge fixes * restore return.this * drop unneeded call() * rename discard() method to disposeArray() * Improved documentation for WebGLRenderer (#10030) * added missing methods * Finished add methods * redid changed to WebGLRenderer.html * removed unused texture.sourceFile property (#10024) * glTFLoader: Removed hack. See #10024. * Updated builds. * add link to project wiki in README.md (#9987) * Added deprecated msg/fixed link (#10025) * Created documentation for DepthTexture (#10017) * Created documentation for DepthTexture * pulled upstream * added missing comma to docs/list.js * Deprecated UniformsUtils. See #8016. * Updated builds. * MeshBasicMaterial: Add support for lightMap (#9975) * Updated builds.
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- 02 9月, 2016 1 次提交
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由 Tobias 提交于
Fixes #9610.
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- 18 8月, 2016 1 次提交
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由 Jason Yung 提交于
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- 16 8月, 2016 1 次提交
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由 Charles Flèche 提交于
From blender, `camera.angle` returns the fov according to longest rendering dimension in radians. This patch returns a value three.js expects: an horizontal fov in degrees.
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