webgl_geometry_spline_editor.html 9.7 KB
Newer Older
1 2 3 4 5 6 7 8 9 10 11 12 13
<!DOCTYPE html>
<html lang="en">
	<head>
		<title>three.js webgl - geometry - catmull spline editor</title>
		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
		<style>
			body {
				font-family: Monospace;
				background-color: #f0f0f0;
				margin: 0px;
				overflow: hidden;
			}
M
Mugen87 已提交
14 15 16 17 18 19 20 21 22 23

			#info {
				position: absolute;
				top: 0px;
				width: 100%;
				padding: 5px;
				font-family:Monospace;
				font-size:13px;
				text-align:center;
			}
24 25 26 27
		</style>
	</head>
	<body>

M
Mugen87 已提交
28 29 30
		<div id="container"></div>
		<div id="info"><a href="https://threejs.org" target="_blank">three.js</a> - geometry - catmull spline editor</div>

W
WestLangley 已提交
31
		<script src="../build/three.js"></script>
M
Mr.doob 已提交
32 33

		<script src="js/controls/DragControls.js"></script>
34 35 36 37
		<script src="js/controls/OrbitControls.js"></script>
		<script src="js/controls/TransformControls.js"></script>

		<script src="js/libs/stats.min.js"></script>
M
Mugen87 已提交
38
		<script src="js/libs/dat.gui.min.js"></script>
39 40 41 42 43 44

		<script>

			String.prototype.format = function () {

				var str = this;
M
Mr.doob 已提交
45

46 47 48 49 50 51 52
				for ( var i = 0; i < arguments.length; i ++ ) {

					str = str.replace( '{' + i + '}', arguments[ i ] );

				}
				return str;

53
			};
54 55 56

			var container, stats;
			var camera, scene, renderer;
M
Mugen87 已提交
57
			var splineHelperObjects = [], splineOutline;
58 59 60 61 62
			var splinePointsLength = 4;
			var positions = [];
			var options;

			var geometry = new THREE.BoxGeometry( 20, 20, 20 );
M
Mr.doob 已提交
63
			var transformControl;
64 65 66 67

			var ARC_SEGMENTS = 200;
			var splineMesh;

M
Mugen87 已提交
68
			var splines = {};
69

M
Mugen87 已提交
70 71 72 73 74 75 76 77
			var params = {
				uniform: true,
				tension: 0.5,
				centripetal: true,
				chordal: true,
				addPoint: addPoint,
				removePoint: removePoint,
				exportSpline: exportSpline
78 79 80 81 82 83 84
			};

			init();
			animate();

			function init() {

M
Mugen87 已提交
85 86
				container = document.getElementById( 'container' );

87 88
				scene = new THREE.Scene();
				camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
M
Mugen87 已提交
89
				camera.position.set( 0, 250, 1000 );
90 91
				scene.add( camera );

92
				scene.add( new THREE.AmbientLight( 0xf0f0f0 ) );
93 94 95
				var light = new THREE.SpotLight( 0xffffff, 1.5 );
				light.position.set( 0, 1500, 200 );
				light.castShadow = true;
96
				light.shadow = new THREE.LightShadow( new THREE.PerspectiveCamera( 70, 1, 200, 2000 ) );
M
Mugen87 已提交
97 98 99
				light.shadow.bias = -0.000222;
				light.shadow.mapSize.width = 1024;
				light.shadow.mapSize.height = 1024;
100 101 102
				scene.add( light );
				spotlight = light;

M
Mr.doob 已提交
103
				var planeGeometry = new THREE.PlaneGeometry( 2000, 2000 );
104
				planeGeometry.rotateX( - Math.PI / 2 );
M
Mugen87 已提交
105
				var planeMaterial = new THREE.ShadowMaterial( { opacity: 0.2 } );
M
Mr.doob 已提交
106 107

				var plane = new THREE.Mesh( planeGeometry, planeMaterial );
108
				plane.position.y = -200;
M
Mr.doob 已提交
109
				plane.receiveShadow = true;
110
				scene.add( plane );
M
Mr.doob 已提交
111

M
Mugen87 已提交
112
				var helper = new THREE.GridHelper( 2000, 100 );
M
Mr.doob 已提交
113 114 115 116 117
				helper.position.y = - 199;
				helper.material.opacity = 0.25;
				helper.material.transparent = true;
				scene.add( helper );

118 119 120 121
				var axis = new THREE.AxisHelper();
				axis.position.set( -500, -500, -500 );
				scene.add( axis );

