提交 3f93fbbc 编写于 作者: 三月三net's avatar 三月三net

Python超人-宇宙模拟器

上级 0c061351
# -*- coding:utf-8 -*-
# title :改造后火星的3D效果
# description :改造后火星的3D效果
# author :Python超人
# date :2023-07-21
# link :https://gitcode.net/pythoncr/
# python_version :3.8
# ==============================================================================
import os
import numpy as np
from bodies import Earth
from common.consts import SECONDS_PER_HOUR
from sim_scenes.func import ursina_run
from simulators.ursina.entities.body_timer import TimeData
from simulators.ursina.entities.camera3d import Camera3d
from simulators.ursina.ursina_config import UrsinaConfig
from simulators.ursina.ursina_event import UrsinaEvent
def transformed_mars_ani(transformed_texture=None, texture=None, camera3d=False):
trans_texture = transformed_texture.replace(".jpg", "_trans.png")
# texture = transformed_texture
# texture = os.path.join("transformed", texture)
# 创建带有云层的地球
mars = Earth(
texture=texture,
rotate_angle=0,
init_position=[0, 0, 0],
init_velocity=[0, 0, 0],
size_scale=1)
transformed_mars = Earth(
texture=os.path.join("transformed", transformed_texture),
rotate_angle=0,
init_position=[0, 0, 0],
init_velocity=[0, 0, 0],
size_scale=0.999)
trans_mars = Earth(
texture=os.path.join("transformed", trans_texture),
rotate_angle=0,
init_position=[0, 0, 0],
init_velocity=[0, 0, 0],
size_scale=0.995)
bodies = [mars, transformed_mars, trans_mars]
# 创建云层(texture纹理图使用了透明云层的图片,云层的 size_scale 要稍微比地球大一点)
clouds = Earth(name="云层", texture="transparent_clouds.png",
rotate_angle=0,
size_scale=1.001, parent=mars)
bodies.append(clouds)
init_pos = (1.45 * mars.radius,
0,
-30000)
if camera3d:
init_pos = np.array(init_pos) * UrsinaConfig.SCALE_FACTOR
Camera3d.init(init_pos)
init_pos = (0, 0, 0)
def on_ready():
pass
def on_timer_changed(time_data: TimeData):
# mars.planet.opacity = 0.01
opacity = round((time_data.total_hours - 1) / 10, 2)
clouds_opacity = round(opacity - 0.5, 2)
if opacity > 1.0:
opacity = 1.0
elif opacity < 0.0:
opacity = 0.0
# clouds.planet.enabled = False
if opacity >= 1.0:
mars.planet.enabled = False # 原火星完全消失
if clouds_opacity > 1.0:
clouds_opacity = 1.0
elif clouds_opacity < 0.0:
clouds_opacity = 0.0
clouds.planet.alpha = clouds_opacity # 火星云层渐渐显示
mars.planet.alpha = 1 - opacity # 原火星渐渐消失
# if time_data.total_hours > 10:
# trans_mars.planet.enabled = True
# else:
# trans_mars.planet.enabled = False
# if mars.planet.enabled == False:
# opacity = round((time_data.total_hours*5 - 11) / 10, 2)
# if opacity > 1.0:
# opacity = 1.0
# elif opacity < 0.0:
# opacity = 0.0
# transformed_mars.planet.alpha = 0.9
# trans_mars.planet.enabled = False
# 订阅事件后,上面2个函数功能才会起作用
# 运行中,每时每刻都会触发 on_timer_changed
UrsinaEvent.on_timer_changed_subscription(on_timer_changed)
# 运行前会触发 on_ready
UrsinaEvent.on_ready_subscription(on_ready)
# 使用 ursina 查看的运行效果
# 常用快捷键: P:运行和暂停 O:重新开始 I:显示天体轨迹
# position = 左-右+、上+下-、前+后-
ursina_run(bodies, SECONDS_PER_HOUR / 2,
position=init_pos,
show_grid=False,
show_camera_info=False,
show_control_info=False,
# cosmic_bg="none",
timer_enabled=True,
show_timer=True,
view_closely=0.001) # 近距离观看 view_closely=True或0.001
if __name__ == '__main__':
transformed_mars_ani(
transformed_texture="mars.jpg",
texture="mars.png",
camera3d=False
)
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