- 20 4月, 2014 1 次提交
-
-
由 jp9000 提交于
Just wanted the ability to be able to add private data to the properties data. Makes it a little easier to manage data if you get updates from controls.
-
- 19 4月, 2014 5 次提交
-
-
-
由 jp9000 提交于
The pointer here is confusing, so I'm just going to remove it and have it return the value instead.
-
由 Palana 提交于
Also avoid allocation roundtrip if the file is empty after the BOM
-
由 Palana 提交于
Ideally this should populate the list with matching OBS samplerstate_ts like the GL code, but unfortunately there is no mapping for that yet
-
由 Palana 提交于
-
- 17 4月, 2014 5 次提交
-
-
由 Palana 提交于
On OSX clicking the X title bar button immediately destroys "all" native windows (after sending a close event) which causes [NSSurface _disposeSurface] to crash if invoked while GL is using the surface
-
由 Palana 提交于
This should fix the previews in most cases when moving between monitors with differing pixel ratios
-
由 Palana 提交于
-
由 Palana 提交于
This should fix GS rendering on surfaces on HiDPI displays; moving windows between displays with differing pixel ratios currently requires a manual resize
-
由 Jim 提交于
Move from glLoadGen to GLAD
-
- 16 4月, 2014 8 次提交
-
-
由 Palana 提交于
-
由 Palana 提交于
Previously the properties window would sometimes not receive a closeEvent, leaving a dangling pointer in OBSBasicMain (and resulting in a crash when trying to open a new properties window or closing the application)
-
由 Palana 提交于
kCGDisplayStreamSourceRect takes points rather than pixels
-
由 Palana 提交于
This automagically creates a (localized?) Preferences entry on OSX as well
-
由 jp9000 提交于
-
由 BtbN 提交于
-
由 BtbN 提交于
-
由 jp9000 提交于
My prior code was incorrect; I mixed up the two parameters, the GL_TEXTURE_SWIZZLE_* parameter specifies the target channel, and the value itself specifies the source channel., If that makes sense.
-
- 15 4月, 2014 10 次提交
-
-
由 jp9000 提交于
Avoids problems if swizzles are used elsewhere (like in the newer X11 plugins)
-
由 jp9000 提交于
VC2013 still does not properly support placement of variables anywhere in the scope. It's a garbage compiler, always will be a garbage compiler.
-
-
由 jp9000 提交于
The test program and test filter wasn't working properly because the ID for it had actually changed. The test programs also weren't updated for the new main render callbacks which must be used when making a program.
-
由 Palana 提交于
Also remove an unused variable from obs-encoder.c (via clang static analysis)
-
由 Palana 提交于
-
由 Palana 提交于
This also makes the clang static analyzer happy (it complained about uninitialized fields in the AbsoluteTime struct)
-
由 Palana 提交于
-
由 jp9000 提交于
For the strangest reason, it would cause errors when linking to ffmpeg on the 32bit windows release build
-
由 jp9000 提交于
-
- 14 4月, 2014 6 次提交
- 13 4月, 2014 4 次提交
-
-
由 jp9000 提交于
Before, async video sources would flicker because they were only being drawn when they were updated. So when updated, they'd draw that frame, then it would stop drawing it until it updated again. This fixes that issue and they should now draw properly. Also, fix a few other minor bugs and issues relating to async video, and make it so that non-async video filters can be properly applied to them. For the purposes of testing, change the 'test-random' source to an async video source that updates every quarter of a second with a new random face. Also fix a bug where non-async video sources wouldn't have filter effects applied properly.
-
由 jp9000 提交于
Was wrong to use the swizzle -- it was an incorrect assumption on my part that this could work in the first place (despite working on windows)
-
由 jp9000 提交于
-
由 Jim 提交于
Linux fixes and additions
-
- 12 4月, 2014 1 次提交
-
-
由 BtbN 提交于
-