M
Mr.doob 已提交
122
				renderer = new THREE.WebGLRenderer( { antialias: true } );
123
				renderer.setClearColor( 0xf0f0f0 );
M
Mr.doob 已提交
124
				renderer.setPixelRatio( window.devicePixelRatio );
125
				renderer.setSize( window.innerWidth, window.innerHeight );
M
Mr.doob 已提交
126
				renderer.shadowMap.enabled = true;
127
				container.appendChild( renderer.domElement );
M
Mr.doob 已提交
128

129
				stats = new Stats();
M
Mr.doob 已提交
130
				container.appendChild( stats.dom );
131

M
Mugen87 已提交
132 133 134 135 136 137 138 139 140 141 142 143 144 145
				var gui = new dat.GUI();

				gui.add( params, 'uniform' );
				gui.add( params, 'tension', 0, 1 ).step( 0.01 ).onChange( function( value ) {
					splines.uniform.tension = value;
					updateSplineOutline();
				});
				gui.add( params, 'centripetal' );
				gui.add( params, 'chordal' );
				gui.add( params, 'addPoint' );
				gui.add( params, 'removePoint' );
				gui.add( params, 'exportSpline' );
				gui.open();

146
				// Controls
M
Mr.doob 已提交
147
				var controls = new THREE.OrbitControls( camera, renderer.domElement );
148 149 150
				controls.damping = 0.2;
				controls.addEventListener( 'change', render );

M
Mr.doob 已提交
151 152 153 154 155 156 157 158 159 160 161 162
				controls.addEventListener( 'start', function() {

					cancelHideTransorm();

				} );

				controls.addEventListener( 'end', function() {

					delayHideTransform();

				} );

163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191
				transformControl = new THREE.TransformControls( camera, renderer.domElement );
				transformControl.addEventListener( 'change', render );
				scene.add( transformControl );

				// Hiding transform situation is a little in a mess :()
				transformControl.addEventListener( 'change', function( e ) {

					cancelHideTransorm();

				} );

				transformControl.addEventListener( 'mouseDown', function( e ) {

					cancelHideTransorm();

				} );

				transformControl.addEventListener( 'mouseUp', function( e ) {

					delayHideTransform();

				} );

				transformControl.addEventListener( 'objectChange', function( e ) {

					updateSplineOutline();

				} );

192
				var dragcontrols = new THREE.DragControls( splineHelperObjects, camera, renderer.domElement ); //
193
				dragcontrols.enabled = false;
M
Mr.doob 已提交
194
				dragcontrols.addEventListener( 'hoveron', function ( event ) {
195

M
Mr.doob 已提交
196 197
					transformControl.attach( event.object );
					cancelHideTransorm();
198

199
				} );
200

M
Mr.doob 已提交
201
				dragcontrols.addEventListener( 'hoveroff', function ( event ) {
202

M
Mr.doob 已提交
203
					delayHideTransform();
204

205
				} );
206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236

				var hiding;

				function delayHideTransform() {

					cancelHideTransorm();
					hideTransform();

				}

				function hideTransform() {

					hiding = setTimeout( function() {

						transformControl.detach( transformControl.object );

					}, 2500 )

				}

				function cancelHideTransorm() {

					if ( hiding ) clearTimeout( hiding );

				}


				/*******
				 * Curves
				 *********/

M
Mr.doob 已提交
237
				for ( var i = 0; i < splinePointsLength; i ++ ) {
238 239 240 241

					addSplineObject( positions[ i ] );

				}
M
Mr.doob 已提交
242

243
				positions = [];
M
Mr.doob 已提交
244 245

				for ( var i = 0; i < splinePointsLength; i ++ ) {
246 247 248 249 250 251 252 253 254 255 256 257 258

					positions.push( splineHelperObjects[ i ].position );

				}

				var geometry = new THREE.Geometry();

				for ( var i = 0; i < ARC_SEGMENTS; i ++ ) {

					geometry.vertices.push( new THREE.Vector3() );

