diff --git a/sim_scenes/fiction/transformed_mars_ani_3d.py b/sim_scenes/fiction/transformed_mars_ani_3d.py new file mode 100644 index 0000000000000000000000000000000000000000..cb2977037bc32015a04e405d51463a6dd46e91c5 --- /dev/null +++ b/sim_scenes/fiction/transformed_mars_ani_3d.py @@ -0,0 +1,127 @@ +# -*- coding:utf-8 -*- +# title :改造后火星的3D效果 +# description :改造后火星的3D效果 +# author :Python超人 +# date :2023-07-21 +# link :https://gitcode.net/pythoncr/ +# python_version :3.8 +# ============================================================================== +import os + +import numpy as np + +from bodies import Earth +from common.consts import SECONDS_PER_HOUR +from sim_scenes.func import ursina_run +from simulators.ursina.entities.body_timer import TimeData +from simulators.ursina.entities.camera3d import Camera3d +from simulators.ursina.ursina_config import UrsinaConfig +from simulators.ursina.ursina_event import UrsinaEvent + + +def transformed_mars_ani(transformed_texture=None, texture=None, camera3d=False): + trans_texture = transformed_texture.replace(".jpg", "_trans.png") + # texture = transformed_texture + # texture = os.path.join("transformed", texture) + + # 创建带有云层的地球 + mars = Earth( + texture=texture, + rotate_angle=0, + init_position=[0, 0, 0], + init_velocity=[0, 0, 0], + size_scale=1) + + transformed_mars = Earth( + texture=os.path.join("transformed", transformed_texture), + rotate_angle=0, + init_position=[0, 0, 0], + init_velocity=[0, 0, 0], + size_scale=0.999) + + trans_mars = Earth( + texture=os.path.join("transformed", trans_texture), + rotate_angle=0, + init_position=[0, 0, 0], + init_velocity=[0, 0, 0], + size_scale=0.995) + + bodies = [mars, transformed_mars, trans_mars] + + # 创建云层(texture纹理图使用了透明云层的图片,云层的 size_scale 要稍微比地球大一点) + clouds = Earth(name="云层", texture="transparent_clouds.png", + rotate_angle=0, + size_scale=1.001, parent=mars) + + bodies.append(clouds) + + init_pos = (1.45 * mars.radius, + 0, + -30000) + if camera3d: + init_pos = np.array(init_pos) * UrsinaConfig.SCALE_FACTOR + Camera3d.init(init_pos) + init_pos = (0, 0, 0) + + def on_ready(): + pass + + def on_timer_changed(time_data: TimeData): + # mars.planet.opacity = 0.01 + opacity = round((time_data.total_hours - 1) / 10, 2) + clouds_opacity = round(opacity - 0.5, 2) + if opacity > 1.0: + opacity = 1.0 + elif opacity < 0.0: + opacity = 0.0 + # clouds.planet.enabled = False + if opacity >= 1.0: + mars.planet.enabled = False # 原火星完全消失 + + if clouds_opacity > 1.0: + clouds_opacity = 1.0 + elif clouds_opacity < 0.0: + clouds_opacity = 0.0 + + clouds.planet.alpha = clouds_opacity # 火星云层渐渐显示 + mars.planet.alpha = 1 - opacity # 原火星渐渐消失 + + # if time_data.total_hours > 10: + # trans_mars.planet.enabled = True + # else: + # trans_mars.planet.enabled = False + # if mars.planet.enabled == False: + # opacity = round((time_data.total_hours*5 - 11) / 10, 2) + # if opacity > 1.0: + # opacity = 1.0 + # elif opacity < 0.0: + # opacity = 0.0 + # transformed_mars.planet.alpha = 0.9 + # trans_mars.planet.enabled = False + + # 订阅事件后,上面2个函数功能才会起作用 + # 运行中,每时每刻都会触发 on_timer_changed + UrsinaEvent.on_timer_changed_subscription(on_timer_changed) + # 运行前会触发 on_ready + UrsinaEvent.on_ready_subscription(on_ready) + + # 使用 ursina 查看的运行效果 + # 常用快捷键: P:运行和暂停 O:重新开始 I:显示天体轨迹 + # position = 左-右+、上+下-、前+后- + ursina_run(bodies, SECONDS_PER_HOUR / 2, + position=init_pos, + show_grid=False, + show_camera_info=False, + show_control_info=False, + # cosmic_bg="none", + timer_enabled=True, + show_timer=True, + view_closely=0.001) # 近距离观看 view_closely=True或0.001 + + +if __name__ == '__main__': + transformed_mars_ani( + transformed_texture="mars.jpg", + texture="mars.png", + camera3d=False + )