提交 c7a68138 编写于 作者: N Nick Powers 提交者: Mr.doob

Removed BufferGeometry.computeOffsets from docs (#9687)

上级 6c7f0007
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Bounding spheres aren't computed by default. They need to be explicitly computed, otherwise they are *null*.
</div>
<h3>[method:null computeOffsets] ( [page:Integer size] )</h3>
<div>
Compute the draw offset for large models by chunking the index buffer into chunks of 65k addressable vertices.
This method will effectively rewrite the index buffer and remap all attributes to match the new indices.
WARNING: This method will also expand the vertex count to prevent sprawled triangles across draw offsets.
size - Defaults to 65535 or 4294967296 if extension OES_element_index_uint supported, but allows for larger or smaller chunks.
</div>
<h3>[method:null merge]( [page:BufferGeometry bufferGeometry], [page:Integer offset] )</h3>
<div>
Merge in another BufferGeometry with an optional offset of where to start merging in.
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