				}

M
Mr.doob 已提交
259
				var curve = new THREE.CatmullRomCurve3( positions );
260 261 262 263 264 265
				curve.type = 'catmullrom';
				curve.mesh = new THREE.Line( geometry.clone(), new THREE.LineBasicMaterial( {
					color: 0xff0000,
					opacity: 0.35,
					linewidth: 2
					} ) );
M
Mr.doob 已提交
266
				curve.mesh.castShadow = true;
267 268 269 270 271 272 273 274 275
				splines.uniform = curve;

				curve = new THREE.CatmullRomCurve3( positions );
				curve.type = 'centripetal';
				curve.mesh = new THREE.Line( geometry.clone(), new THREE.LineBasicMaterial( {
					color: 0x00ff00,
					opacity: 0.35,
					linewidth: 2
					} ) );
M
Mr.doob 已提交
276
				curve.mesh.castShadow = true;
277 278 279 280 281 282 283 284 285
				splines.centripetal = curve;

				curve = new THREE.CatmullRomCurve3( positions );
				curve.type = 'chordal';
				curve.mesh = new THREE.Line( geometry.clone(), new THREE.LineBasicMaterial( {
					color: 0x0000ff,
					opacity: 0.35,
					linewidth: 2
					} ) );
M
Mr.doob 已提交
286
				curve.mesh.castShadow = true;
287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304
				splines.chordal = curve;

				for ( var k in splines ) {

					var spline = splines[ k ];
					scene.add( spline.mesh );

				}

				load( [ new THREE.Vector3( 289.76843686945404, 452.51481137238443, 56.10018915737797 ),
						new THREE.Vector3( -53.56300074753207, 171.49711742836848, -14.495472686253045 ),
						new THREE.Vector3( -91.40118730204415, 176.4306956436485, -6.958271935582161 ),
						new THREE.Vector3( -383.785318791128, 491.1365363371675, 47.869296953772746 ) ] );

			}

			function addSplineObject( position ) {

M
Mr.doob 已提交
305 306 307
				var material = new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } );
				var object = new THREE.Mesh( geometry, material );

308 309 310 311 312 313 314
				if ( position ) {

					object.position.copy( position );

				} else {

					object.position.x = Math.random() * 1000 - 500;
315
					object.position.y = Math.random() * 600;
316 317 318 319 320 321 322 323 324 325 326 327 328 329 330
					object.position.z = Math.random() * 800 - 400;

				}

				object.castShadow = true;
				object.receiveShadow = true;
				scene.add( object );
				splineHelperObjects.push( object );
				return object;

			}

			function addPoint() {

				splinePointsLength ++;
M
Mr.doob 已提交
331 332

				positions.push( addSplineObject().position );
333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362

				updateSplineOutline();

			}

			function removePoint() {

				if ( splinePointsLength <= 4 ) {

					return;

				}
				splinePointsLength --;
				positions.pop();
				scene.remove( splineHelperObjects.pop() );

				updateSplineOutline();

			}

			function updateSplineOutline() {

				for ( var k in splines ) {

					var spline = splines[ k ];

					splineMesh = spline.mesh;

					for ( var i = 0; i < ARC_SEGMENTS; i ++ ) {

M
Mr.doob 已提交
363
						var p = splineMesh.geometry.vertices[ i ];
364 365 366 367 368 369 370 371 372 373 374 375 376 377 378
						p.copy( spline.getPoint( i /  ( ARC_SEGMENTS - 1 ) ) );

					}

					splineMesh.geometry.verticesNeedUpdate = true;

				}


			}

			function exportSpline() {

				var strplace = [];

M
Mr.doob 已提交
379 380 381
				for ( var i = 0; i < splinePointsLength; i ++ ) {

					var p = splineHelperObjects[ i ].position;
382 383 384
					strplace.push( 'new THREE.Vector3({0}, {1}, {2})'.format( p.x, p.y, p.z ) )

				}
M
Mugen87 已提交
385

386 387 388 389
				console.log( strplace.join( ',\n' ) );
				var code = '[' + ( strplace.join( ',\n\t' ) ) + ']';
				prompt( 'copy and paste code', code );

M
Mugen87 已提交
390
			}
391

M
Mugen87 已提交
392
			function load( new_positions ) {
393 394 395 396 397 398 399 400 401 402 403 404 405

				while ( new_positions.length > positions.length ) {

					addPoint();

				}

				while ( new_positions.length < positions.length ) {

					removePoint();

				}

M
Mr.doob 已提交
406
				for ( var i = 0; i < positions.length; i ++ ) {
407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426

					positions[ i ].copy( new_positions[ i ] );

				}

				updateSplineOutline();

			}

			function animate() {

				requestAnimationFrame( animate );
				render();
				stats.update();
				transformControl.update();

			}

			function render() {

M
Mugen87 已提交
427 428 429
				splines.uniform.mesh.visible = params.uniform;
				splines.centripetal.mesh.visible = params.centripetal;
				splines.chordal.mesh.visible = params.chordal;
430 431 432 433 434 435 436 437
				renderer.render( scene, camera );

			}

		</script>

	</body>
</html>