webgl_geometry_spline_editor.html 9.7 KB
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<!DOCTYPE html>
<html lang="en">
	<head>
		<title>three.js webgl - geometry - catmull spline editor</title>
		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
		<style>
			body {
				font-family: Monospace;
				background-color: #f0f0f0;
				margin: 0px;
				overflow: hidden;
			}
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			#info {
				position: absolute;
				top: 0px;
				width: 100%;
				padding: 5px;
				font-family:Monospace;
				font-size:13px;
				text-align:center;
			}
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		</style>
	</head>
	<body>

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		<div id="container"></div>
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		<div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - geometry - catmull spline editor</div>
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		<script src="../build/three.js"></script>
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		<script src="js/controls/DragControls.js"></script>
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		<script src="js/controls/OrbitControls.js"></script>
		<script src="js/controls/TransformControls.js"></script>

		<script src="js/libs/stats.min.js"></script>
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		<script src="js/libs/dat.gui.min.js"></script>
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		<script>

			String.prototype.format = function () {

				var str = this;
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				for ( var i = 0; i < arguments.length; i ++ ) {

					str = str.replace( '{' + i + '}', arguments[ i ] );

				}
				return str;

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			};
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			var container, stats;
			var camera, scene, renderer;
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			var splineHelperObjects = [], splineOutline;
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			var splinePointsLength = 4;
			var positions = [];
			var options;

			var geometry = new THREE.BoxGeometry( 20, 20, 20 );
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			var transformControl;
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			var ARC_SEGMENTS = 200;
			var splineMesh;

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			var splines = {};
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			var params = {
				uniform: true,
				tension: 0.5,
				centripetal: true,
				chordal: true,
				addPoint: addPoint,
				removePoint: removePoint,
				exportSpline: exportSpline
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			};

			init();
			animate();

			function init() {

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				container = document.getElementById( 'container' );

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				scene = new THREE.Scene();
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				scene.background = new THREE.Color( 0xf0f0f0 );

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				camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
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				camera.position.set( 0, 250, 1000 );
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				scene.add( camera );

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				scene.add( new THREE.AmbientLight( 0xf0f0f0 ) );
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				var light = new THREE.SpotLight( 0xffffff, 1.5 );
				light.position.set( 0, 1500, 200 );
				light.castShadow = true;
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				light.shadow = new THREE.LightShadow( new THREE.PerspectiveCamera( 70, 1, 200, 2000 ) );
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				light.shadow.bias = -0.000222;
				light.shadow.mapSize.width = 1024;
				light.shadow.mapSize.height = 1024;
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				scene.add( light );
				spotlight = light;

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				var planeGeometry = new THREE.PlaneGeometry( 2000, 2000 );
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				planeGeometry.rotateX( - Math.PI / 2 );
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				var planeMaterial = new THREE.ShadowMaterial( { opacity: 0.2 } );
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				var plane = new THREE.Mesh( planeGeometry, planeMaterial );
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				plane.position.y = -200;
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				plane.receiveShadow = true;
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				scene.add( plane );
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				var helper = new THREE.GridHelper( 2000, 100 );
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				helper.position.y = - 199;
				helper.material.opacity = 0.25;
				helper.material.transparent = true;
				scene.add( helper );

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				//var axes = new THREE.AxesHelper( 1000 );
				//axes.position.set( - 500, - 500, - 500 );
				//scene.add( axes );
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				renderer = new THREE.WebGLRenderer( { antialias: true } );
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				renderer.setPixelRatio( window.devicePixelRatio );
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				renderer.setSize( window.innerWidth, window.innerHeight );
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				renderer.shadowMap.enabled = true;
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				container.appendChild( renderer.domElement );
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				stats = new Stats();
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				container.appendChild( stats.dom );
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				var gui = new dat.GUI();

				gui.add( params, 'uniform' );
				gui.add( params, 'tension', 0, 1 ).step( 0.01 ).onChange( function( value ) {
					splines.uniform.tension = value;
					updateSplineOutline();
				});
				gui.add( params, 'centripetal' );
				gui.add( params, 'chordal' );
				gui.add( params, 'addPoint' );
				gui.add( params, 'removePoint' );
				gui.add( params, 'exportSpline' );
				gui.open();

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				// Controls
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				var controls = new THREE.OrbitControls( camera, renderer.domElement );
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				controls.damping = 0.2;
				controls.addEventListener( 'change', render );

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				controls.addEventListener( 'start', function() {

					cancelHideTransorm();

				} );

				controls.addEventListener( 'end', function() {

					delayHideTransform();

				} );

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				transformControl = new THREE.TransformControls( camera, renderer.domElement );
				transformControl.addEventListener( 'change', render );
				scene.add( transformControl );

				// Hiding transform situation is a little in a mess :()
				transformControl.addEventListener( 'change', function( e ) {

					cancelHideTransorm();

				} );

				transformControl.addEventListener( 'mouseDown', function( e ) {

					cancelHideTransorm();

				} );

				transformControl.addEventListener( 'mouseUp', function( e ) {

					delayHideTransform();

				} );

				transformControl.addEventListener( 'objectChange', function( e ) {

					updateSplineOutline();

				} );

