提交 50260c2c 编写于 作者: M Mr.doob

DragControls: Simplified code using THREE.Plane approach.

上级 7b529ccc
......@@ -13,15 +13,14 @@ THREE.DragControls = function ( _objects, _camera, _domElement ) {
}
var _plane = new THREE.Plane();
var _raycaster = new THREE.Raycaster();
var _mouse = new THREE.Vector3(), _offset = new THREE.Vector3();
var _selected, _hovered = null;
var _mouse = new THREE.Vector2();
var _offset = new THREE.Vector3();
var _intersection = new THREE.Vector3();
var p3subp1 = new THREE.Vector3();
var targetposition = new THREE.Vector3();
this.enabled = true;
var _selected = null, _hovered = null;
//
......@@ -58,60 +57,15 @@ THREE.DragControls = function ( _objects, _camera, _domElement ) {
_raycaster.setFromCamera( _mouse, _camera );
var ray = _raycaster.ray;
if ( _selected && scope.enabled ) {
var normal = _selected.normal;
// I found this article useful about plane-line intersections
// http://paulbourke.net/geometry/planeline/
var denom = normal.dot( ray.direction );
if ( denom == 0 ) {
// bail
console.log( 'no or infinite solutions' );
return;
}
var num = normal.dot( p3subp1.copy( _selected.point ).sub( ray.origin ) );
var u = num / denom;
targetposition.copy( ray.direction ).multiplyScalar( u ).add( ray.origin ).sub( _offset );
// _selected.object.position.copy(targetposition);
var xLock, yLock;
var moveX, moveY, moveZ;
if ( xLock ) {
moveX = true;
moveY = false;
moveZ = false;
if ( _raycaster.ray.intersectPlane( _plane, _intersection ) ) {
} else if ( yLock ) {
moveX = false;
moveY = true;
moveZ = false;
} else {
moveX = moveY = moveZ = true;
_selected.position.copy( _intersection.sub( _offset ) );
}
// Reverse Matrix?
if ( moveX ) _selected.object.position.x = targetposition.x;
if ( moveY ) _selected.object.position.y = targetposition.y;
if ( moveZ ) _selected.object.position.z = targetposition.z;
scope.dispatchEvent( { type: 'drag', object: _selected.object } );
scope.dispatchEvent( { type: 'drag', object: _selected } );
return;
......@@ -125,6 +79,8 @@ THREE.DragControls = function ( _objects, _camera, _domElement ) {
var object = intersects[ 0 ].object;
_plane.setFromNormalAndCoplanarPoint( _camera.getWorldDirection( _plane.normal ), object.position );
if ( _hovered !== object ) {
scope.dispatchEvent( { type: 'hoveron', object: object } );
......@@ -153,24 +109,23 @@ THREE.DragControls = function ( _objects, _camera, _domElement ) {
event.preventDefault();
_mouse.x = ( event.clientX / _domElement.width ) * 2 - 1;
_mouse.y = - ( event.clientY / _domElement.height ) * 2 + 1;
_raycaster.setFromCamera( _mouse, _camera );
var intersects = _raycaster.intersectObjects( _objects );
var ray = _raycaster.ray;
var normal = ray.direction; // normal ray to the camera position
if ( intersects.length > 0 ) {
_selected = intersects[ 0 ];
_selected.ray = ray;
_selected.normal = normal;
_offset.copy( _selected.point ).sub( _selected.object.position );
_selected = intersects[ 0 ].object;
if ( _raycaster.ray.intersectPlane( _plane, _intersection ) ) {
_offset.copy( _intersection ).sub( _selected.position );
}
_domElement.style.cursor = 'move';
scope.dispatchEvent( { type: 'dragstart', object: _selected.object } );
scope.dispatchEvent( { type: 'dragstart', object: _selected } );
}
......@@ -183,7 +138,8 @@ THREE.DragControls = function ( _objects, _camera, _domElement ) {
if ( _selected ) {
scope.dispatchEvent( { type: 'dragend', object: _selected.object } );
scope.dispatchEvent( { type: 'dragend', object: _selected } );
_selected = null;
}
......@@ -196,6 +152,8 @@ THREE.DragControls = function ( _objects, _camera, _domElement ) {
// API
this.enabled = true;
this.activate = activate;
this.deactivate = deactivate;
this.dispose = dispose;
......
......@@ -167,7 +167,7 @@
} );
var dragcontrols = new THREE.DragControls( splineHelperObjects, camera, renderer.domElement ); //
dragcontrols.enabled = false;
dragcontrols.addEventListener( 'hoveron', function ( event ) {
transformControl.attach( event.object );
......
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