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3f93fbbc
编写于
7月 22, 2023
作者:
三月三net
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sim_scenes/fiction/transformed_mars_ani_3d.py
sim_scenes/fiction/transformed_mars_ani_3d.py
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sim_scenes/fiction/transformed_mars_ani_3d.py
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# -*- coding:utf-8 -*-
# title :改造后火星的3D效果
# description :改造后火星的3D效果
# author :Python超人
# date :2023-07-21
# link :https://gitcode.net/pythoncr/
# python_version :3.8
# ==============================================================================
import
os
import
numpy
as
np
from
bodies
import
Earth
from
common.consts
import
SECONDS_PER_HOUR
from
sim_scenes.func
import
ursina_run
from
simulators.ursina.entities.body_timer
import
TimeData
from
simulators.ursina.entities.camera3d
import
Camera3d
from
simulators.ursina.ursina_config
import
UrsinaConfig
from
simulators.ursina.ursina_event
import
UrsinaEvent
def
transformed_mars_ani
(
transformed_texture
=
None
,
texture
=
None
,
camera3d
=
False
):
trans_texture
=
transformed_texture
.
replace
(
".jpg"
,
"_trans.png"
)
# texture = transformed_texture
# texture = os.path.join("transformed", texture)
# 创建带有云层的地球
mars
=
Earth
(
texture
=
texture
,
rotate_angle
=
0
,
init_position
=
[
0
,
0
,
0
],
init_velocity
=
[
0
,
0
,
0
],
size_scale
=
1
)
transformed_mars
=
Earth
(
texture
=
os
.
path
.
join
(
"transformed"
,
transformed_texture
),
rotate_angle
=
0
,
init_position
=
[
0
,
0
,
0
],
init_velocity
=
[
0
,
0
,
0
],
size_scale
=
0.999
)
trans_mars
=
Earth
(
texture
=
os
.
path
.
join
(
"transformed"
,
trans_texture
),
rotate_angle
=
0
,
init_position
=
[
0
,
0
,
0
],
init_velocity
=
[
0
,
0
,
0
],
size_scale
=
0.995
)
bodies
=
[
mars
,
transformed_mars
,
trans_mars
]
# 创建云层(texture纹理图使用了透明云层的图片,云层的 size_scale 要稍微比地球大一点)
clouds
=
Earth
(
name
=
"云层"
,
texture
=
"transparent_clouds.png"
,
rotate_angle
=
0
,
size_scale
=
1.001
,
parent
=
mars
)
bodies
.
append
(
clouds
)
init_pos
=
(
1.45
*
mars
.
radius
,
0
,
-
30000
)
if
camera3d
:
init_pos
=
np
.
array
(
init_pos
)
*
UrsinaConfig
.
SCALE_FACTOR
Camera3d
.
init
(
init_pos
)
init_pos
=
(
0
,
0
,
0
)
def
on_ready
():
pass
def
on_timer_changed
(
time_data
:
TimeData
):
# mars.planet.opacity = 0.01
opacity
=
round
((
time_data
.
total_hours
-
1
)
/
10
,
2
)
clouds_opacity
=
round
(
opacity
-
0.5
,
2
)
if
opacity
>
1.0
:
opacity
=
1.0
elif
opacity
<
0.0
:
opacity
=
0.0
# clouds.planet.enabled = False
if
opacity
>=
1.0
:
mars
.
planet
.
enabled
=
False
# 原火星完全消失
if
clouds_opacity
>
1.0
:
clouds_opacity
=
1.0
elif
clouds_opacity
<
0.0
:
clouds_opacity
=
0.0
clouds
.
planet
.
alpha
=
clouds_opacity
# 火星云层渐渐显示
mars
.
planet
.
alpha
=
1
-
opacity
# 原火星渐渐消失
# if time_data.total_hours > 10:
# trans_mars.planet.enabled = True
# else:
# trans_mars.planet.enabled = False
# if mars.planet.enabled == False:
# opacity = round((time_data.total_hours*5 - 11) / 10, 2)
# if opacity > 1.0:
# opacity = 1.0
# elif opacity < 0.0:
# opacity = 0.0
# transformed_mars.planet.alpha = 0.9
# trans_mars.planet.enabled = False
# 订阅事件后,上面2个函数功能才会起作用
# 运行中,每时每刻都会触发 on_timer_changed
UrsinaEvent
.
on_timer_changed_subscription
(
on_timer_changed
)
# 运行前会触发 on_ready
UrsinaEvent
.
on_ready_subscription
(
on_ready
)
# 使用 ursina 查看的运行效果
# 常用快捷键: P:运行和暂停 O:重新开始 I:显示天体轨迹
# position = 左-右+、上+下-、前+后-
ursina_run
(
bodies
,
SECONDS_PER_HOUR
/
2
,
position
=
init_pos
,
show_grid
=
False
,
show_camera_info
=
False
,
show_control_info
=
False
,
# cosmic_bg="none",
timer_enabled
=
True
,
show_timer
=
True
,
view_closely
=
0.001
)
# 近距离观看 view_closely=True或0.001
if
__name__
==
'__main__'
:
transformed_mars_ani
(
transformed_texture
=
"mars.jpg"
,
texture
=
"mars.png"
,
camera3d
=
False
)
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