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				var dragcontrols = new THREE.DragControls( splineHelperObjects, camera, renderer.domElement ); //
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				dragcontrols.enabled = false;
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				dragcontrols.addEventListener( 'hoveron', function ( event ) {
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					transformControl.attach( event.object );
					cancelHideTransorm();
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				} );
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				dragcontrols.addEventListener( 'hoveroff', function ( event ) {
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					delayHideTransform();
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				} );
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				var hiding;

				function delayHideTransform() {

					cancelHideTransorm();
					hideTransform();

				}

				function hideTransform() {

					hiding = setTimeout( function() {

						transformControl.detach( transformControl.object );

					}, 2500 )

				}

				function cancelHideTransorm() {

					if ( hiding ) clearTimeout( hiding );

				}


				/*******
				 * Curves
				 *********/

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				for ( var i = 0; i < splinePointsLength; i ++ ) {
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					addSplineObject( positions[ i ] );

				}
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				positions = [];
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				for ( var i = 0; i < splinePointsLength; i ++ ) {
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					positions.push( splineHelperObjects[ i ].position );

				}

				var geometry = new THREE.Geometry();

				for ( var i = 0; i < ARC_SEGMENTS; i ++ ) {

					geometry.vertices.push( new THREE.Vector3() );

				}

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				var curve = new THREE.CatmullRomCurve3( positions );
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				curve.type = 'catmullrom';
				curve.mesh = new THREE.Line( geometry.clone(), new THREE.LineBasicMaterial( {
					color: 0xff0000,
					opacity: 0.35,
					linewidth: 2
					} ) );
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				curve.mesh.castShadow = true;
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				splines.uniform = curve;

				curve = new THREE.CatmullRomCurve3( positions );
				curve.type = 'centripetal';
				curve.mesh = new THREE.Line( geometry.clone(), new THREE.LineBasicMaterial( {
					color: 0x00ff00,
					opacity: 0.35,
					linewidth: 2
					} ) );
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				curve.mesh.castShadow = true;
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				splines.centripetal = curve;

				curve = new THREE.CatmullRomCurve3( positions );
				curve.type = 'chordal';
				curve.mesh = new THREE.Line( geometry.clone(), new THREE.LineBasicMaterial( {
					color: 0x0000ff,
					opacity: 0.35,
					linewidth: 2
					} ) );
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				curve.mesh.castShadow = true;
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				splines.chordal = curve;

				for ( var k in splines ) {

					var spline = splines[ k ];
					scene.add( spline.mesh );

				}

				load( [ new THREE.Vector3( 289.76843686945404, 452.51481137238443, 56.10018915737797 ),
						new THREE.Vector3( -53.56300074753207, 171.49711742836848, -14.495472686253045 ),
						new THREE.Vector3( -91.40118730204415, 176.4306956436485, -6.958271935582161 ),
						new THREE.Vector3( -383.785318791128, 491.1365363371675, 47.869296953772746 ) ] );

			}

			function addSplineObject( position ) {

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				var material = new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } );
				var object = new THREE.Mesh( geometry, material );

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				if ( position ) {

					object.position.copy( position );

				} else {

					object.position.x = Math.random() * 1000 - 500;
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					object.position.y = Math.random() * 600;
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					object.position.z = Math.random() * 800 - 400;

				}

				object.castShadow = true;
				object.receiveShadow = true;
				scene.add( object );
				splineHelperObjects.push( object );
				return object;

			}

			function addPoint() {

				splinePointsLength ++;
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				positions.push( addSplineObject().position );
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				updateSplineOutline();

			}

			function removePoint() {

				if ( splinePointsLength <= 4 ) {

					return;

				}
				splinePointsLength --;
				positions.pop();
				scene.remove( splineHelperObjects.pop() );

				updateSplineOutline();

			}

			function updateSplineOutline() {

				for ( var k in splines ) {

					var spline = splines[ k ];

					splineMesh = spline.mesh;

					for ( var i = 0; i < ARC_SEGMENTS; i ++ ) {

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						var p = splineMesh.geometry.vertices[ i ];
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						p.copy( spline.getPoint( i /  ( ARC_SEGMENTS - 1 ) ) );

					}

					splineMesh.geometry.verticesNeedUpdate = true;

				}


			}

			function exportSpline() {

				var strplace = [];

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				for ( var i = 0; i < splinePointsLength; i ++ ) {

					var p = splineHelperObjects[ i ].position;
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					strplace.push( 'new THREE.Vector3({0}, {1}, {2})'.format( p.x, p.y, p.z ) )

				}
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				console.log( strplace.join( ',\n' ) );
				var code = '[' + ( strplace.join( ',\n\t' ) ) + ']';
				prompt( 'copy and paste code', code );

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			}
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			function load( new_positions ) {
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				while ( new_positions.length > positions.length ) {

					addPoint();

				}

				while ( new_positions.length < positions.length ) {

					removePoint();

				}

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				for ( var i = 0; i < positions.length; i ++ ) {
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					positions[ i ].copy( new_positions[ i ] );

				}

				updateSplineOutline();

			}

			function animate() {

				requestAnimationFrame( animate );
				render();
				stats.update();
				transformControl.update();

			}

			function render() {

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				splines.uniform.mesh.visible = params.uniform;
				splines.centripetal.mesh.visible = params.centripetal;
				splines.chordal.mesh.visible = params.chordal;
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				renderer.render( scene, camera );

			}

		</script>

	</body>
</html>