diff --git a/docs/api/renderers/WebGLRenderer.html b/docs/api/renderers/WebGLRenderer.html
index 0677412232d6d1ebf33f8ef5e388cc9a9b3095fb..ae57575823ac1df38769f68db53b19d05d56ff8c 100644
--- a/docs/api/renderers/WebGLRenderer.html
+++ b/docs/api/renderers/WebGLRenderer.html
@@ -288,26 +288,41 @@
.setBlending( blending, blendEquation, blendSrc, blendDst )
- TODO.
-
-
- .setTexture( texture, slot )
- TODO.
-
-
- .setRenderTarget( renderTarget )
- TODO.
-
-
+
+ blending -- The [page:Texture texture] that needs to be set.
+ blendEquation -- The number indicating which slot should be used by the texture.
+ blendSrc -- The number indicating which slot should be used by the texture.
+ blendDst -- The number indicating which slot should be used by the texture.
+
+
+ This method sets the correct texture to the correct slot for the wegl shader. The slot number can be found as a value of the uniform of the sampler.
+
+
+ .setTexture( [page:Texture texture], [page:number slot] )
+
+ texture -- The [page:Texture texture] that needs to be set.
+ slot -- The number indicating which slot should be used by the texture.
+
+
+ This method sets the correct texture to the correct slot for the wegl shader. The slot number can be found as a value of the uniform of the sampler.
+
+
+ .setRenderTarget( [page:WebGLRenderTarget renderTarget] )
+
+ renderTarget -- The [page:WebGLRenderTarget renderTarget] that needs to be activated.
+
+
+ This method sets the active rendertarget.
+
- .supportsCompressedTextureS3TC() [page:todo]
+ .supportsCompressedTextureS3TC() [page:boolean]
- todo
+ This method returns true if the webgl implementation supports compressed textures of the format S3TC.
- .getMaxAnisotropy() [page:todo]
+ .getMaxAnisotropy() [page:number]
- todo
+ This returns the anisotropy level of the textures.
.getPrecision() [page:string]