1. 25 9月, 2016 1 次提交
  2. 24 9月, 2016 3 次提交
  3. 23 9月, 2016 2 次提交
  4. 22 9月, 2016 2 次提交
  5. 21 9月, 2016 1 次提交
    • B
      Partial revert of some WebVR 1.1 changes (#9709) · 2e7c04ca
      Brandon Jones 提交于
      They didn't produce correct eye translations in all cases (specifically
      standing scenes.) This reverted version may not be 100% accurate on
      future hardware (if the eyes have a rotation component, for example) but
      it's correct on all current WebVR implementations. That's better than
      blatantly wrong in some cases.
      
      Use of the WebVR-provided projection matricies has been left in, since
      that was working correctly.
      2e7c04ca
  6. 16 9月, 2016 9 次提交
  7. 15 9月, 2016 21 次提交
  8. 14 9月, 2016 1 次提交